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(svn r23303) -Add: economy.fund_buildings, to disallow funding buildings
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@ -1142,6 +1142,7 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Road ve
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STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Pan window when mouse is at the edge: {ORANGE}{STRING1}
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STR_CONFIG_SETTING_BRIBE :{LTBLUE}Allow bribing of the local authority: {ORANGE}{STRING1}
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STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Allow buying exclusive transport rights: {ORANGE}{STRING1}
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STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :{LTBLUE}Allow funding buildings: {ORANGE}{STRING1}
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STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Allow funding local road reconstruction: {ORANGE}{STRING1}
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STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Allow sending money to other companies: {ORANGE}{STRING1}
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STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Weight multiplier for freight to simulate heavy trains: {ORANGE}{STRING}
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@ -395,6 +395,7 @@ struct EconomySettings {
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uint8 feeder_payment_share; ///< percentage of leg payment to virtually pay in feeder systems
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byte dist_local_authority; ///< distance for town local authority, default 20
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bool exclusive_rights; ///< allow buying exclusive rights
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bool fund_buildings; ///< allow funding new buildings
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bool fund_roads; ///< allow funding local road reconstruction
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bool give_money; ///< allow giving other companies money
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bool mod_road_rebuild; ///< roadworks remove unneccesary RoadBits
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@ -1006,6 +1006,14 @@ def = true
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str = STR_CONFIG_SETTING_ALLOW_EXCLUSIVE
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proc = RedrawTownAuthority
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[SDT_BOOL]
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base = GameSettings
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var = economy.fund_buildings
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from = 165
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def = true
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str = STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS
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proc = RedrawTownAuthority
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[SDT_BOOL]
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base = GameSettings
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var = economy.fund_roads
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@ -2578,6 +2578,9 @@ static CommandCost TownActionBuildStatue(Town *t, DoCommandFlag flags)
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static CommandCost TownActionFundBuildings(Town *t, DoCommandFlag flags)
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{
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/* Check if it's allowed to buy the rights */
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if (!_settings_game.economy.fund_buildings) return CMD_ERROR;
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if (flags & DC_EXEC) {
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/* Build next tick */
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t->grow_counter = 1;
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@ -2680,6 +2683,9 @@ uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t)
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/* Is the company not able to buy exclusive rights ? */
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if (cur == TACT_BUY_RIGHTS && !_settings_game.economy.exclusive_rights) continue;
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/* Is the company not able to fund buildings ? */
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if (cur == TACT_FUND_BUILDINGS && !_settings_game.economy.fund_buildings) continue;
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/* Is the company not able to fund local road reconstruction? */
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if (cur == TACT_ROAD_REBUILD && !_settings_game.economy.fund_roads) continue;
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