mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-12 02:19:41 +00:00
(svn r23525) -Codechange: make Window::flags4 WindowFlags instead of uint16, with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags -Codechange: move some non-inline functions from .hpp to .cpp
This commit is contained in:
parent
2ecbe89509
commit
df0afdf0dc
@ -50,7 +50,7 @@ public:
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BootstrapBackground() : Window()
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{
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this->InitNested(&_background_desc, 0);
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CLRBITS(this->flags4, WF_WHITE_BORDER_MASK);
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CLRBITS(this->flags, WF_WHITE_BORDER);
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ResizeWindow(this, _screen.width, _screen.height);
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}
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@ -360,7 +360,7 @@ struct CheatWindow : Window {
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if (value != oldvalue) WriteValue(ce->variable, ce->type, (int64)value);
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this->flags4 |= WF_TIMEOUT_BEGIN;
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this->SetTimeout();
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this->SetDirty();
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}
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@ -639,7 +639,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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case GLAND_START_DATE_DOWN:
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case GLAND_START_DATE_UP: // Year buttons
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/* Don't allow too fast scrolling */
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if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
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if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
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this->HandleButtonClick(widget);
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_settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
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@ -657,7 +657,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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case GLAND_SNOW_LEVEL_DOWN:
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case GLAND_SNOW_LEVEL_UP: // Snow line buttons
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/* Don't allow too fast scrolling */
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if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
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if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
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this->HandleButtonClick(widget);
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_settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
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@ -1049,7 +1049,7 @@ struct CreateScenarioWindow : public Window
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case CSCEN_START_DATE_DOWN:
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case CSCEN_START_DATE_UP: // Year buttons
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/* Don't allow too fast scrolling */
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if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
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if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
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this->HandleButtonClick(widget);
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this->SetDirty();
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@ -1067,7 +1067,7 @@ struct CreateScenarioWindow : public Window
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case CSCEN_FLAT_LAND_HEIGHT_DOWN:
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case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
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/* Don't allow too fast scrolling */
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if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
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if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
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this->HandleButtonClick(widget);
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this->SetDirty();
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@ -34,7 +34,7 @@ struct EndGameHighScoreBaseWindow : Window {
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EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window()
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{
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this->InitNested(desc);
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CLRBITS(this->flags4, WF_WHITE_BORDER_MASK);
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CLRBITS(this->flags, WF_WHITE_BORDER);
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ResizeWindow(this, _screen.width - this->width, _screen.height - this->height);
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}
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@ -673,7 +673,7 @@ class IndustryViewWindow : public Window
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public:
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IndustryViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
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{
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this->flags4 |= WF_DISABLE_VP_SCROLL;
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this->flags |= WF_DISABLE_VP_SCROLL;
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this->editbox_line = IL_NONE;
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this->clicked_line = IL_NONE;
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this->clicked_button = 0;
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@ -886,7 +886,7 @@ public:
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UpdateIndustryProduction(i);
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this->SetDirty();
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this->flags4 |= WF_TIMEOUT_BEGIN;
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this->SetTimeout();
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this->clicked_line = line;
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this->clicked_button = button;
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} else if (IsInsideMM(pt.x, left + 30, right)) {
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@ -244,7 +244,7 @@ struct MainWindow : Window
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MainWindow() : Window()
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{
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this->InitNested(&_main_window_desc, 0);
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CLRBITS(this->flags4, WF_WHITE_BORDER_MASK);
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CLRBITS(this->flags, WF_WHITE_BORDER);
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ResizeWindow(this, _screen.width, _screen.height);
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NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(MW_VIEWPORT);
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@ -643,7 +643,7 @@ struct TooltipsWindow : public Window
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this->InitNested(&_tool_tips_desc);
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CLRBITS(this->flags4, WF_WHITE_BORDER_MASK); // remove white-border from tooltip
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CLRBITS(this->flags, WF_WHITE_BORDER);
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}
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virtual Point OnInitialPosition(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number)
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@ -1156,7 +1156,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
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case NSSW_COMPANIES_BTND: case NSSW_COMPANIES_BTNU: // Click on up/down button for number of companies
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case NSSW_SPECTATORS_BTND: case NSSW_SPECTATORS_BTNU: // Click on up/down button for number of spectators
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/* Don't allow too fast scrolling */
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if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
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if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
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this->HandleButtonClick(widget);
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this->SetDirty();
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switch (widget) {
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@ -1822,7 +1822,7 @@ struct NetworkClientListPopupWindow : Window {
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}
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this->InitNested(desc, client_id);
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CLRBITS(this->flags4, WF_WHITE_BORDER_MASK);
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CLRBITS(this->flags, WF_WHITE_BORDER);
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}
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virtual Point OnInitialPosition(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number)
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@ -293,7 +293,7 @@ struct NewsWindow : Window {
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this->chat_height = (w != NULL) ? w->height : 0;
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this->status_height = FindWindowById(WC_STATUS_BAR, 0)->height;
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this->flags4 |= WF_DISABLE_VP_SCROLL;
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this->flags |= WF_DISABLE_VP_SCROLL;
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this->CreateNestedTree(desc);
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switch (this->ni->subtype) {
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@ -1708,7 +1708,7 @@ struct GameSettingsWindow : Window {
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if (step == 0) step = 1;
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/* don't allow too fast scrolling */
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if ((this->flags4 & WF_TIMEOUT_MASK) > WF_TIMEOUT_TRIGGER) {
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if ((this->flags & WF_TIMEOUT) && this->timeout_timer > 1) {
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_left_button_clicked = false;
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return;
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}
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@ -1735,7 +1735,7 @@ struct GameSettingsWindow : Window {
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}
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this->clicked_entry = pe;
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this->clicked_entry->SetButtons((x >= 10) != (_current_text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED);
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this->flags4 |= WF_TIMEOUT_BEGIN;
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this->SetTimeout();
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_left_button_clicked = false;
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}
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break;
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@ -2016,7 +2016,7 @@ struct CustomCurrencyWindow : Window {
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ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1, this, afilter, QSF_NONE);
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}
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this->flags4 |= WF_TIMEOUT_BEGIN;
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this->SetTimeout();
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this->SetDirty();
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}
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@ -596,7 +596,7 @@ public:
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case SLW_SORTBY: // flip sorting method asc/desc
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this->stations.ToggleSortOrder();
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this->flags4 |= WF_TIMEOUT_BEGIN;
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this->SetTimeout();
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this->LowerWidget(SLW_SORTBY);
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this->SetDirty();
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break;
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@ -93,7 +93,7 @@ struct StatusBarWindow : Window {
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this->reminder_timeout = REMINDER_STOP;
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this->InitNested(desc);
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CLRBITS(this->flags4, WF_WHITE_BORDER_MASK);
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CLRBITS(this->flags, WF_WHITE_BORDER);
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PositionStatusbar(this);
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}
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@ -1094,7 +1094,7 @@ static CallBackFunction ToolbarScenDatePanel(Window *w)
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static CallBackFunction ToolbarScenDateBackward(Window *w)
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{
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/* don't allow too fast scrolling */
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if ((w->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
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if ((w->flags & WF_TIMEOUT) && w->timeout_timer <= 1) {
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w->HandleButtonClick(TBSE_DATEBACKWARD);
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w->SetDirty();
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@ -1108,7 +1108,7 @@ static CallBackFunction ToolbarScenDateBackward(Window *w)
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static CallBackFunction ToolbarScenDateForward(Window *w)
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{
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/* don't allow too fast scrolling */
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if ((w->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
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if ((w->flags & WF_TIMEOUT) && w->timeout_timer <= 1) {
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w->HandleButtonClick(TBSE_DATEFORWARD);
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w->SetDirty();
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@ -1566,7 +1566,7 @@ struct MainToolbarWindow : Window {
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this->InitNested(desc, 0);
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this->last_started_action = CBF_NONE;
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CLRBITS(this->flags4, WF_WHITE_BORDER_MASK);
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CLRBITS(this->flags, WF_WHITE_BORDER);
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this->SetWidgetDisabledState(TBN_PAUSE, _networking && !_network_server); // if not server, disable pause button
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this->SetWidgetDisabledState(TBN_FASTFORWARD, _networking); // if networking, disable fast-forward button
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PositionMainToolbar(this);
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@ -1868,7 +1868,7 @@ struct ScenarioEditorToolbarWindow : Window {
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this->InitNested(desc, 0);
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this->last_started_action = CBF_NONE;
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CLRBITS(this->flags4, WF_WHITE_BORDER_MASK);
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CLRBITS(this->flags, WF_WHITE_BORDER);
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PositionMainToolbar(this);
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DoZoomInOutWindow(ZOOM_NONE, this);
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}
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@ -332,7 +332,7 @@ public:
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this->FinishInitNested(desc, window_number);
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this->flags4 |= WF_DISABLE_VP_SCROLL;
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this->flags|= WF_DISABLE_VP_SCROLL;
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NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(TVW_VIEWPORT);
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nvp->InitializeViewport(this, this->town->xy, ZOOM_LVL_NEWS);
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case BTW_MANY_RANDOM: // place trees randomly over the landscape
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this->LowerWidget(BTW_MANY_RANDOM);
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this->flags4 |= WF_TIMEOUT_BEGIN;
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this->SetTimeout();
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SndPlayFx(SND_15_BEEP);
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PlaceTreesRandomly();
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MarkWholeScreenDirty();
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@ -73,7 +73,7 @@ public:
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this->FinishInitNested(desc, window_number);
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if (this->wp->owner != OWNER_NONE) this->owner = this->wp->owner;
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this->flags4 |= WF_DISABLE_VP_SCROLL;
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this->flags |= WF_DISABLE_VP_SCROLL;
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NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WAYPVW_VIEWPORT);
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nvp->InitializeViewport(this, this->GetCenterTile(), ZOOM_LVL_VIEWPORT);
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@ -567,7 +567,7 @@ void Window::DrawWidgets() const
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{
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this->nested_root->Draw(this);
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if (this->flags4 & WF_WHITE_BORDER_MASK) {
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if (this->flags & WF_WHITE_BORDER) {
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DrawFrameRect(0, 0, this->width - 1, this->height - 1, COLOUR_WHITE, FR_BORDERONLY);
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}
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}
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@ -2341,12 +2341,12 @@ void NWidgetLeaf::Draw(const Window *w)
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case WWT_STICKYBOX:
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assert(this->widget_data == 0);
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DrawStickyBox(r, this->colour, !!(w->flags4 & WF_STICKY));
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DrawStickyBox(r, this->colour, !!(w->flags & WF_STICKY));
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break;
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case WWT_RESIZEBOX:
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assert(this->widget_data == 0);
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DrawResizeBox(r, this->colour, this->pos_x < (uint)(w->width / 2), !!(w->flags4 & WF_SIZING));
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DrawResizeBox(r, this->colour, this->pos_x < (uint)(w->width / 2), !!(w->flags & WF_SIZING));
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break;
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case WWT_CLOSEBOX:
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@ -148,7 +148,7 @@ struct DropdownWindow : Window {
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this->GetWidget<NWidgetStacked>(DDM_SHOW_SCROLL)->SetDisplayedPlane(scroll ? 0 : SZSP_NONE);
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this->FinishInitNested(&_dropdown_desc, 0);
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CLRBITS(this->flags4, WF_WHITE_BORDER_MASK);
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CLRBITS(this->flags, WF_WHITE_BORDER);
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/* Total length of list */
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int list_height = 0;
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@ -264,7 +264,7 @@ void Window::SetWidgetDirty(byte widget_index) const
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void Window::HandleButtonClick(byte widget)
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{
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this->LowerWidget(widget);
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this->flags4 |= WF_TIMEOUT_BEGIN;
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this->SetTimeout();
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this->SetWidgetDirty(widget);
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}
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@ -373,7 +373,7 @@ static void DispatchLeftClickEvent(Window *w, int x, int y, int click_count)
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return;
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case WWT_STICKYBOX:
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w->flags4 ^= WF_STICKY;
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w->flags ^= WF_STICKY;
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nw->SetDirty(w);
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return;
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@ -753,7 +753,7 @@ void DeleteWindowById(WindowClass cls, WindowNumber number, bool force)
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{
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Window *w = FindWindowById(cls, number);
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if (force || w == NULL ||
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(w->flags4 & WF_STICKY) == 0) {
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(w->flags & WF_STICKY) == 0) {
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delete w;
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}
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}
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@ -852,7 +852,7 @@ Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
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if (w != NULL) {
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if (w->IsShaded()) w->SetShaded(false); // Restore original window size if it was shaded.
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w->flags4 |= WF_WHITE_BORDER_MASK;
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w->SetWhiteBorder();
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BringWindowToFront(w);
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w->SetDirty();
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}
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@ -1037,8 +1037,8 @@ void Window::InitializeData(const WindowDesc *desc, WindowNumber window_number)
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{
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/* Set up window properties; some of them are needed to set up smallest size below */
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this->window_class = desc->cls;
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this->flags4 |= WF_WHITE_BORDER_MASK; // just opened windows have a white border
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if (desc->default_pos == WDP_CENTER) this->flags4 |= WF_CENTERED;
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this->SetWhiteBorder();
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if (desc->default_pos == WDP_CENTER) this->flags |= WF_CENTERED;
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this->owner = INVALID_OWNER;
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this->nested_focus = NULL;
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this->window_number = window_number;
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@ -1506,7 +1506,9 @@ static void DecreaseWindowCounters()
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}
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FOR_ALL_WINDOWS_FROM_FRONT(w) {
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if ((w->flags4 & WF_TIMEOUT_MASK) && !(--w->flags4 & WF_TIMEOUT_MASK)) {
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if ((w->flags & WF_TIMEOUT) && --w->timeout_timer == 0) {
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CLRBITS(w->flags, WF_TIMEOUT);
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w->OnTimeout();
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if (w->desc_flags & WDF_UNCLICK_BUTTONS) w->RaiseButtons(true);
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}
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@ -1742,10 +1744,10 @@ static EventState HandleWindowDragging()
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/* Otherwise find the window... */
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Window *w;
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FOR_ALL_WINDOWS_FROM_BACK(w) {
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if (w->flags4 & WF_DRAGGING) {
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if (w->flags & WF_DRAGGING) {
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/* Stop the dragging if the left mouse button was released */
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if (!_left_button_down) {
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w->flags4 &= ~WF_DRAGGING;
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w->flags &= ~WF_DRAGGING;
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break;
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}
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@ -1836,10 +1838,10 @@ static EventState HandleWindowDragging()
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w->SetDirty();
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return ES_HANDLED;
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} else if (w->flags4 & WF_SIZING) {
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} else if (w->flags & WF_SIZING) {
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/* Stop the sizing if the left mouse button was released */
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if (!_left_button_down) {
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w->flags4 &= ~WF_SIZING;
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w->flags &= ~WF_SIZING;
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w->SetDirty();
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break;
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}
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@ -1848,7 +1850,7 @@ static EventState HandleWindowDragging()
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* If resizing the left edge of the window, moving to the left makes the window bigger not smaller.
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*/
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int x, y = _cursor.pos.y - _drag_delta.y;
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if (w->flags4 & WF_SIZING_LEFT) {
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if (w->flags & WF_SIZING_LEFT) {
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x = _drag_delta.x - _cursor.pos.x;
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} else {
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x = _cursor.pos.x - _drag_delta.x;
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@ -1882,7 +1884,7 @@ static EventState HandleWindowDragging()
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/* Now find the new cursor pos.. this is NOT _cursor, because we move in steps. */
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_drag_delta.y += y;
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if ((w->flags4 & WF_SIZING_LEFT) && x != 0) {
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if ((w->flags & WF_SIZING_LEFT) && x != 0) {
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_drag_delta.x -= x; // x > 0 -> window gets longer -> left-edge moves to left -> subtract x to get new position.
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w->SetDirty();
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w->left -= x; // If dragging left edge, move left window edge in opposite direction by the same amount.
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@ -1907,8 +1909,8 @@ static EventState HandleWindowDragging()
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*/
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static void StartWindowDrag(Window *w)
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{
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w->flags4 |= WF_DRAGGING;
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w->flags4 &= ~WF_CENTERED;
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w->flags |= WF_DRAGGING;
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w->flags &= ~WF_CENTERED;
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_dragging_window = true;
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_drag_delta.x = w->left - _cursor.pos.x;
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@ -1925,8 +1927,8 @@ static void StartWindowDrag(Window *w)
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*/
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static void StartWindowSizing(Window *w, bool to_left)
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{
|
||||
w->flags4 |= to_left ? WF_SIZING_LEFT : WF_SIZING_RIGHT;
|
||||
w->flags4 &= ~WF_CENTERED;
|
||||
w->flags |= to_left ? WF_SIZING_LEFT : WF_SIZING_RIGHT;
|
||||
w->flags &= ~WF_CENTERED;
|
||||
_dragging_window = true;
|
||||
|
||||
_drag_delta.x = _cursor.pos.x;
|
||||
@ -2073,7 +2075,7 @@ static bool MaybeBringWindowToFront(Window *w)
|
||||
FOR_ALL_WINDOWS_FROM_BACK_FROM(u, w->z_front) {
|
||||
/* A modal child will prevent the activation of the parent window */
|
||||
if (u->parent == w && (u->desc_flags & WDF_MODAL)) {
|
||||
u->flags4 |= WF_WHITE_BORDER_MASK;
|
||||
u->SetWhiteBorder();
|
||||
u->SetDirty();
|
||||
return false;
|
||||
}
|
||||
@ -2178,7 +2180,7 @@ static void HandleAutoscroll()
|
||||
int x = _cursor.pos.x;
|
||||
int y = _cursor.pos.y;
|
||||
Window *w = FindWindowFromPt(x, y);
|
||||
if (w == NULL || w->flags4 & WF_DISABLE_VP_SCROLL) return;
|
||||
if (w == NULL || w->flags & WF_DISABLE_VP_SCROLL) return;
|
||||
ViewPort *vp = IsPtInWindowViewport(w, x, y);
|
||||
if (vp != NULL) {
|
||||
x -= vp->left;
|
||||
@ -2311,7 +2313,7 @@ static void MouseLoop(MouseClick click, int mousewheel)
|
||||
case MC_LEFT:
|
||||
DEBUG(misc, 2, "Cursor: 0x%X (%d)", _cursor.sprite, _cursor.sprite);
|
||||
if (!HandleViewportClicked(vp, x, y) &&
|
||||
!(w->flags4 & WF_DISABLE_VP_SCROLL) &&
|
||||
!(w->flags & WF_DISABLE_VP_SCROLL) &&
|
||||
_settings_client.gui.left_mouse_btn_scrolling) {
|
||||
_scrolling_viewport = true;
|
||||
_cursor.fix_at = false;
|
||||
@ -2319,7 +2321,7 @@ static void MouseLoop(MouseClick click, int mousewheel)
|
||||
break;
|
||||
|
||||
case MC_RIGHT:
|
||||
if (!(w->flags4 & WF_DISABLE_VP_SCROLL)) {
|
||||
if (!(w->flags & WF_DISABLE_VP_SCROLL)) {
|
||||
_scrolling_viewport = true;
|
||||
_cursor.fix_at = true;
|
||||
|
||||
@ -2445,7 +2447,7 @@ static void CheckSoftLimit()
|
||||
uint deletable_count = 0;
|
||||
Window *w, *last_deletable = NULL;
|
||||
FOR_ALL_WINDOWS_FROM_FRONT(w) {
|
||||
if (w->window_class == WC_MAIN_WINDOW || IsVitalWindow(w) || (w->flags4 & WF_STICKY)) continue;
|
||||
if (w->window_class == WC_MAIN_WINDOW || IsVitalWindow(w) || (w->flags & WF_STICKY)) continue;
|
||||
|
||||
last_deletable = w;
|
||||
deletable_count++;
|
||||
@ -2520,10 +2522,9 @@ void UpdateWindows()
|
||||
we4_timer = t;
|
||||
|
||||
FOR_ALL_WINDOWS_FROM_FRONT(w) {
|
||||
if (w->flags4 & WF_WHITE_BORDER_MASK) {
|
||||
w->flags4 -= WF_WHITE_BORDER_ONE;
|
||||
|
||||
if (!(w->flags4 & WF_WHITE_BORDER_MASK)) w->SetDirty();
|
||||
if ((w->flags & WF_WHITE_BORDER) && --w->white_border_timer == 0) {
|
||||
CLRBITS(w->flags, WF_WHITE_BORDER);
|
||||
w->SetDirty();
|
||||
}
|
||||
}
|
||||
|
||||
@ -2579,6 +2580,32 @@ void SetWindowClassesDirty(WindowClass cls)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Mark this window's data as invalid (in need of re-computing)
|
||||
* @param data The data to invalidate with
|
||||
* @param gui_scope Whether the funtion is called from GUI scope.
|
||||
*/
|
||||
void Window::InvalidateData(int data, bool gui_scope)
|
||||
{
|
||||
this->SetDirty();
|
||||
if (!gui_scope) {
|
||||
/* Schedule GUI-scope invalidation for next redraw. */
|
||||
*this->scheduled_invalidation_data.Append() = data;
|
||||
}
|
||||
this->OnInvalidateData(data, gui_scope);
|
||||
}
|
||||
|
||||
/**
|
||||
* Process all scheduled invalidations.
|
||||
*/
|
||||
void Window::ProcessScheduledInvalidations()
|
||||
{
|
||||
for (int *data = this->scheduled_invalidation_data.Begin(); this->window_class != WC_INVALID && data != this->scheduled_invalidation_data.End(); data++) {
|
||||
this->OnInvalidateData(*data, true);
|
||||
}
|
||||
this->scheduled_invalidation_data.Clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Mark window data of the window of a given class and specific window number as invalid (in need of re-computing)
|
||||
*
|
||||
@ -2665,7 +2692,7 @@ restart_search:
|
||||
w->window_class != WC_MAIN_TOOLBAR &&
|
||||
w->window_class != WC_STATUS_BAR &&
|
||||
w->window_class != WC_TOOLTIPS &&
|
||||
(w->flags4 & WF_STICKY) == 0) { // do not delete windows which are 'pinned'
|
||||
(w->flags & WF_STICKY) == 0) { // do not delete windows which are 'pinned'
|
||||
|
||||
delete w;
|
||||
goto restart_search;
|
||||
@ -2692,7 +2719,7 @@ restart_search:
|
||||
* as deleting this window could cascade in deleting (many) others
|
||||
* anywhere in the z-array */
|
||||
FOR_ALL_WINDOWS_FROM_BACK(w) {
|
||||
if (w->flags4 & WF_STICKY) {
|
||||
if (w->flags & WF_STICKY) {
|
||||
delete w;
|
||||
goto restart_search;
|
||||
}
|
||||
@ -2893,7 +2920,7 @@ void RelocateAllWindows(int neww, int newh)
|
||||
continue;
|
||||
|
||||
default: {
|
||||
if (w->flags4 & WF_CENTERED) {
|
||||
if (w->flags & WF_CENTERED) {
|
||||
top = (newh - w->height) >> 1;
|
||||
left = (neww - w->width) >> 1;
|
||||
break;
|
||||
|
@ -205,6 +205,27 @@ enum SortButtonState {
|
||||
SBS_UP, ///< Sort descending.
|
||||
};
|
||||
|
||||
/**
|
||||
* Window flags.
|
||||
*/
|
||||
enum WindowFlags {
|
||||
WF_TIMEOUT = 1 << 0, ///< Window timeout counter.
|
||||
|
||||
WF_DRAGGING = 1 << 3, ///< Window is being dragged.
|
||||
WF_SIZING_RIGHT = 1 << 4, ///< Window is being resized towards the right.
|
||||
WF_SIZING_LEFT = 1 << 5, ///< Window is being resized towards the left.
|
||||
WF_SIZING = WF_SIZING_RIGHT | WF_SIZING_LEFT, ///< Window is being resized.
|
||||
WF_STICKY = 1 << 6, ///< Window is made sticky by user
|
||||
WF_DISABLE_VP_SCROLL = 1 << 7, ///< Window does not do autoscroll, @see HandleAutoscroll().
|
||||
WF_WHITE_BORDER = 1 << 8, ///< Window white border counter bit mask.
|
||||
|
||||
WF_CENTERED = 1 << 10, ///< Window is centered and shall stay centered after ReInit.
|
||||
};
|
||||
DECLARE_ENUM_AS_BIT_SET(WindowFlags)
|
||||
|
||||
static const int TIMEOUT_DURATION = 7; ///< The initial timeout value for WF_TIMEOUT.
|
||||
static const int WHITE_BORDER_DURATION = 3; ///< The initial timeout value for WF_WHITE_BORDER.
|
||||
|
||||
/**
|
||||
* Data structure for a window viewport.
|
||||
* A viewport is either following a vehicle (its id in then in #follow_vehicle), or it aims to display a specific
|
||||
@ -256,10 +277,13 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
uint16 flags4; ///< Window flags, @see WindowFlags
|
||||
WindowFlags flags; ///< Window flags
|
||||
WindowClass window_class; ///< Window class
|
||||
WindowNumber window_number; ///< Window number within the window class
|
||||
|
||||
uint8 timeout_timer; ///< Timer value of the WF_TIMEOUT for flags.
|
||||
uint8 white_border_timer; ///< Timervalue of the WF_WHITE_BORDER for flags.
|
||||
|
||||
int left; ///< x position of left edge of the window
|
||||
int top; ///< y position of top edge of the window
|
||||
int width; ///< width of the window (number of pixels to the right in x direction)
|
||||
@ -278,7 +302,7 @@ public:
|
||||
NWidgetStacked *shade_select; ///< Selection widget (#NWID_SELECTION) to use for shading the window. If \c NULL, window cannot shade.
|
||||
Dimension unshaded_size; ///< Last known unshaded size (only valid while shaded).
|
||||
|
||||
int scrolling_scrollbar; ///< Widgetindex of just being dragged scrollbar. -1 of none is active.
|
||||
int scrolling_scrollbar; ///< Widgetindex of just being dragged scrollbar. -1 if none is active.
|
||||
|
||||
Window *parent; ///< Parent window.
|
||||
Window *z_front; ///< The window in front of us in z-order.
|
||||
@ -296,6 +320,24 @@ public:
|
||||
void CreateNestedTree(const WindowDesc *desc, bool fill_nested = true);
|
||||
void FinishInitNested(const WindowDesc *desc, WindowNumber window_number = 0);
|
||||
|
||||
/**
|
||||
* Set the timeout flag of the window and initiate the timer.
|
||||
*/
|
||||
inline void SetTimeout()
|
||||
{
|
||||
this->flags |= WF_TIMEOUT;
|
||||
this->timeout_timer = TIMEOUT_DURATION;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the timeout flag of the window and initiate the timer.
|
||||
*/
|
||||
inline void SetWhiteBorder()
|
||||
{
|
||||
this->flags |= WF_WHITE_BORDER;
|
||||
this->white_border_timer = WHITE_BORDER_DURATION;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the enabled/disabled status of a widget.
|
||||
* By default, widgets are enabled.
|
||||
@ -438,31 +480,8 @@ public:
|
||||
|
||||
void SetShaded(bool make_shaded);
|
||||
|
||||
/**
|
||||
* Mark this window's data as invalid (in need of re-computing)
|
||||
* @param data The data to invalidate with
|
||||
* @param gui_scope Whether the funtion is called from GUI scope.
|
||||
*/
|
||||
void InvalidateData(int data = 0, bool gui_scope = true)
|
||||
{
|
||||
this->SetDirty();
|
||||
if (!gui_scope) {
|
||||
/* Schedule GUI-scope invalidation for next redraw. */
|
||||
*this->scheduled_invalidation_data.Append() = data;
|
||||
}
|
||||
this->OnInvalidateData(data, gui_scope);
|
||||
}
|
||||
|
||||
/**
|
||||
* Process all scheduled invalidations.
|
||||
*/
|
||||
void ProcessScheduledInvalidations()
|
||||
{
|
||||
for (int *data = this->scheduled_invalidation_data.Begin(); this->window_class != WC_INVALID && data != this->scheduled_invalidation_data.End(); data++) {
|
||||
this->OnInvalidateData(*data, true);
|
||||
}
|
||||
this->scheduled_invalidation_data.Clear();
|
||||
}
|
||||
void InvalidateData(int data = 0, bool gui_scope = true);
|
||||
void ProcessScheduledInvalidations();
|
||||
|
||||
/*** Event handling ***/
|
||||
|
||||
@ -773,27 +792,6 @@ public:
|
||||
virtual ~PickerWindowBase();
|
||||
};
|
||||
|
||||
/**
|
||||
* Window flags
|
||||
*/
|
||||
enum WindowFlags {
|
||||
WF_TIMEOUT_TRIGGER = 1, ///< When the timeout should start triggering
|
||||
WF_TIMEOUT_BEGIN = 7, ///< The initial value for the timeout
|
||||
WF_TIMEOUT_MASK = 7, ///< Window timeout counter bit mask (3 bits)
|
||||
WF_DRAGGING = 1 << 3, ///< Window is being dragged
|
||||
WF_SIZING_RIGHT = 1 << 4, ///< Window is being resized towards the right.
|
||||
WF_SIZING_LEFT = 1 << 5, ///< Window is being resized towards the left.
|
||||
WF_SIZING = WF_SIZING_RIGHT | WF_SIZING_LEFT, ///< Window is being resized.
|
||||
WF_STICKY = 1 << 6, ///< Window is made sticky by user
|
||||
|
||||
WF_DISABLE_VP_SCROLL = 1 << 7, ///< Window does not do autoscroll, @see HandleAutoscroll()
|
||||
|
||||
WF_WHITE_BORDER_ONE = 1 << 8,
|
||||
WF_WHITE_BORDER_MASK = 1 << 9 | WF_WHITE_BORDER_ONE,
|
||||
|
||||
WF_CENTERED = 1 << 10, ///< Window is centered and shall stay centered after ReInit
|
||||
};
|
||||
|
||||
Window *BringWindowToFrontById(WindowClass cls, WindowNumber number);
|
||||
Window *FindWindowFromPt(int x, int y);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user