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(svn r9729) -Documentation: add some documentation in various places
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@ -275,6 +275,13 @@ static bool ReadHeightmapBMP(char *filename, uint *x, uint *y, byte **map)
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return true;
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}
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/**
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* Converts a given grayscale map to something that fits in OTTD map system
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* and create a map of that data.
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* @param img_width the with of the image in pixels/tiles
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* @param img_height the height of the image in pixels/tiles
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* @param map the input map
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*/
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static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
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{
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/* Defines the detail of the aspect ratio (to avoid doubles) */
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83
src/map.cpp
83
src/map.cpp
@ -16,16 +16,21 @@
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extern "C" _CRTIMP void __cdecl _assert(void *, void *, unsigned);
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#endif
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uint _map_log_x;
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uint _map_size_x;
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uint _map_size_y;
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uint _map_tile_mask;
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uint _map_size;
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uint _map_log_x; ///< 2^_map_log_x == _map_size_x
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uint _map_size_x; ///< Size of the map along the X
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uint _map_size_y; ///< Size of the map along the Y
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uint _map_size; ///< The number of tiles on the map
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uint _map_tile_mask; ///< _map_size - 1 (to mask the mapsize)
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Tile *_m = NULL;
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TileExtended *_me = NULL;
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Tile *_m = NULL; ///< Tiles of the map
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TileExtended *_me = NULL; ///< Extended Tiles of the map
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/**
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* (Re)allocates a map with the given dimension
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* @param size_x the width of the map along the NE/SW edge
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* @param size_y the 'height' of the map along the SE/NW edge
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*/
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void AllocateMap(uint size_x, uint size_y)
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{
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/* Make sure that the map size is within the limits and that
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@ -92,7 +97,12 @@ TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
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}
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#endif
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/**
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* Scales the given value by the map size, where the given value is
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* for a 256 by 256 map
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* @param n the value to scale
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* @return the scaled size
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*/
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uint ScaleByMapSize(uint n)
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{
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/* First shift by 12 to prevent integer overflow for large values of n.
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@ -102,7 +112,12 @@ uint ScaleByMapSize(uint n)
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}
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/* Scale relative to the circumference of the map */
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/**
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* Scales the given value by the maps circumference, where the given
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* value is for a 256 by 256 map
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* @param n the value to scale
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* @return the scaled size
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*/
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uint ScaleByMapSize1D(uint n)
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{
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/* Normal circumference for the X+Y is 256+256 = 1<<9
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@ -113,12 +128,18 @@ uint ScaleByMapSize1D(uint n)
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}
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/* This function checks if we add addx/addy to tile, if we
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/**
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* This function checks if we add addx/addy to tile, if we
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* do wrap around the edges. For example, tile = (10,2) and
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* addx = +3 and addy = -4. This function will now return
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* INVALID_TILE, because the y is wrapped. This is needed in
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* for example, farmland. When the tile is not wrapped,
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* the result will be tile + TileDiffXY(addx, addy) */
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* the result will be tile + TileDiffXY(addx, addy)
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* @param tile the 'starting' point of the adding
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* @param addx the amount of tiles in the X direction to add
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* @param addy the amount of tiles in the Y direction to add
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* @return translated tile, or INVALID_TILE when it would've wrapped.
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*/
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uint TileAddWrap(TileIndex tile, int addx, int addy)
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{
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uint x = TileX(tile) + addx;
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@ -131,6 +152,7 @@ uint TileAddWrap(TileIndex tile, int addx, int addy)
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return INVALID_TILE;
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}
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/** 'Lookup table' for tile offsets given a DiagDirection */
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extern const TileIndexDiffC _tileoffs_by_diagdir[] = {
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{-1, 0}, ///< DIAGDIR_NE
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{ 0, 1}, ///< DIAGDIR_SE
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@ -138,6 +160,7 @@ extern const TileIndexDiffC _tileoffs_by_diagdir[] = {
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{ 0, -1} ///< DIAGDIR_NW
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};
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/** 'Lookup table' for tile offsets given a Direction */
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extern const TileIndexDiffC _tileoffs_by_dir[] = {
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{-1, -1}, ///< DIR_N
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{-1, 0}, ///< DIR_NE
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@ -149,6 +172,15 @@ extern const TileIndexDiffC _tileoffs_by_dir[] = {
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{ 0, -1} ///< DIR_NW
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};
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/**
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* Gets the Manhattan distance between the two given tiles.
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* The Manhattan distance is the sum of the delta of both the
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* X and Y component.
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* Also known as L1-Norm
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* @param t0 the start tile
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* @param t1 the end tile
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* @return the distance
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*/
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uint DistanceManhattan(TileIndex t0, TileIndex t1)
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{
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const uint dx = delta(TileX(t0), TileX(t1));
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@ -157,6 +189,15 @@ uint DistanceManhattan(TileIndex t0, TileIndex t1)
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}
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/**
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* Gets the 'Square' distance between the two given tiles.
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* The 'Square' distance is the square of the shortest (straight line)
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* distance between the two tiles.
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* Also known as euclidian- or L2-Norm squared.
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* @param t0 the start tile
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* @param t1 the end tile
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* @return the distance
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*/
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uint DistanceSquare(TileIndex t0, TileIndex t1)
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{
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const int dx = TileX(t0) - TileX(t1);
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@ -165,6 +206,13 @@ uint DistanceSquare(TileIndex t0, TileIndex t1)
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}
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/**
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* Gets the biggest distance component (x or y) between the two given tiles.
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* Also known as L-Infinity-Norm.
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* @param t0 the start tile
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* @param t1 the end tile
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* @return the distance
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*/
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uint DistanceMax(TileIndex t0, TileIndex t1)
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{
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const uint dx = delta(TileX(t0), TileX(t1));
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@ -173,6 +221,14 @@ uint DistanceMax(TileIndex t0, TileIndex t1)
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}
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/**
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* Gets the biggest distance component (x or y) between the two given tiles
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* plus the Manhattan distance, i.e. two times the biggest distance component
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* and once the smallest component.
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* @param t0 the start tile
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* @param t1 the end tile
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* @return the distance
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*/
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uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1)
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{
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const uint dx = delta(TileX(t0), TileX(t1));
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@ -180,6 +236,11 @@ uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1)
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return dx > dy ? 2 * dx + dy : 2 * dy + dx;
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}
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/**
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* Param the minimum distance to an edge
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* @param tile the tile to get the distance from
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* @return the distance from the edge in tiles
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*/
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uint DistanceFromEdge(TileIndex tile)
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{
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const uint xl = TileX(tile);
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120
src/map.h
120
src/map.h
@ -7,29 +7,41 @@
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#include "stdafx.h"
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/* Putting externs inside inline functions seems to confuse the aliasing
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* checking on MSVC6. Never use those variables directly. */
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extern uint _map_log_x;
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extern uint _map_size_x;
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extern uint _map_size_y;
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extern uint _map_tile_mask;
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extern uint _map_size;
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/**
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* 'Wraps' the given tile to it is within the map. It does
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* this by masking the 'high' bits of.
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* @param x the tile to 'wrap'
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*/
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#define TILE_MASK(x) ((x) & _map_tile_mask)
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/**
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* Asserts when the tile is outside of the map.
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* @param x the tile to check
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*/
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#define TILE_ASSERT(x) assert(TILE_MASK(x) == (x));
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/**
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* Data that is stored per tile. Also used TileExtended for this.
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* Look at docs/landscape.html for the exact meaning of the members.
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*/
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struct Tile {
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byte type_height;
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byte m1;
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uint16 m2;
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byte m3;
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byte m4;
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byte m5;
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byte m6;
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byte type_height; ///< The type (bits 4..7) and height of the northern corner
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byte m1; ///< Primarily used for ownership information
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uint16 m2; ///< Primarily used for indices to towns, industries and stations
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byte m3; ///< General purpose
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byte m4; ///< General purpose
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byte m5; ///< General purpose
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byte m6; ///< Primarily used for bridges and rainforest/desert
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};
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/**
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* Data that is stored per tile. Also used Tile for this.
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* Look at docs/landscape.html for the exact meaning of the members.
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*/
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struct TileExtended {
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byte m7;
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byte m7; ///< Primarily used for newgrf support
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};
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extern Tile *_m;
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@ -37,16 +49,64 @@ extern TileExtended *_me;
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void AllocateMap(uint size_x, uint size_y);
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/* binary logarithm of the map size, try to avoid using this one */
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static inline uint MapLogX() { return _map_log_x; }
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/* The size of the map */
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static inline uint MapSizeX() { return _map_size_x; }
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static inline uint MapSizeY() { return _map_size_y; }
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/* The maximum coordinates */
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static inline uint MapMaxX() { return _map_size_x - 1; }
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static inline uint MapMaxY() { return _map_size_y - 1; }
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/* The number of tiles in the map */
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static inline uint MapSize() { return _map_size; }
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/**
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* Logarithm of the map size along the X side.
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* @note try to avoid using this one
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* @return 2^"return value" == MapSizeX()
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*/
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static inline uint MapLogX()
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{
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extern uint _map_log_x;
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return _map_log_x;
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}
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/**
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* Get the size of the map along the X
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* @return the number of tiles along the X of the map
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*/
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static inline uint MapSizeX()
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{
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extern uint _map_size_x;
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return _map_size_x;
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}
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/**
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* Get the size of the map along the Y
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* @return the number of tiles along the Y of the map
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*/
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static inline uint MapSizeY()
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{
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extern uint _map_size_y;
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return _map_size_y;
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}
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/**
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* Get the size of the map
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* @return the number of tiles of the map
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*/
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static inline uint MapSize()
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{
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extern uint _map_size;
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return _map_size;
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}
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/**
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* Gets the maximum X coordinate within the map, including MP_VOID
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* @return the maximum X coordinate
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*/
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static inline uint MapMaxX()
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{
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return MapSizeX() - 1;
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}
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/**
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* Gets the maximum X coordinate within the map, including MP_VOID
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* @return the maximum X coordinate
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*/
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static inline uint MapMaxY()
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{
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return MapSizeY() - 1;
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}
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/* Scale a number relative to the map size */
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uint ScaleByMapSize(uint); // Scale relative to the number of tiles
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@ -76,7 +136,7 @@ static inline TileIndex TileVirtXY(uint x, uint y)
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enum {
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INVALID_TILE = (TileIndex)-1
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INVALID_TILE = (TileIndex)-1 ///< The very nice invalid tile marker
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};
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enum {
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@ -86,11 +146,21 @@ enum {
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};
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/**
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* Get the X component of a tile
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* @param tile the tile to get the X component of
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* @return the X component
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*/
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static inline uint TileX(TileIndex tile)
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{
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return tile & MapMaxX();
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}
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/**
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* Get the Y component of a tile
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* @param tile the tile to get the Y component of
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* @return the Y component
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*/
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static inline uint TileY(TileIndex tile)
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{
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return tile >> MapLogX();
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152
src/rail_map.h
152
src/rail_map.h
@ -10,13 +10,21 @@
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#include "tile.h"
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/** Different types of Rail-related tiles */
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enum RailTileType {
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RAIL_TILE_NORMAL = 0,
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RAIL_TILE_SIGNALS = 1,
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RAIL_TILE_WAYPOINT = 2,
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RAIL_TILE_DEPOT = 3,
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RAIL_TILE_NORMAL = 0, ///< Normal rail tile without signals
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RAIL_TILE_SIGNALS = 1, ///< Normal rail tile with signals
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RAIL_TILE_WAYPOINT = 2, ///< Waypoint (X or Y direction)
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RAIL_TILE_DEPOT = 3, ///< Depot (one entrance)
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};
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/**
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* Returns the RailTileType (normal with or without signals,
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* waypoint or depot).
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* @param t the tile to get the information from
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* @pre IsTileType(t, MP_RAILWAY)
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* @return the RailTileType
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*/
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static inline RailTileType GetRailTileType(TileIndex t)
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{
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assert(IsTileType(t, MP_RAILWAY));
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@ -26,23 +34,32 @@ static inline RailTileType GetRailTileType(TileIndex t)
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/**
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* Returns whether this is plain rails, with or without signals. Iow, if this
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* tiles RailTileType is RAIL_TILE_NORMAL or RAIL_TILE_SIGNALS.
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* @param t the tile to get the information from
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* @pre IsTileType(t, MP_RAILWAY)
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* @return true if and only if the tile is normal rail (with or without signals)
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*/
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static inline bool IsPlainRailTile(TileIndex tile)
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static inline bool IsPlainRailTile(TileIndex t)
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{
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RailTileType rtt = GetRailTileType(tile);
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RailTileType rtt = GetRailTileType(t);
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return rtt == RAIL_TILE_NORMAL || rtt == RAIL_TILE_SIGNALS;
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}
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/**
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* Checks if a rail tile has signals.
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* @param t the tile to get the information from
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* @pre IsTileType(t, MP_RAILWAY)
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* @return true if and only if the tile has signals
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*/
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static inline bool HasSignals(TileIndex tile)
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static inline bool HasSignals(TileIndex t)
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{
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return GetRailTileType(tile) == RAIL_TILE_SIGNALS;
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return GetRailTileType(t) == RAIL_TILE_SIGNALS;
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}
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/**
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* Add/remove the 'has signal' bit from the RailTileType
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* @param tile the tile to add/remove the signals to/from
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* @param signals whether the rail tile should have signals or not
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* @pre IsPlainRailTile(tile)
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*/
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static inline void SetHasSignals(TileIndex tile, bool signals)
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{
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@ -50,81 +67,144 @@ static inline void SetHasSignals(TileIndex tile, bool signals)
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SB(_m[tile].m5, 6, 1, signals);
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}
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/**
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* Is this tile a rail depot?
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* @param t the tile to get the information from
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* @pre IsTileType(t, MP_RAILWAY)
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* @return true if and only if the tile is a rail depot
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*/
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static inline bool IsRailDepot(TileIndex t)
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{
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return GetRailTileType(t) == RAIL_TILE_DEPOT;
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}
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/**
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* Is this tile a rail waypoint?
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* @param t the tile to get the information from
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* @pre IsTileType(t, MP_RAILWAY)
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* @return true if and only if the tile is a rail waypoint
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*/
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static inline bool IsRailWaypoint(TileIndex t)
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{
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return GetRailTileType(t) == RAIL_TILE_WAYPOINT;
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}
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/**
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* Gets the rail type of the given tile
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* @param t the tile to get the rail type from
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* @return the rail type of the tile
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*/
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static inline RailType GetRailType(TileIndex t)
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{
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return (RailType)GB(_m[t].m3, 0, 4);
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}
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/**
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* Sets the track bits of the given tile
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* @param t the tile to set the track bits of
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* @param r the new track bits for the tile
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*/
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static inline void SetRailType(TileIndex t, RailType r)
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{
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SB(_m[t].m3, 0, 4, r);
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}
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/**
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* Gets the rail type of the given tile
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* @param t the tile to get the rail type from
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* @return the rail type of the tile
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*/
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static inline TrackBits GetTrackBits(TileIndex tile)
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{
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return (TrackBits)GB(_m[tile].m5, 0, 6);
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}
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/**
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* Sets the track bits of the given tile
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* @param t the tile to set the track bits of
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* @param b the new track bits for the tile
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*/
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static inline void SetTrackBits(TileIndex t, TrackBits b)
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{
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SB(_m[t].m5, 0, 6, b);
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}
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/**
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* Returns whether the given track is present on the given tile. Tile must be
|
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* a plain rail tile (IsPlainRailTile()).
|
||||
* Returns whether the given track is present on the given tile.
|
||||
* @param tile the tile to check the track presence of
|
||||
* @param track the track to search for on the tile
|
||||
* @pre IsPlainRailTile(tile)
|
||||
* @return true if and only if the given track exists on the tile
|
||||
*/
|
||||
static inline bool HasTrack(TileIndex tile, Track track)
|
||||
{
|
||||
return HASBIT(GetTrackBits(tile), track);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns the direction the depot is facing to
|
||||
* @param t the tile to get the depot facing from
|
||||
* @pre IsRailDepotTile(t)
|
||||
* @return the direction the depot is facing
|
||||
*/
|
||||
static inline DiagDirection GetRailDepotDirection(TileIndex t)
|
||||
{
|
||||
return (DiagDirection)GB(_m[t].m5, 0, 2);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns the axis of the waypoint
|
||||
* @param t the tile to get the waypoint axis from
|
||||
* @pre IsRailWaypointTile(t)
|
||||
* @return the axis of the waypoint
|
||||
*/
|
||||
static inline Axis GetWaypointAxis(TileIndex t)
|
||||
{
|
||||
return (Axis)GB(_m[t].m5, 0, 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the track of the waypoint
|
||||
* @param t the tile to get the waypoint track from
|
||||
* @pre IsRailWaypointTile(t)
|
||||
* @return the track of the waypoint
|
||||
*/
|
||||
static inline Track GetRailWaypointTrack(TileIndex t)
|
||||
{
|
||||
return AxisToTrack(GetWaypointAxis(t));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the track bits of the waypoint
|
||||
* @param t the tile to get the waypoint track bits from
|
||||
* @pre IsRailWaypointTile(t)
|
||||
* @return the track bits of the waypoint
|
||||
*/
|
||||
static inline TrackBits GetRailWaypointBits(TileIndex t)
|
||||
{
|
||||
return TrackToTrackBits(GetRailWaypointTrack(t));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns waypoint index (for the waypoint pool)
|
||||
* @param t the tile to get the waypoint index from
|
||||
* @pre IsRailWaypointTile(t)
|
||||
* @return the waypoint index
|
||||
*/
|
||||
static inline WaypointID GetWaypointIndex(TileIndex t)
|
||||
{
|
||||
return (WaypointID)_m[t].m2;
|
||||
}
|
||||
|
||||
/** Type of signal, i.e. how does the signal behave? */
|
||||
enum SignalType {
|
||||
SIGTYPE_NORMAL = 0, // normal signal
|
||||
SIGTYPE_ENTRY = 1, // presignal block entry
|
||||
SIGTYPE_EXIT = 2, // presignal block exit
|
||||
SIGTYPE_COMBO = 3 // presignal inter-block
|
||||
SIGTYPE_NORMAL = 0, ///< normal signal
|
||||
SIGTYPE_ENTRY = 1, ///< presignal block entry
|
||||
SIGTYPE_EXIT = 2, ///< presignal block exit
|
||||
SIGTYPE_COMBO = 3 ///< presignal inter-block
|
||||
};
|
||||
|
||||
static inline SignalType GetSignalType(TileIndex t)
|
||||
@ -160,10 +240,10 @@ static inline void CycleSignalSide(TileIndex t, Track track)
|
||||
SB(_m[t].m3, pos, 2, sig);
|
||||
}
|
||||
|
||||
|
||||
/** Variant of the signal, i.e. how does the signal look? */
|
||||
enum SignalVariant {
|
||||
SIG_ELECTRIC = 0,
|
||||
SIG_SEMAPHORE = 1
|
||||
SIG_ELECTRIC = 0, ///< Light signal
|
||||
SIG_SEMAPHORE = 1 ///< Old-fashioned semaphore signal
|
||||
};
|
||||
|
||||
static inline SignalVariant GetSignalVariant(TileIndex t)
|
||||
@ -186,8 +266,8 @@ static inline bool IsSignalPresent(TileIndex t, byte signalbit)
|
||||
* normal boolean evaluation, since that will make future additions easier.
|
||||
*/
|
||||
enum SignalState {
|
||||
SIGNAL_STATE_RED = 0,
|
||||
SIGNAL_STATE_GREEN = 1,
|
||||
SIGNAL_STATE_RED = 0, ///< The signal is red
|
||||
SIGNAL_STATE_GREEN = 1, ///< The signal is green
|
||||
};
|
||||
|
||||
static inline SignalState GetSingleSignalState(TileIndex t, byte signalbit)
|
||||
@ -243,21 +323,21 @@ static inline SignalState GetSignalStateByTrackdir(TileIndex tile, Trackdir trac
|
||||
*/
|
||||
RailType GetTileRailType(TileIndex tile);
|
||||
|
||||
|
||||
/** The ground 'under' the rail */
|
||||
enum RailGroundType {
|
||||
RAIL_GROUND_BARREN = 0,
|
||||
RAIL_GROUND_GRASS = 1,
|
||||
RAIL_GROUND_FENCE_NW = 2,
|
||||
RAIL_GROUND_FENCE_SE = 3,
|
||||
RAIL_GROUND_FENCE_SENW = 4,
|
||||
RAIL_GROUND_FENCE_NE = 5,
|
||||
RAIL_GROUND_FENCE_SW = 6,
|
||||
RAIL_GROUND_FENCE_NESW = 7,
|
||||
RAIL_GROUND_FENCE_VERT1 = 8,
|
||||
RAIL_GROUND_FENCE_VERT2 = 9,
|
||||
RAIL_GROUND_FENCE_HORIZ1 = 10,
|
||||
RAIL_GROUND_FENCE_HORIZ2 = 11,
|
||||
RAIL_GROUND_ICE_DESERT = 12,
|
||||
RAIL_GROUND_BARREN = 0, ///< Nothing (dirt)
|
||||
RAIL_GROUND_GRASS = 1, ///< Grassy
|
||||
RAIL_GROUND_FENCE_NW = 2, ///< Grass with a fence at the NW edge
|
||||
RAIL_GROUND_FENCE_SE = 3, ///< Grass with a fence at the SE edge
|
||||
RAIL_GROUND_FENCE_SENW = 4, ///< Grass with a fence at the NW and SE edges
|
||||
RAIL_GROUND_FENCE_NE = 5, ///< Grass with a fence at the NE edge
|
||||
RAIL_GROUND_FENCE_SW = 6, ///< Grass with a fence at the SW edge
|
||||
RAIL_GROUND_FENCE_NESW = 7, ///< Grass with a fence at the NE and SW edges
|
||||
RAIL_GROUND_FENCE_VERT1 = 8, ///< Grass with a fence at the western side
|
||||
RAIL_GROUND_FENCE_VERT2 = 9, ///< Grass with a fence at the eastern side
|
||||
RAIL_GROUND_FENCE_HORIZ1 = 10, ///< Grass with a fence at the southern side
|
||||
RAIL_GROUND_FENCE_HORIZ2 = 11, ///< Grass with a fence at the northern side
|
||||
RAIL_GROUND_ICE_DESERT = 12, ///< Icy or sandy
|
||||
};
|
||||
|
||||
static inline void SetRailGroundType(TileIndex t, RailGroundType rgt)
|
||||
|
@ -10,7 +10,12 @@
|
||||
#include "map.h"
|
||||
#include "rail.h"
|
||||
|
||||
|
||||
/**
|
||||
* Is this a tunnel (entrance)?
|
||||
* @param t the tile that might be a tunnel
|
||||
* @pre IsTileType(t, MP_TUNNELBRIDGE)
|
||||
* @return true if and only if this tile is a tunnel (entrance)
|
||||
*/
|
||||
static inline bool IsTunnel(TileIndex t)
|
||||
{
|
||||
assert(IsTileType(t, MP_TUNNELBRIDGE));
|
||||
@ -18,31 +23,60 @@ static inline bool IsTunnel(TileIndex t)
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Is this a tunnel (entrance)?
|
||||
* @param t the tile that might be a tunnel
|
||||
* @return true if and only if this tile is a tunnel (entrance)
|
||||
*/
|
||||
static inline bool IsTunnelTile(TileIndex t)
|
||||
{
|
||||
return IsTileType(t, MP_TUNNELBRIDGE) && IsTunnel(t);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Gets the direction facing out of the tunnel
|
||||
* @param t the tile to get the tunnel facing direction of
|
||||
* @pre IsTunnelTile(t)
|
||||
* @return the direction the tunnel is facing
|
||||
*/
|
||||
static inline DiagDirection GetTunnelDirection(TileIndex t)
|
||||
{
|
||||
assert(IsTunnelTile(t));
|
||||
return (DiagDirection)GB(_m[t].m5, 0, 2);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Gets the transport type of the tunnel (road or rail)
|
||||
* @param t the tunnel entrance tile to get the type of
|
||||
* @pre IsTunnelTile(t)
|
||||
* @return the transport type in the tunnel
|
||||
*/
|
||||
static inline TransportType GetTunnelTransportType(TileIndex t)
|
||||
{
|
||||
assert(IsTunnelTile(t));
|
||||
return (TransportType)GB(_m[t].m5, 2, 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Is this tunnel entrance in a snowy or desert area?
|
||||
* @param t the tunnel entrance tile
|
||||
* @pre IsTunnelTile(t)
|
||||
* @return true if and only if the tunnel entrance is in a snowy/desert area
|
||||
*/
|
||||
static inline bool HasTunnelSnowOrDesert(TileIndex t)
|
||||
{
|
||||
assert(IsTunnelTile(t));
|
||||
return HASBIT(_m[t].m4, 7);
|
||||
}
|
||||
|
||||
/**
|
||||
* Places this tunnel entrance in a snowy or desert area,
|
||||
* or takes it out of there.
|
||||
* @param t the tunnel entrance tile
|
||||
* @param snow_or_desert is the entrance in snow or desert (true), when
|
||||
* not in snow and not in desert false
|
||||
* @pre IsTunnelTile(t)
|
||||
*/
|
||||
static inline void SetTunnelSnowOrDesert(TileIndex t, bool snow_or_desert)
|
||||
{
|
||||
assert(IsTunnelTile(t));
|
||||
@ -54,6 +88,12 @@ TileIndex GetOtherTunnelEnd(TileIndex);
|
||||
bool IsTunnelInWay(TileIndex, uint z);
|
||||
|
||||
|
||||
/**
|
||||
* Makes a road tunnel entrance
|
||||
* @param t the entrance of the tunnel
|
||||
* @param o the owner of the entrance
|
||||
* @param d the direction facing out of the tunnel
|
||||
*/
|
||||
static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d)
|
||||
{
|
||||
SetTileType(t, MP_TUNNELBRIDGE);
|
||||
@ -64,6 +104,13 @@ static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d)
|
||||
_m[t].m5 = TRANSPORT_ROAD << 2 | d;
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a rail tunnel entrance
|
||||
* @param t the entrance of the tunnel
|
||||
* @param o the owner of the entrance
|
||||
* @param d the direction facing out of the tunnel
|
||||
* @param r the rail type used in the tunnel
|
||||
*/
|
||||
static inline void MakeRailTunnel(TileIndex t, Owner o, DiagDirection d, RailType r)
|
||||
{
|
||||
SetTileType(t, MP_TUNNELBRIDGE);
|
||||
|
Loading…
Reference in New Issue
Block a user