(svn r8449) -Fix

-Codechange: Remove the superfluous attribute RoadStop::prev
This commit is contained in:
tron 2007-01-28 21:54:40 +00:00
parent 39a50e3723
commit e3b63e6d83
3 changed files with 19 additions and 28 deletions

View File

@ -365,8 +365,7 @@ RoadStop::RoadStop(TileIndex tile) :
xy(tile), xy(tile),
status(3), // stop is free status(3), // stop is free
num_vehicles(0), num_vehicles(0),
next(NULL), next(NULL)
prev(NULL)
{ {
DEBUG(ms, cDebugCtorLevel, "I+ at %d[0x%x]", tile, tile); DEBUG(ms, cDebugCtorLevel, "I+ at %d[0x%x]", tile, tile);
} }
@ -386,9 +385,6 @@ RoadStop::~RoadStop()
} }
assert(num_vehicles == 0); assert(num_vehicles == 0);
if (prev != NULL) prev->next = next;
if (next != NULL) next->prev = prev;
DEBUG(ms, cDebugCtorLevel , "I- at %d[0x%x]", xy, xy); DEBUG(ms, cDebugCtorLevel , "I- at %d[0x%x]", xy, xy);
xy = INVALID_TILE; xy = INVALID_TILE;

View File

@ -51,7 +51,6 @@ struct RoadStop {
byte status; ///< Current status of the Stop. Like which spot is taken. TODO - enumify this byte status; ///< Current status of the Stop. Like which spot is taken. TODO - enumify this
byte num_vehicles; ///< Number of vehicles currently slotted to this stop byte num_vehicles; ///< Number of vehicles currently slotted to this stop
struct RoadStop *next; ///< Next stop of the given type at this station struct RoadStop *next; ///< Next stop of the given type at this station
struct RoadStop *prev; ///< Previous stop of the given type at this station
RoadStop(TileIndex tile); RoadStop(TileIndex tile);
~RoadStop(); ~RoadStop();

View File

@ -1287,7 +1287,7 @@ int32 DoConvertStationRail(TileIndex tile, RailType totype, bool exec)
/** Heavy wizardry used to add a roadstop to a station. /** Heavy wizardry used to add a roadstop to a station.
* To understand the function, lets first look at what is passed around, * To understand the function, lets first look at what is passed around,
* especially the last two parameters. CmdBuildRoadStop allocates a road * especially the last parameter. CmdBuildRoadStop allocates a road
* stop and needs to put that stop into the linked list of road stops. * stop and needs to put that stop into the linked list of road stops.
* It (CmdBuildRoadStop) has a **currstop pointer which points to element * It (CmdBuildRoadStop) has a **currstop pointer which points to element
* in the linked list of stops (each element in this list being a pointer * in the linked list of stops (each element in this list being a pointer
@ -1295,28 +1295,23 @@ int32 DoConvertStationRail(TileIndex tile, RailType totype, bool exec)
* modify this pointer (**currstop) thus we need to pass by reference, * modify this pointer (**currstop) thus we need to pass by reference,
* obtaining a triple pointer (***currstop). When finished, **currstop * obtaining a triple pointer (***currstop). When finished, **currstop
* in CmdBuildRoadStop will contain the address of the pointer which will * in CmdBuildRoadStop will contain the address of the pointer which will
* then point into the global roadstop array. *prev (in CmdBuildRoadStop) * then point into the global roadstop array.
* is the pointer tino the global roadstop array which has *currstop in
* its ->next element.
* @param[in] truck_station Determines whether a stop is RoadStop::BUS or RoadStop::TRUCK * @param[in] truck_station Determines whether a stop is RoadStop::BUS or RoadStop::TRUCK
* @param[in] station The station to do the whole procedure for * @param[in] station The station to do the whole procedure for
* @param[out] currstop See the detailed function description * @param[out] currstop See the detailed function description
* @param prev See the detailed function description * @param prev See the detailed function description
*/ */
static void FindRoadStopSpot(bool truck_station, Station* st, RoadStop*** currstop, RoadStop** prev) static void FindRoadStopSpot(bool truck_station, Station* st, RoadStop*** currstop)
{ {
RoadStop **primary_stop = (truck_station) ? &st->truck_stops : &st->bus_stops; RoadStop **primary_stop = (truck_station) ? &st->truck_stops : &st->bus_stops;
assert(*prev == NULL);
if (*primary_stop == NULL) { if (*primary_stop == NULL) {
//we have no roadstop of the type yet, so write a "primary stop" //we have no roadstop of the type yet, so write a "primary stop"
*currstop = primary_stop; *currstop = primary_stop;
} else { } else {
//there are stops already, so append to the end of the list //there are stops already, so append to the end of the list
*prev = *primary_stop;
*currstop = &(*primary_stop)->next; *currstop = &(*primary_stop)->next;
while (**currstop != NULL) { while (**currstop != NULL) {
*prev = (*prev)->next;
*currstop = &(**currstop)->next; *currstop = &(**currstop)->next;
} }
} }
@ -1332,7 +1327,6 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
Station *st; Station *st;
RoadStop *road_stop; RoadStop *road_stop;
RoadStop **currstop; RoadStop **currstop;
RoadStop *prev = NULL;
int32 cost; int32 cost;
int32 ret; int32 ret;
bool type = !!p2; bool type = !!p2;
@ -1383,7 +1377,7 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!st->rect.BeforeAddTile(tile, StationRect::ADD_TEST)) return CMD_ERROR; if (!st->rect.BeforeAddTile(tile, StationRect::ADD_TEST)) return CMD_ERROR;
FindRoadStopSpot(type, st, &currstop, &prev); FindRoadStopSpot(type, st, &currstop);
} else { } else {
/* allocate and initialize new station */ /* allocate and initialize new station */
st = new Station(tile); st = new Station(tile);
@ -1396,7 +1390,7 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
Town *t = st->town = ClosestTownFromTile(tile, (uint)-1); Town *t = st->town = ClosestTownFromTile(tile, (uint)-1);
if (!GenerateStationName(st, tile, 0)) return CMD_ERROR; if (!GenerateStationName(st, tile, 0)) return CMD_ERROR;
FindRoadStopSpot(type, st, &currstop, &prev); FindRoadStopSpot(type, st, &currstop);
if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) { if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
SETBIT(t->have_ratings, _current_player); SETBIT(t->have_ratings, _current_player);
@ -1412,7 +1406,6 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
*currstop = road_stop; *currstop = road_stop;
//initialize an empty station //initialize an empty station
road_stop->prev = prev;
st->AddFacility((type) ? FACIL_TRUCK_STOP : FACIL_BUS_STOP, tile); st->AddFacility((type) ? FACIL_TRUCK_STOP : FACIL_BUS_STOP, tile);
st->rect.BeforeAddTile(tile, StationRect::ADD_TRY); st->rect.BeforeAddTile(tile, StationRect::ADD_TRY);
@ -1454,15 +1447,18 @@ static int32 RemoveRoadStop(Station *st, uint32 flags, TileIndex tile)
if (!EnsureNoVehicle(tile)) return CMD_ERROR; if (!EnsureNoVehicle(tile)) return CMD_ERROR;
if (flags & DC_EXEC) { if (flags & DC_EXEC) {
//we only had one stop left if (*primary_stop == cur_stop) {
if (cur_stop->next == NULL && cur_stop->prev == NULL) {
//so we remove ALL stops
*primary_stop = NULL;
st->facilities &= (is_truck) ? ~FACIL_TRUCK_STOP : ~FACIL_BUS_STOP;
} else if (cur_stop == *primary_stop) {
// removed the first stop in the list // removed the first stop in the list
//need to set the primary element to the next stop *primary_stop = cur_stop->next;
*primary_stop = (*primary_stop)->next; // removed the only stop?
if (*primary_stop == NULL) {
st->facilities &= (is_truck ? ~FACIL_TRUCK_STOP : ~FACIL_BUS_STOP);
}
} else {
// tell the predecessor in the list to skip this stop
RoadStop *pred = *primary_stop;
while (pred->next != cur_stop) pred = pred->next;
pred->next = cur_stop->next;
} }
delete cur_stop; delete cur_stop;
@ -2845,7 +2841,7 @@ static const SaveLoad _roadstop_desc[] = {
SLE_CONDNULL(1, 0, 25), SLE_CONDNULL(1, 0, 25),
SLE_REF(RoadStop,next, REF_ROADSTOPS), SLE_REF(RoadStop,next, REF_ROADSTOPS),
SLE_REF(RoadStop,prev, REF_ROADSTOPS), SLE_CONDNULL(2, 0, 44),
SLE_CONDNULL(4, 0, 24), SLE_CONDNULL(4, 0, 24),
SLE_CONDNULL(1, 25, 25), SLE_CONDNULL(1, 25, 25),