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(svn r21978) -Codechange/Fix: Remove usage of Window::top and left from IConsoleWindow::OnPaint(). Drawing is done relative to the window position. But as the position is (0,0) anyway, it was not noticeable.
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@ -193,12 +193,12 @@ struct IConsoleWindow : Window
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{
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const int right = this->width - 5;
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GfxFillRect(this->left, this->top, this->width, this->height - 1, 0);
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GfxFillRect(0, 0, this->width - 1, this->height - 1, 0);
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int ypos = this->height - this->line_height - ICON_LINE_SPACING;
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for (const IConsoleLine *print = IConsoleLine::Get(IConsoleWindow::scroll); print != NULL; print = print->previous) {
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SetDParamStr(0, print->buffer);
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ypos = DrawStringMultiLine(5, right, top, ypos, STR_JUST_RAW_STRING, print->colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - ICON_LINE_SPACING;
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if (ypos <= top) break;
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ypos = DrawStringMultiLine(5, right, 0, ypos, STR_JUST_RAW_STRING, print->colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - ICON_LINE_SPACING;
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if (ypos <= 0) break;
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}
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/* If the text is longer than the window, don't show the starting ']' */
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int delta = this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH;
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