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(svn r21929) -Fix [FS#4554]: The town window would not be invalidated in the scenario editor if the ground changed and thus the required cargos for town growth
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@ -59,6 +59,7 @@ static void GenerateDesertArea(TileIndex end, TileIndex start)
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MarkTileDirtyByTile(tile);
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}
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_generating_world = false;
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InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
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}
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/** Scenario editor command that generates rocky areas */
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@ -525,7 +525,7 @@ public:
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virtual void OnInvalidateData(int data = 0)
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{
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/* Called when setting station noise have changed, in order to resize the window */
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/* Called when setting station noise or required cargos have changed, in order to resize the window */
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this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
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this->ResizeWindowAsNeeded();
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}
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