(svn r6367) -Codechange: Speed up the animated cursors a bit so they move once in a while

at least.
This commit is contained in:
Darkvater 2006-09-03 22:27:13 +00:00
parent 38ace9deef
commit de610df608

View File

@ -24,45 +24,45 @@
/** Animated cursor elements for demolishion /** Animated cursor elements for demolishion
*/ */
static const CursorID _demolish_animcursor[] = { static const CursorID _demolish_animcursor[] = {
ANIM_CURSOR_LINE(0x2C0, 29) ANIM_CURSOR_LINE(0x2C0, 8)
ANIM_CURSOR_LINE(0x2C1, 29) ANIM_CURSOR_LINE(0x2C1, 8)
ANIM_CURSOR_LINE(0x2C2, 29) ANIM_CURSOR_LINE(0x2C2, 8)
ANIM_CURSOR_LINE(0x2C3, 29) ANIM_CURSOR_LINE(0x2C3, 8)
ANIM_CURSOR_END() ANIM_CURSOR_END()
}; };
/** Animated cursor elements for lower land /** Animated cursor elements for lower land
*/ */
static const CursorID _lower_land_animcursor[] = { static const CursorID _lower_land_animcursor[] = {
ANIM_CURSOR_LINE(0x2BB, 29) ANIM_CURSOR_LINE(0x2BB, 10)
ANIM_CURSOR_LINE(0x2BC, 29) ANIM_CURSOR_LINE(0x2BC, 10)
ANIM_CURSOR_LINE(0x2BD, 98) ANIM_CURSOR_LINE(0x2BD, 29)
ANIM_CURSOR_END() ANIM_CURSOR_END()
}; };
/** Animated cursor elements for raise land /** Animated cursor elements for raise land
*/ */
static const CursorID _raise_land_animcursor[] = { static const CursorID _raise_land_animcursor[] = {
ANIM_CURSOR_LINE(0x2B8, 29) ANIM_CURSOR_LINE(0x2B8, 10)
ANIM_CURSOR_LINE(0x2B9, 29) ANIM_CURSOR_LINE(0x2B9, 10)
ANIM_CURSOR_LINE(0x2BA, 98) ANIM_CURSOR_LINE(0x2BA, 29)
ANIM_CURSOR_END() ANIM_CURSOR_END()
}; };
/** Animated cursor elements for the goto icon /** Animated cursor elements for the goto icon
*/ */
static const CursorID _pick_station_animcursor[] = { static const CursorID _order_goto_animcursor[] = {
ANIM_CURSOR_LINE(0x2CC, 29) ANIM_CURSOR_LINE(0x2CC, 10)
ANIM_CURSOR_LINE(0x2CD, 29) ANIM_CURSOR_LINE(0x2CD, 10)
ANIM_CURSOR_LINE(0x2CE, 98) ANIM_CURSOR_LINE(0x2CE, 29)
ANIM_CURSOR_END() ANIM_CURSOR_END()
}; };
/** Animated cursor elements for the build signal icon /** Animated cursor elements for the build signal icon
*/ */
static const CursorID _build_signals_animcursor[] = { static const CursorID _build_signals_animcursor[] = {
ANIM_CURSOR_LINE(0x50C, 29) ANIM_CURSOR_LINE(0x50C, 20)
ANIM_CURSOR_LINE(0x50D, 29) ANIM_CURSOR_LINE(0x50D, 20)
ANIM_CURSOR_END() ANIM_CURSOR_END()
}; };
@ -74,6 +74,6 @@ static const CursorID * const _animcursors[] = {
_demolish_animcursor, _demolish_animcursor,
_lower_land_animcursor, _lower_land_animcursor,
_raise_land_animcursor, _raise_land_animcursor,
_pick_station_animcursor, _order_goto_animcursor,
_build_signals_animcursor _build_signals_animcursor
}; };