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(svn r27014) -Fix [FS#6102]: unit number was not always fully shown in depots
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@ -231,6 +231,7 @@ struct DepotWindow : Window {
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bool generate_list;
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VehicleList vehicle_list;
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VehicleList wagon_list;
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uint unitnumber_digits;
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uint num_columns; ///< Number of columns.
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Scrollbar *hscroll; ///< Only for trains.
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Scrollbar *vscroll;
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@ -244,6 +245,7 @@ struct DepotWindow : Window {
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this->generate_list = true;
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this->type = type;
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this->num_columns = 1; // for non-trains this gets set in FinishInitNested()
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this->unitnumber_digits = 2;
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this->CreateNestedTree();
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this->hscroll = (this->type == VEH_TRAIN ? this->GetScrollbar(WID_D_H_SCROLL) : NULL);
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@ -607,7 +609,8 @@ struct DepotWindow : Window {
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this->count_width = 0;
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}
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Dimension unumber = { GetDigitWidth() * 4, FONT_HEIGHT_NORMAL };
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SetDParamMaxDigits(0, this->unitnumber_digits);
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Dimension unumber = GetStringBoundingBox(STR_BLACK_COMMA);
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const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
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this->flag_width = UnScaleByZoom(spr->width, ZOOM_LVL_GUI) + WD_FRAMERECT_RIGHT;
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this->flag_height = UnScaleByZoom(spr->height, ZOOM_LVL_GUI);
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@ -656,6 +659,12 @@ struct DepotWindow : Window {
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BuildDepotVehicleList(this->type, this->window_number, &this->vehicle_list, &this->wagon_list);
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this->generate_list = false;
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DepotSortList(&this->vehicle_list);
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uint new_unitnumber_digits = GetUnitNumberDigits(this->vehicle_list);
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if (this->unitnumber_digits != new_unitnumber_digits) {
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this->unitnumber_digits = new_unitnumber_digits;
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this->ReInit();
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}
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}
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/* determine amount of items for scroller */
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