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(svn r1648) -Fix: server can now pause and unpause a game through the console. Use 'pause' and 'unpause'
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6151c1044a
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@ -379,6 +379,28 @@ DEF_CONSOLE_CMD(ConBanList)
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return NULL;
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}
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DEF_CONSOLE_CMD(ConPauseGame)
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{
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if (_pause == 0) {
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DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
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IConsolePrint(_iconsole_color_default, "Game paused.");
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} else
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IConsolePrint(_iconsole_color_default, "Game is already paused.");
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return NULL;
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}
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DEF_CONSOLE_CMD(ConUnPauseGame)
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{
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if (_pause != 0) {
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DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
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IConsolePrint(_iconsole_color_default, "Game unpaused.");
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} else
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IConsolePrint(_iconsole_color_default, "Game is already unpaused.");
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return NULL;
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}
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DEF_CONSOLE_CMD(ConRcon)
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{
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if (argc < 3) {
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@ -1264,6 +1286,10 @@ void IConsoleStdLibRegister(void)
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IConsoleCmdHook("unban", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
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IConsoleCmdRegister("banlist", ConBanList);
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IConsoleCmdHook("banlist", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
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IConsoleCmdRegister("pause", ConPauseGame);
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IConsoleCmdHook("pause", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
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IConsoleCmdRegister("unpause", ConUnPauseGame);
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IConsoleCmdHook("unpause", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
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IConsoleAliasRegister("clean_company", "reset_company %A");
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@ -159,7 +159,7 @@ static void ToolbarPauseClick(Window *w)
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{
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if (_networking && !_network_server) { return;} // only server can pause the game
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if (DoCommandP(0, _pause?0:1, 0, NULL, CMD_PAUSE))
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if (DoCommandP(0, _pause ? 0 : 1, 0, NULL, CMD_PAUSE))
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SndPlayFx(SND_15_BEEP);
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}
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@ -175,8 +175,8 @@ int32 CmdChangePresidentName(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdPause(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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if (flags & DC_EXEC) {
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_pause += p1?1:-1;
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if(_pause==(byte)-1) _pause = 0;
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_pause += (p1 == 1) ? 1 : -1;
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if (_pause == (byte)-1) _pause = 0;
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InvalidateWindow(WC_STATUS_BAR, 0);
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InvalidateWindow(WC_MAIN_TOOLBAR, 0);
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}
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