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(svn r11957) -Codechange [FS#1678]: Minor simplification and optimisation when checking for available road/rail types (bilbo)
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@ -167,11 +167,12 @@ RailTypes GetPlayerRailtypes(PlayerID p)
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{
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{
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RailTypes rt = RAILTYPES_NONE;
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RailTypes rt = RAILTYPES_NONE;
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for (EngineID i = 0; i != TOTAL_NUM_ENGINES; i++) {
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EngineID i;
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FOR_ALL_ENGINEIDS_OF_TYPE(i, VEH_TRAIN) {
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const Engine* e = GetEngine(i);
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const Engine* e = GetEngine(i);
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const EngineInfo *ei = EngInfo(i);
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const EngineInfo *ei = EngInfo(i);
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if (e->type == VEH_TRAIN && HasBit(ei->climates, _opt.landscape) &&
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if (HasBit(ei->climates, _opt.landscape) &&
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(HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) {
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(HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) {
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const RailVehicleInfo *rvi = RailVehInfo(i);
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const RailVehicleInfo *rvi = RailVehInfo(i);
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@ -96,11 +96,12 @@ RoadTypes GetPlayerRoadtypes(PlayerID p)
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{
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{
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RoadTypes rt = ROADTYPES_NONE;
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RoadTypes rt = ROADTYPES_NONE;
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for (EngineID i = 0; i != TOTAL_NUM_ENGINES; i++) {
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EngineID i;
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FOR_ALL_ENGINEIDS_OF_TYPE(i, VEH_ROAD) {
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const Engine* e = GetEngine(i);
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const Engine* e = GetEngine(i);
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const EngineInfo *ei = EngInfo(i);
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const EngineInfo *ei = EngInfo(i);
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if (e->type == VEH_ROAD && HasBit(ei->climates, _opt.landscape) &&
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if (HasBit(ei->climates, _opt.landscape) &&
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(HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) {
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(HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) {
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SetBit(rt, HasBit(ei->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
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SetBit(rt, HasBit(ei->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
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}
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}
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