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Revert #11606: Don't auto-build past tunnelbridge ends
This reverts commit 59f6c199bf
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ebd258b404
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e0e0d5f8fb
@ -886,32 +886,22 @@ static CommandCost CmdRailTrackHelper(DoCommandFlag flags, TileIndex tile, TileI
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if (ret.Failed()) return ret;
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bool had_success = false;
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bool under_tunnelbridge = false;
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CommandCost last_error = CMD_ERROR;
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for (;;) {
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/* Don't try to place rail between tunnelbridge ends */
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if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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under_tunnelbridge = !under_tunnelbridge;
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} else if (!under_tunnelbridge) {
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if (remove) {
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ret = Command<CMD_REMOVE_SINGLE_RAIL>::Do(flags, tile, TrackdirToTrack(trackdir));
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} else {
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ret = Command<CMD_BUILD_SINGLE_RAIL>::Do(flags, tile, railtype, TrackdirToTrack(trackdir), auto_remove_signals);
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ret = remove ? Command<CMD_REMOVE_SINGLE_RAIL>::Do(flags, tile, TrackdirToTrack(trackdir)) : Command<CMD_BUILD_SINGLE_RAIL>::Do(flags, tile, railtype, TrackdirToTrack(trackdir), auto_remove_signals);
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if (ret.Failed()) {
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last_error = ret;
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if (last_error.GetErrorMessage() != STR_ERROR_ALREADY_BUILT && !remove) {
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if (fail_on_obstacle) return last_error;
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if (had_success) break; // Keep going if we haven't constructed any rail yet, skipping the start of the drag
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}
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if (ret.Failed()) {
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last_error = ret;
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if (last_error.GetErrorMessage() != STR_ERROR_ALREADY_BUILT && !remove) {
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if (fail_on_obstacle) return last_error;
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if (had_success) break; // Keep going if we haven't constructed any rail yet, skipping the start of the drag
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}
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/* Ownership errors are more important. */
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if (last_error.GetErrorMessage() == STR_ERROR_OWNED_BY && remove) break;
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} else {
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had_success = true;
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total_cost.AddCost(ret);
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}
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/* Ownership errors are more important. */
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if (last_error.GetErrorMessage() == STR_ERROR_OWNED_BY && remove) break;
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} else {
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had_success = true;
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total_cost.AddCost(ret);
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}
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if (tile == end_tile) break;
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@ -1007,55 +1007,49 @@ CommandCost CmdBuildLongRoad(DoCommandFlag flags, TileIndex end_tile, TileIndex
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bool had_bridge = false;
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bool had_tunnel = false;
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bool had_success = false;
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bool under_tunnelbridge = false;
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/* Start tile is the first tile clicked by the user. */
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for (;;) {
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/* Don't try to place road between tunnelbridge ends */
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if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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under_tunnelbridge = !under_tunnelbridge;
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} else if (!under_tunnelbridge) {
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RoadBits bits = AxisToRoadBits(axis);
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RoadBits bits = AxisToRoadBits(axis);
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/* Determine which road parts should be built. */
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if (!is_ai && start_tile != end_tile) {
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/* Only build the first and last roadbit if they can connect to something. */
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if (tile == end_tile && !CanConnectToRoad(tile, rt, dir)) {
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bits = DiagDirToRoadBits(ReverseDiagDir(dir));
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} else if (tile == start_tile && !CanConnectToRoad(tile, rt, ReverseDiagDir(dir))) {
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bits = DiagDirToRoadBits(dir);
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}
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} else {
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/* Road parts only have to be built at the start tile or at the end tile. */
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if (tile == end_tile && !end_half) bits &= DiagDirToRoadBits(ReverseDiagDir(dir));
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if (tile == start_tile && start_half) bits &= DiagDirToRoadBits(dir);
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/* Determine which road parts should be built. */
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if (!is_ai && start_tile != end_tile) {
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/* Only build the first and last roadbit if they can connect to something. */
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if (tile == end_tile && !CanConnectToRoad(tile, rt, dir)) {
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bits = DiagDirToRoadBits(ReverseDiagDir(dir));
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} else if (tile == start_tile && !CanConnectToRoad(tile, rt, ReverseDiagDir(dir))) {
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bits = DiagDirToRoadBits(dir);
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}
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} else {
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/* Road parts only have to be built at the start tile or at the end tile. */
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if (tile == end_tile && !end_half) bits &= DiagDirToRoadBits(ReverseDiagDir(dir));
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if (tile == start_tile && start_half) bits &= DiagDirToRoadBits(dir);
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}
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CommandCost ret = Command<CMD_BUILD_ROAD>::Do(flags, tile, bits, rt, drd, 0);
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if (ret.Failed()) {
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last_error = ret;
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if (last_error.GetErrorMessage() != STR_ERROR_ALREADY_BUILT) {
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if (is_ai) return last_error;
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if (had_success) break; // Keep going if we haven't constructed any road yet, skipping the start of the drag
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CommandCost ret = Command<CMD_BUILD_ROAD>::Do(flags, tile, bits, rt, drd, 0);
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if (ret.Failed()) {
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last_error = ret;
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if (last_error.GetErrorMessage() != STR_ERROR_ALREADY_BUILT) {
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if (is_ai) return last_error;
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if (had_success) break; // Keep going if we haven't constructed any road yet, skipping the start of the drag
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}
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} else {
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had_success = true;
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/* Only pay for the upgrade on one side of the bridges and tunnels */
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if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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if (IsBridge(tile)) {
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if (!had_bridge || GetTunnelBridgeDirection(tile) == dir) {
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cost.AddCost(ret);
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}
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had_bridge = true;
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} else { // IsTunnel(tile)
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if (!had_tunnel || GetTunnelBridgeDirection(tile) == dir) {
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cost.AddCost(ret);
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}
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had_tunnel = true;
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}
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} else {
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had_success = true;
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/* Only pay for the upgrade on one side of the bridges and tunnels */
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if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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if (IsBridge(tile)) {
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if (!had_bridge || GetTunnelBridgeDirection(tile) == dir) {
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cost.AddCost(ret);
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}
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had_bridge = true;
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} else { // IsTunnel(tile)
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if (!had_tunnel || GetTunnelBridgeDirection(tile) == dir) {
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cost.AddCost(ret);
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}
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had_tunnel = true;
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}
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} else {
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cost.AddCost(ret);
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}
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cost.AddCost(ret);
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}
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}
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