From dec9698edc88411b3868bb45b08983e6879a89a2 Mon Sep 17 00:00:00 2001 From: rubidium Date: Wed, 17 Jan 2007 19:55:18 +0000 Subject: [PATCH] (svn r8198) -Codechange: two global variables are not needed when network is disabled. --- src/network/network.h | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/network/network.h b/src/network/network.h index 046caa43f9..a72e404a17 100644 --- a/src/network/network.h +++ b/src/network/network.h @@ -190,6 +190,8 @@ void NetworkDisconnect(void); VARDEF bool _network_server; ///< network-server is active VARDEF bool _network_available; ///< is network mode available? +VARDEF bool _network_dedicated; ///< are we a dedicated server? +VARDEF bool _network_advertise; ///< is the server advertising to the master server? #else /* ENABLE_NETWORK */ /* Network function stubs when networking is disabled */ @@ -200,12 +202,12 @@ static inline void NetworkShutDown(void) {} #define _networking 0 #define _network_server 0 #define _network_available 0 +#define _network_dedicated 0 +#define _network_advertise 0 #endif /* ENABLE_NETWORK */ -/* These variables must always be registered! */ -VARDEF bool _network_dedicated; ///< are we a dedicated server? -VARDEF bool _network_advertise; ///< is the server advertising to the master server? +/* Thss variable must always be registered! */ VARDEF PlayerID _network_playas; ///< an id to play as.. (see players.h:Players) #endif /* NETWORK_H */