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(svn r2238) - [ 1184377 ] Update to OpenTTD readme (orudge)
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readme.txt
69
readme.txt
@ -28,6 +28,8 @@ OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
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written by Chris Sawyer. It attempts to mimic the original game as closely
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as possible while extending it with new features.
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OpenTTD is licensed under the GNU General Public License version 2.0. For
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more information, see the file 'COPYING'.
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2.0) Contacting:
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---- ----------
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@ -37,7 +39,7 @@ on irc.freenode.net).
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The OpenTTD homepage is http://www.openttd.org/.
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You can find a forum for OpenTTD at
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You can also find the OpenTTD forums at
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http://www.tt-forums.net/index.php?c=20
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@ -56,7 +58,7 @@ Please include the following information in your bug report:
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- OpenTTD version (PLEASE test the latest SVN/daily build)
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- Bug details, including instructions how to reproduce it
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- Platform and compiler (Win32, Linux, FreeBSD, ...)
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- Attach a save game or a screenshot if possible
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- Attach a saved game or a screenshot if possible
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- If this bug only occurred recently please note the last
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version without the bug and the first version including
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the bug. That way we can fix it quicker by looking at the
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@ -75,6 +77,7 @@ are:
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Mac OS X - SDL
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BeOS - SDL
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MorphOS - SDL
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OS/2 - SDL
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4.0) Running OpenTTD:
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@ -108,23 +111,23 @@ by setting DATA_DIR_PREFIX and USE_HOMEDIR.
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---- -----------------
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OpenTTD has a lot of features going beyond the original TTD emulation.
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Currently there is unfortunately no comprehensive list of features. You could
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check the features list on the web, and some optional features can be
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controlled through the Configure patches dialog. We also implement some
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Unfortunately, there is currently no comprehensive list of features, but there is
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a basic features list on the web, and some optional features can be
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controlled through the Configure Patches dialog. We also implement some
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features known from TTDPatch (http://www.ttdpatch.net/).
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Several important non-standard controls:
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* Use Ctrl to place presignals
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* Ctrl-d toggles double mode on win32
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* Ctrl-D toggles double mode in the Windows version
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* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook
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6.0) Configuration File:
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---- -------------------
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The configuration file for OpenTTD (openttd.cfg) is in a simple windows-like
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The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
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.INI format. It's mostly undocumented. Almost all settings can be changed ingame by
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using the 'Configure patches' window.
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using the 'Configure Patches' window.
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7.0) Compiling:
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@ -134,12 +137,12 @@ Windows:
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and it should build automatically. In case you want to build with SDL support
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you need to add WITH_SDL to the project settings.
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PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these to
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work you need their development files. Best is to download the openttd-useful.zip
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file from SourceForge under the File tab. Put the header files into your compiler's
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work you need their development files. For best results, download the openttd-useful.zip
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file from SourceForge under the Files tab. Put the header files into your compiler's
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include/ directory and the library (.lib) files into the lib/ directory. For more help
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with VS6 see docs/Readme_Windows_MSVC6.0.txt.
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You can also build it using the Makefile with MSys/MingW or Cygwin/MingW.
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You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
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Please read the Makefile for more information.
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Unix:
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@ -153,21 +156,26 @@ MacOS:
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BeOS:
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Use "make".
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FreeBSD
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FreeBSD:
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Use "gmake".
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MorphOS
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MorphOS:
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Use "make". Note that you need the MorphOS SDK and the
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powersdl.library SDK.
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OS/2:
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Open Watcom C/C++ 1.3 or later is required to build the OS/2 version. See the
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docs/Readme_OS2.txt file for more information.
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8.0) Translating:
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---- -------------------
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See http://www.openttd.org/translating.php for up-to-date information.
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The use of the online Translator service, located at http://translator.openttd.org is
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highly encouraged. For a username password combo you should contact the development team,
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either by mail, irc or the forums. The system is straight-forward to use, if you have any
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troubles, read the online help located there.
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The use of the online Translator service, located at http://translator.openttd.org/, is
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highly encouraged. For a username/password combo you should contact the development team,
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either by mail, IRC or the forums. The system is straightforward to use, and if you have any
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problems, read the online help located there.
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If for some reason the website is down for a longer period of time, the information below
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might be of help.
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@ -180,8 +188,8 @@ Here are some translation guidelines which you should follow closely.
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This avoids double work, as someone else may have already started translating to the same language.
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* Translators must use the charater set ISO 8859-15.
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Otherwise, some characters will not display correctly in the game.
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* Currently it is not possible to translate into other charactersets than Latin, also changing
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the order of strings is unsupported. Eg. it is always '16tonnes of coal' and cannot be
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* Currently it is not possible to translate into character sets other than Latin. Also, changing
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the order of strings is unsupported. For instance, it is always '16 tonnes of coal' and cannot be
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'coal existing of 16 tonnes'
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8.2) Translation:
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@ -212,26 +220,31 @@ Example:
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strgen lang/german.txt
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This results in compiling german.txt and produces another file named german.lng.
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Any missing strings are replaced with the english strings. Note that it looks for english.txt
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Any missing strings are replaced with the English strings. Note that it looks for english.txt
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in the lang subdirectory, which is where your language file should also be.
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That's all! You should now be able to select the language in the game options.
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9.0) Troubleshooting
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---- ---------------
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To see all startup options available to you, start OpenTTD with the "./openttd -h"
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option. This might help you tweak some of the settings.
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If the game is acting weird and you feel adventorous you can try the "-d [[<name>]=[<level>]"
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flag, where the higher levels will give you more debugging output. The name can help
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you to filter out only some type of debugging messages. This is mostly undocumented
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so best is to look in debug.c for the various debugging types. For more information
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look at http://wiki.openttd.org/index.php/Command_line
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The most frequent problem is missing data files. Don't forget to put all grf
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files from TTD into your data/ folder including sample.cat!
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If the game is acting strange and you feel adventorous you can try the "-d [[<name>]=[<level>]"
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flag, where the higher levels will give you more debugging output. The "name" variable can help
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you to display only some type of debugging messages. This is mostly undocumented
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so best is to look in the source code file debug.c for the various debugging types. For more
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information look at http://wiki.openttd.org/index.php/Command_line.
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The most frequent problem is missing data files. Don't forget to put all GRF files from TTD
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into your data/ folder including sample.cat!
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Another, less frequent problem is the game refusing to run when you don't have a
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sound card. To solve this, force OpenTTD to run without sound/music by running it with
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the command line option: "./openttd -s null -m null". This will disable both sound
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and music.
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Under Windows 98 and lower it is impossible to use a dedicated server; it will fail to
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start. Perhaps this is for the better because those OS's are not known for their stability.
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@ -242,7 +255,7 @@ The OpenTTD team (in alphabetical order):
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Victor Fischer (Celestar) - Programming everywhere you need him to
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Tamas Faragó (Darkvater) - Lead programmer
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Kerekes Miham (MiHaMiX) - Maintainer of translator service, and host of nightlies
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Owen Rudge (orudge) - Contributor, forum host, masterserver host
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Owen Rudge (orudge) - Contributor, forum host, master server host, OS/2 port
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Christoph Mallon (Tron) - Programmer, code correctness police
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Patric Stout (TrueLight) - Programmer, network guru, SVN-repository and website host
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