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(svn r4869) - NewGRF: support setting train list vehicle width to 32 instead of 29 pixels, for sets which use 32 pixel long engines/wagons.
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commit
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7
newgrf.c
7
newgrf.c
@ -2457,6 +2457,8 @@ static void ParamSet(byte *buf, int len)
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case 0x9E: /* Miscellaneous GRF features */
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_misc_grf_features = res;
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/* Set train list engine width */
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_traininfo_vehicle_width = HASBIT(res, 3) ? 32 : 29;
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break;
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default:
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@ -2648,6 +2650,11 @@ static void ResetNewGRFData(void)
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// Add engine type to engine data. This is needed for the refit precalculation.
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AddTypeToEngines();
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/* Reset misc GRF features and train list display variables */
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_misc_grf_features = 0;
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_traininfo_vehicle_pitch = 0;
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_traininfo_vehicle_width = 29;
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InitializeSpriteGroupPool();
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}
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@ -67,6 +67,7 @@ static const uint16 _cargo_classes[NUM_GLOBAL_CID] = {
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};
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int _traininfo_vehicle_pitch = 0;
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int _traininfo_vehicle_width = 29;
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// TODO: We don't support cargo-specific wagon overrides. Pretty exotic... ;-) --pasky
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@ -9,6 +9,7 @@
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*/
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extern int _traininfo_vehicle_pitch;
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extern int _traininfo_vehicle_width;
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VARDEF const uint32 _default_refitmasks[NUM_VEHICLE_TYPES];
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VARDEF const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO];
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10
train_gui.c
10
train_gui.c
@ -357,19 +357,19 @@ static void ShowBuildTrainWindow(TileIndex tile)
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* @return Number of pixels across.
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*/
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static int WagonLengthToPixels(int len) {
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return (len * 29) / 8;
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return (len * _traininfo_vehicle_width) / 8;
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}
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static void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection)
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{
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int dx = 0;
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count *= 8;
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count *= 29;
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do {
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if (--skip < 0) {
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int width = v->u.rail.cached_veh_length;
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if (dx + width <= count) {
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if (WagonLengthToPixels(dx + width) <= count) {
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PalSpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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DrawSprite(GetTrainImage(v, DIR_W) | pal, x + 14 + WagonLengthToPixels(dx), y + 6 + (is_custom_sprite(RailVehInfo(v->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0));
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if (v->index == selection)
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@ -379,7 +379,7 @@ static void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip,
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}
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v = v->next;
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} while (dx < count && v != NULL);
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} while (WagonLengthToPixels(dx) < count && v != NULL);
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}
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static void DrawTrainDepotWindow(Window *w)
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@ -498,7 +498,7 @@ static int GetVehicleFromTrainDepotWndPt(const Window *w, int x, int y, GetDepot
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}
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}
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x -= 29; /* free wagons don't have an initial loco. */
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x -= _traininfo_vehicle_width; /* free wagons don't have an initial loco. */
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/* and then the list of free wagons */
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FOR_ALL_VEHICLES(v) {
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