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https://github.com/OpenTTD/OpenTTD.git
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(svn r16166) -Add [NoAI]: AITile::Get(Min|Max|Corner)Height
This commit is contained in:
parent
9101de49d8
commit
e04ddbe0ac
@ -1189,7 +1189,7 @@ function Regression::TileList()
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print("");
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print("--TileList--");
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print(" Count(): " + list.Count());
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list.AddRectangle(41895 - 256 * 2, 256 * 2 + 41895 + 8);
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list.AddRectangle(34436, 256 * 2 + 34436 + 8);
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print(" Count(): " + list.Count());
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list.Valuate(AITile.GetHeight);
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@ -1200,6 +1200,30 @@ function Regression::TileList()
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print(" " + i + " => " + list.GetValue(i));
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}
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list.Valuate(AITile.GetCornerHeight, AITile.CORNER_N);
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print(" CornerHeight(North): done");
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print(" Count(): " + list.Count());
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print(" ListDump:");
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for (local i = list.Begin(); list.HasNext(); i = list.Next()) {
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print(" " + i + " => " + list.GetValue(i));
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}
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list.Valuate(AITile.GetMinHeight);
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print(" MinHeight(): done");
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print(" Count(): " + list.Count());
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print(" ListDump:");
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for (local i = list.Begin(); list.HasNext(); i = list.Next()) {
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print(" " + i + " => " + list.GetValue(i));
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}
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list.Valuate(AITile.GetMaxHeight);
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print(" MaxHeight(): done");
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print(" Count(): " + list.Count());
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print(" ListDump:");
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for (local i = list.Begin(); list.HasNext(); i = list.Next()) {
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print(" " + i + " => " + list.GetValue(i));
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}
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list.Valuate(AITile.GetSlope);
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list.KeepValue(0);
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print(" Slope(): done");
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@ -1210,6 +1234,8 @@ function Regression::TileList()
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print(" " + i + " => " + list.GetValue(i));
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}
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list.Clear();
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list.AddRectangle(41895 - 256 * 2, 256 * 2 + 41895 + 8);
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list.Valuate(AITile.IsBuildable);
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list.KeepValue(1);
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print(" Buildable(): done");
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@ -7366,125 +7366,178 @@
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--TileList--
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Count(): 0
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Count(): 45
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Count(): 27
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Height(): done
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Count(): 45
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Count(): 27
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ListDump:
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42411 => 2
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42410 => 2
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42409 => 2
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42408 => 2
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42407 => 2
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42154 => 2
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42153 => 2
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42152 => 2
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42151 => 2
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41898 => 2
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41897 => 2
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41896 => 2
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41895 => 2
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41642 => 2
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41641 => 2
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41640 => 2
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41639 => 2
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41386 => 2
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41385 => 2
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41384 => 2
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41383 => 2
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42415 => 1
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42414 => 1
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42413 => 1
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42412 => 1
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42159 => 1
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42158 => 1
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42157 => 1
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42156 => 1
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42155 => 1
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41903 => 1
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41902 => 1
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41901 => 1
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41900 => 1
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41899 => 1
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41647 => 1
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41646 => 1
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41645 => 1
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41644 => 1
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41643 => 1
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41391 => 1
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41390 => 1
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41389 => 1
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41388 => 1
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41387 => 1
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34956 => 4
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34700 => 4
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34444 => 4
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34955 => 3
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34954 => 3
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34953 => 3
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34699 => 3
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34698 => 3
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34697 => 3
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34693 => 3
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34692 => 3
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34443 => 3
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34442 => 3
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34441 => 3
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34439 => 3
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34438 => 3
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34437 => 3
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34436 => 3
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34952 => 2
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34951 => 2
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34950 => 2
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34949 => 2
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34948 => 2
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34696 => 2
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34695 => 2
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34694 => 2
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34440 => 2
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CornerHeight(North): done
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Count(): 27
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ListDump:
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34956 => 4
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34700 => 4
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34444 => 4
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34955 => 3
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34954 => 3
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34953 => 3
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34699 => 3
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34698 => 3
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34697 => 3
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34693 => 3
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34692 => 3
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34443 => 3
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34442 => 3
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34441 => 3
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34439 => 3
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34438 => 3
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34437 => 3
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34436 => 3
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34952 => 2
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34951 => 2
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34950 => 2
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34949 => 2
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34948 => 2
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34696 => 2
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34695 => 2
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34694 => 2
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34440 => 2
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MinHeight(): done
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Count(): 27
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ListDump:
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34956 => 4
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34700 => 4
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34444 => 4
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34955 => 3
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34954 => 3
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34953 => 3
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34699 => 3
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34698 => 3
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34697 => 3
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34443 => 3
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34442 => 3
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34441 => 3
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34436 => 3
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34952 => 2
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34951 => 2
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34950 => 2
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34949 => 2
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34948 => 2
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34696 => 2
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34695 => 2
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34694 => 2
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34693 => 2
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34692 => 2
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34440 => 2
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34439 => 2
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34438 => 2
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34437 => 2
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MaxHeight(): done
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Count(): 27
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ListDump:
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34956 => 4
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34955 => 4
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34700 => 4
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34699 => 4
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34444 => 4
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34443 => 4
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34954 => 3
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34953 => 3
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34952 => 3
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34951 => 3
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34950 => 3
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34949 => 3
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34948 => 3
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34698 => 3
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34697 => 3
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34696 => 3
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34693 => 3
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34692 => 3
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34442 => 3
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34441 => 3
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34440 => 3
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34439 => 3
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34438 => 3
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34437 => 3
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34436 => 3
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34695 => 2
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34694 => 2
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Slope(): done
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KeepValue(0): done
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Count(): 38
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Count(): 12
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ListDump:
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42415 => 0
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42414 => 0
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42413 => 0
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42410 => 0
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42409 => 0
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42408 => 0
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42407 => 0
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42159 => 0
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42158 => 0
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42157 => 0
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42156 => 0
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42153 => 0
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42152 => 0
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42151 => 0
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41903 => 0
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41902 => 0
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41901 => 0
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41900 => 0
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41899 => 0
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41897 => 0
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41896 => 0
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41895 => 0
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41647 => 0
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41646 => 0
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41645 => 0
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41644 => 0
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41643 => 0
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41641 => 0
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41640 => 0
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41639 => 0
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41391 => 0
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41390 => 0
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41389 => 0
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41388 => 0
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41387 => 0
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41385 => 0
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41384 => 0
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41383 => 0
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34956 => 0
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34954 => 0
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34953 => 0
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34700 => 0
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34698 => 0
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34697 => 0
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34695 => 0
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34694 => 0
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34444 => 0
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34442 => 0
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34441 => 0
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34436 => 0
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Buildable(): done
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KeepValue(1): done
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Count(): 28
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Count(): 35
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BuildableRectangle(3, 3) ListDump:
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42415 => 1
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42414 => 1
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42413 => 1
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42412 => 1
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42411 => 1
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42410 => 1
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42159 => 1
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42158 => 1
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42157 => 1
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42156 => 1
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42155 => 1
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42154 => 1
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41903 => 1
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41902 => 1
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41901 => 1
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41900 => 1
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41899 => 1
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41898 => 1
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41647 => 1
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41646 => 1
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41645 => 1
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41644 => 1
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41643 => 1
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41642 => 1
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41641 => 1
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41391 => 1
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41390 => 1
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41389 => 1
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41388 => 1
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41387 => 1
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41386 => 1
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41385 => 1
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42153 => 0
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41897 => 0
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@ -7496,26 +7549,33 @@
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42413 => 173
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42158 => 173
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41903 => 173
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42412 => 172
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42157 => 172
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41902 => 172
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41647 => 172
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42411 => 171
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42156 => 171
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41901 => 171
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41646 => 171
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41391 => 171
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42410 => 170
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42155 => 170
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41900 => 170
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41645 => 170
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41390 => 170
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42154 => 169
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41899 => 169
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41644 => 169
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41389 => 169
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42153 => 168
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41898 => 168
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41643 => 168
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41388 => 168
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41897 => 167
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41642 => 167
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41387 => 167
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41641 => 166
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41386 => 166
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41385 => 165
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41384 => 164
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DistanceSquareToTile(30000) ListDump:
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@ -7532,17 +7592,24 @@
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42157 => 17834
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41390 => 17812
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41901 => 17741
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42412 => 17680
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41645 => 17650
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42156 => 17585
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41389 => 17561
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41900 => 17492
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42411 => 17433
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41644 => 17401
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42155 => 17338
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41388 => 17312
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41899 => 17245
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42410 => 17188
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41643 => 17154
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42154 => 17093
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41387 => 17065
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41898 => 17000
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41642 => 16909
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42153 => 16850
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41386 => 16820
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41897 => 16757
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41641 => 16666
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41385 => 16577
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@ -7551,63 +7618,77 @@
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42415 => -1
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42414 => -1
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42413 => -1
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42412 => -1
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42411 => -1
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42410 => -1
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42159 => -1
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42158 => -1
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42157 => -1
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42156 => -1
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42155 => -1
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42154 => -1
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42153 => -1
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41903 => -1
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41902 => -1
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41901 => -1
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41900 => -1
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41899 => -1
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41898 => -1
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41897 => -1
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41647 => -1
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41646 => -1
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41645 => -1
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41644 => -1
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41643 => -1
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41642 => -1
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41641 => -1
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41391 => -1
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41390 => -1
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41389 => -1
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41388 => -1
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41387 => -1
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41386 => -1
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41385 => -1
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41384 => -1
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GetClosestTown() ListDump:
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42415 => 3
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42414 => 3
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42413 => 3
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42412 => 3
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42411 => 3
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42410 => 3
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42159 => 3
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42158 => 3
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42157 => 3
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42156 => 3
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42155 => 3
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42154 => 3
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42153 => 3
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41903 => 3
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41902 => 3
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41901 => 3
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41900 => 3
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41899 => 3
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41898 => 3
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41897 => 3
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41647 => 3
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41646 => 3
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41645 => 3
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41644 => 3
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41643 => 3
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41642 => 3
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41641 => 3
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41391 => 3
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41390 => 3
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41389 => 3
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41388 => 3
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41387 => 3
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41386 => 3
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41385 => 3
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41384 => 3
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CargoAcceptance(): done
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KeepAboveValue(10): done
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Count(): 9
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Count(): 15
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ListDump:
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41897 => 29
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41385 => 26
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@ -7615,9 +7696,15 @@
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42153 => 25
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41641 => 23
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41899 => 17
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41898 => 17
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41387 => 17
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41386 => 17
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41643 => 14
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41642 => 14
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42411 => 13
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42410 => 13
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42155 => 13
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42154 => 13
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RoadTile(): done
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KeepValue(1): done
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Count(): 0
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@ -11,6 +11,7 @@
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#include "../../water_map.h"
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#include "../../clear_map.h"
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#include "../../town.h"
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#include "../../landscape.h"
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/* static */ bool AITile::IsBuildable(TileIndex tile)
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{
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@ -132,11 +133,34 @@
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/* static */ int32 AITile::GetHeight(TileIndex tile)
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{
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if (!::IsValidTile(tile)) return false;
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if (!::IsValidTile(tile)) return -1;
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return ::TileHeight(tile);
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}
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/* static */ int32 AITile::GetMinHeight(TileIndex tile)
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{
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if (!::IsValidTile(tile)) return -1;
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return ::GetTileZ(tile) / ::TILE_HEIGHT;
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}
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/* static */ int32 AITile::GetMaxHeight(TileIndex tile)
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{
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if (!::IsValidTile(tile)) return -1;
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return ::GetTileMaxZ(tile) / ::TILE_HEIGHT;
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}
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/* static */ int32 AITile::GetCornerHeight(TileIndex tile, Corner corner)
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{
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if (!::IsValidTile(tile) || !::IsValidCorner((::Corner)corner)) return -1;
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uint z;
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::Slope slope = ::GetTileSlope(tile, &z);
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return (z + ::GetSlopeZInCorner(slope, (::Corner)corner)) / ::TILE_HEIGHT;
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}
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/* static */ AICompany::CompanyID AITile::GetOwner(TileIndex tile)
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{
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if (!::IsValidTile(tile)) return AICompany::COMPANY_INVALID;
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@ -32,7 +32,19 @@ public:
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};
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/**
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* Enumeration for the slope-type (from slopes.h).
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* Enumeration for corners of tiles.
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*/
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enum Corner {
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CORNER_W = 0, //!< West corner
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CORNER_S = 1, //!< South corner
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CORNER_E = 2, //!< East corner
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CORNER_N = 3, //!< North corner
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CORNER_INVALID = 0xFF,
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};
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/**
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* Enumeration for the slope-type.
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*
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* This enumeration use the chars N, E, S, W corresponding the
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* direction North, East, South and West. The top corner of a tile
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@ -41,18 +53,18 @@ public:
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enum Slope {
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/* Values are important, as they represent the internal state of the game. */
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SLOPE_FLAT = 0x00, //!< A flat tile
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SLOPE_W = 0x01, //!< The west corner of the tile is raised
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SLOPE_S = 0x02, //!< The south corner of the tile is raised
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SLOPE_E = 0x04, //!< The east corner of the tile is raised
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SLOPE_N = 0x08, //!< The north corner of the tile is raised
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SLOPE_STEEP = 0x10, //!< Indicates the slope is steep
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SLOPE_W = 1 << CORNER_W, //!< The west corner of the tile is raised
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SLOPE_S = 1 << CORNER_S, //!< The south corner of the tile is raised
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SLOPE_E = 1 << CORNER_E, //!< The east corner of the tile is raised
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SLOPE_N = 1 << CORNER_N, //!< The north corner of the tile is raised
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SLOPE_STEEP = 0x10, //!< Indicates the slope is steep (The corner opposite of the not-raised corner is raised two times)
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SLOPE_NW = SLOPE_N | SLOPE_W, //!< North and west corner are raised
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SLOPE_SW = SLOPE_S | SLOPE_W, //!< South and west corner are raised
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SLOPE_SE = SLOPE_S | SLOPE_E, //!< South and east corner are raised
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SLOPE_NE = SLOPE_N | SLOPE_E, //!< North and east corner are raised
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SLOPE_EW = SLOPE_E | SLOPE_W, //!< East and west corner are raised
|
||||
SLOPE_NS = SLOPE_N | SLOPE_S, //!< North and south corner are raised
|
||||
SLOPE_ELEVATED = SLOPE_N | SLOPE_E | SLOPE_S | SLOPE_W, //!< All corner are raised, similar to SLOPE_FLAT
|
||||
SLOPE_ELEVATED = SLOPE_N | SLOPE_E | SLOPE_S | SLOPE_W, //!< Bit mask containing all 'simple' slopes. Does not appear as a slope.
|
||||
SLOPE_NWS = SLOPE_N | SLOPE_W | SLOPE_S, //!< North, west and south corner are raised
|
||||
SLOPE_WSE = SLOPE_W | SLOPE_S | SLOPE_E, //!< West, south and east corner are raised
|
||||
SLOPE_SEN = SLOPE_S | SLOPE_E | SLOPE_N, //!< South, east and north corner are raised
|
||||
@ -129,6 +141,7 @@ public:
|
||||
|
||||
/**
|
||||
* Check if a tile has a steep slope.
|
||||
* Steep slopes are slopes with a height difference of 2 across one diagonal of the tile.
|
||||
* @param slope The slope to check on.
|
||||
* @pre slope != SLOPE_INVALID.
|
||||
* @return True if the slope is a steep slope.
|
||||
@ -137,9 +150,11 @@ public:
|
||||
|
||||
/**
|
||||
* Check if a tile has a halftile slope.
|
||||
* Halftile slopes appear on top of halftile foundations. E.g. the slope you get when building a horizontal railtrack on the top of a SLOPE_N or SLOPE_STEEP_N.
|
||||
* @param slope The slope to check on.
|
||||
* @pre slope != SLOPE_INVALID.
|
||||
* @return True if the slope is a halftile slope.
|
||||
* @note Currently there is no API function that would return or accept a halftile slope.
|
||||
*/
|
||||
static bool IsHalftileSlope(Slope slope);
|
||||
|
||||
@ -193,9 +208,10 @@ public:
|
||||
|
||||
/**
|
||||
* Get the slope of a tile.
|
||||
* This is the slope of the bare tile. A possible foundation on the tile does not influence this slope.
|
||||
* @param tile The tile to check on.
|
||||
* @pre AIMap::IsValidTile(tile).
|
||||
* @return 0 means flat, others indicate internal state of slope.
|
||||
* @return Bit mask encoding the slope. See #Slope for a description of the returned values.
|
||||
*/
|
||||
static Slope GetSlope(TileIndex tile);
|
||||
|
||||
@ -211,13 +227,43 @@ public:
|
||||
static Slope GetComplementSlope(Slope slope);
|
||||
|
||||
/**
|
||||
* Get the height of the tile.
|
||||
* Get the height of the north corner of a tile.
|
||||
* The returned height is the height of the bare tile. A possible foundation on the tile does not influence this height.
|
||||
* @deprecated This function is deprecated and might be removed in future versions of the API. Use GetMinHeight(), GetMaxHeight() or GetCornerHeight() instead.
|
||||
* @param tile The tile to check on.
|
||||
* @pre AIMap::IsValidTile(tile).
|
||||
* @return The height of the tile, ranging from 0 to 15.
|
||||
* @return The height of the north corner of the tile, ranging from 0 to 15.
|
||||
*/
|
||||
static int32 GetHeight(TileIndex tile);
|
||||
|
||||
/**
|
||||
* Get the minimal height on a tile.
|
||||
* The returned height is the height of the bare tile. A possible foundation on the tile does not influence this height.
|
||||
* @param tile The tile to check on.
|
||||
* @pre AIMap::IsValidTile(tile).
|
||||
* @return The height of the lowest corner of the tile, ranging from 0 to 15.
|
||||
*/
|
||||
static int32 GetMinHeight(TileIndex tile);
|
||||
|
||||
/**
|
||||
* Get the maximal height on a tile.
|
||||
* The returned height is the height of the bare tile. A possible foundation on the tile does not influence this height.
|
||||
* @param tile The tile to check on.
|
||||
* @pre AIMap::IsValidTile(tile).
|
||||
* @return The height of the highest corner of the tile, ranging from 0 to 15.
|
||||
*/
|
||||
static int32 GetMaxHeight(TileIndex tile);
|
||||
|
||||
/**
|
||||
* Get the height of a certain corner of a tile.
|
||||
* The returned height is the height of the bare tile. A possible foundation on the tile does not influence this height.
|
||||
* @param tile The tile to check on.
|
||||
* @param corner The corner to query.
|
||||
* @pre AIMap::IsValidTile(tile).
|
||||
* @return The height of the lowest corner of the tile, ranging from 0 to 15.
|
||||
*/
|
||||
static int32 GetCornerHeight(TileIndex tile, Corner corner);
|
||||
|
||||
/**
|
||||
* Get the owner of the tile.
|
||||
* @param tile The tile to get the owner from.
|
||||
|
@ -7,6 +7,8 @@ namespace SQConvert {
|
||||
/* Allow enums to be used as Squirrel parameters */
|
||||
template <> AITile::ErrorMessages GetParam(ForceType<AITile::ErrorMessages>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (AITile::ErrorMessages)tmp; }
|
||||
template <> int Return<AITile::ErrorMessages>(HSQUIRRELVM vm, AITile::ErrorMessages res) { sq_pushinteger(vm, (int32)res); return 1; }
|
||||
template <> AITile::Corner GetParam(ForceType<AITile::Corner>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (AITile::Corner)tmp; }
|
||||
template <> int Return<AITile::Corner>(HSQUIRRELVM vm, AITile::Corner res) { sq_pushinteger(vm, (int32)res); return 1; }
|
||||
template <> AITile::Slope GetParam(ForceType<AITile::Slope>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (AITile::Slope)tmp; }
|
||||
template <> int Return<AITile::Slope>(HSQUIRRELVM vm, AITile::Slope res) { sq_pushinteger(vm, (int32)res); return 1; }
|
||||
template <> AITile::TransportType GetParam(ForceType<AITile::TransportType>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (AITile::TransportType)tmp; }
|
||||
@ -28,6 +30,11 @@ void SQAITile_Register(Squirrel *engine) {
|
||||
SQAITile.DefSQConst(engine, AITile::ERR_TILE_BASE, "ERR_TILE_BASE");
|
||||
SQAITile.DefSQConst(engine, AITile::ERR_TILE_TOO_HIGH, "ERR_TILE_TOO_HIGH");
|
||||
SQAITile.DefSQConst(engine, AITile::ERR_TILE_TOO_LOW, "ERR_TILE_TOO_LOW");
|
||||
SQAITile.DefSQConst(engine, AITile::CORNER_W, "CORNER_W");
|
||||
SQAITile.DefSQConst(engine, AITile::CORNER_S, "CORNER_S");
|
||||
SQAITile.DefSQConst(engine, AITile::CORNER_E, "CORNER_E");
|
||||
SQAITile.DefSQConst(engine, AITile::CORNER_N, "CORNER_N");
|
||||
SQAITile.DefSQConst(engine, AITile::CORNER_INVALID, "CORNER_INVALID");
|
||||
SQAITile.DefSQConst(engine, AITile::SLOPE_FLAT, "SLOPE_FLAT");
|
||||
SQAITile.DefSQConst(engine, AITile::SLOPE_W, "SLOPE_W");
|
||||
SQAITile.DefSQConst(engine, AITile::SLOPE_S, "SLOPE_S");
|
||||
@ -78,6 +85,9 @@ void SQAITile_Register(Squirrel *engine) {
|
||||
SQAITile.DefSQStaticMethod(engine, &AITile::GetSlope, "GetSlope", 2, ".i");
|
||||
SQAITile.DefSQStaticMethod(engine, &AITile::GetComplementSlope, "GetComplementSlope", 2, ".i");
|
||||
SQAITile.DefSQStaticMethod(engine, &AITile::GetHeight, "GetHeight", 2, ".i");
|
||||
SQAITile.DefSQStaticMethod(engine, &AITile::GetMinHeight, "GetMinHeight", 2, ".i");
|
||||
SQAITile.DefSQStaticMethod(engine, &AITile::GetMaxHeight, "GetMaxHeight", 2, ".i");
|
||||
SQAITile.DefSQStaticMethod(engine, &AITile::GetCornerHeight, "GetCornerHeight", 3, ".ii");
|
||||
SQAITile.DefSQStaticMethod(engine, &AITile::GetOwner, "GetOwner", 2, ".i");
|
||||
SQAITile.DefSQStaticMethod(engine, &AITile::HasTransportType, "HasTransportType", 3, ".ii");
|
||||
SQAITile.DefSQStaticMethod(engine, &AITile::GetCargoAcceptance, "GetCargoAcceptance", 6, ".iiiii");
|
||||
|
@ -53,7 +53,7 @@ enum Slope {
|
||||
SLOPE_NE = SLOPE_N | SLOPE_E, ///< north and east corner are raised
|
||||
SLOPE_EW = SLOPE_E | SLOPE_W, ///< east and west corner are raised
|
||||
SLOPE_NS = SLOPE_N | SLOPE_S, ///< north and south corner are raised
|
||||
SLOPE_ELEVATED = SLOPE_N | SLOPE_E | SLOPE_S | SLOPE_W, ///< all corner are raised, similar to SLOPE_FLAT
|
||||
SLOPE_ELEVATED = SLOPE_N | SLOPE_E | SLOPE_S | SLOPE_W, ///< bit mask containing all 'simple' slopes
|
||||
SLOPE_NWS = SLOPE_N | SLOPE_W | SLOPE_S, ///< north, west and south corner are raised
|
||||
SLOPE_WSE = SLOPE_W | SLOPE_S | SLOPE_E, ///< west, south and east corner are raised
|
||||
SLOPE_SEN = SLOPE_S | SLOPE_E | SLOPE_N, ///< south, east and north corner are raised
|
||||
|
Loading…
Reference in New Issue
Block a user