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(svn r23441) -Fix [FS#4764]: some airport functions didn't take the layout into account resulting in wrong noise levels or nearests towns (patch by Zuu)
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@ -127,16 +127,16 @@
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/* static */ int ScriptAirport::GetNoiseLevelIncrease(TileIndex tile, AirportType type)
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{
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extern Town *AirportGetNearestTown(const AirportSpec *as, TileIndex airport_tile);
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extern uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIndex town_tile, TileIndex tile);
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extern Town *AirportGetNearestTown(const AirportSpec *as, byte layout, TileIndex airport_tile);
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extern uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, byte layout, TileIndex town_tile, TileIndex tile);
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if (!::IsValidTile(tile)) return -1;
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if (!IsAirportInformationAvailable(type)) return -1;
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if (_settings_game.economy.station_noise_level) {
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const AirportSpec *as = ::AirportSpec::Get(type);
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const Town *t = AirportGetNearestTown(as, tile);
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return GetAirportNoiseLevelForTown(as, t->xy, tile);
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const Town *t = AirportGetNearestTown(as, 0, tile);
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return GetAirportNoiseLevelForTown(as, 0, t->xy, tile);
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}
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return 1;
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@ -144,12 +144,12 @@
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/* static */ TownID ScriptAirport::GetNearestTown(TileIndex tile, AirportType type)
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{
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extern Town *AirportGetNearestTown(const AirportSpec *as, TileIndex airport_tile);
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extern Town *AirportGetNearestTown(const AirportSpec *as, byte layout, TileIndex airport_tile);
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if (!::IsValidTile(tile)) return INVALID_TOWN;
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if (!IsAirportInformationAvailable(type)) return INVALID_TOWN;
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return AirportGetNearestTown(AirportSpec::Get(type), tile)->index;
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return AirportGetNearestTown(AirportSpec::Get(type), 0, tile)->index;
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}
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/* static */ uint16 ScriptAirport::GetMaintenanceCostFactor(AirportType type)
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@ -2024,24 +2024,21 @@ CommandCost CmdRemoveRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
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* @param airport_tile st->airport.tile
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* @return minimal manhattan distance from town_tile to any airport's tile
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*/
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static uint GetMinimalAirportDistanceToTile(const AirportSpec *as, TileIndex town_tile, TileIndex airport_tile)
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static uint GetMinimalAirportDistanceToTile(const AirportSpec *as, byte layout, TileIndex town_tile, TileIndex airport_tile)
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{
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uint ttx = TileX(town_tile); // X, Y of town
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uint tty = TileY(town_tile);
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uint mindist = UINT_MAX;
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uint atx = TileX(airport_tile); // X, Y of northern airport corner
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uint aty = TileY(airport_tile);
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const AirportTileTable *it = as->table[layout];
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do {
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TileIndex cur_tile = airport_tile + ToTileIndexDiff(it->ti);
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uint btx = TileX(airport_tile) + as->size_x - 1; // X, Y of southern corner
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uint bty = TileY(airport_tile) + as->size_y - 1;
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uint dist = DistanceManhattan(town_tile, cur_tile);
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if (dist < mindist) {
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mindist = dist;
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}
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} while ((++it)->ti.x != -0x80);
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/* if ttx < atx, dx = atx - ttx
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* if atx <= ttx <= btx, dx = 0
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* else, dx = ttx - btx (similiar for dy) */
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uint dx = ttx < atx ? atx - ttx : (ttx <= btx ? 0 : ttx - btx);
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uint dy = tty < aty ? aty - tty : (tty <= bty ? 0 : tty - bty);
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return dx + dy;
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return mindist;
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}
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/**
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@ -2053,13 +2050,14 @@ static uint GetMinimalAirportDistanceToTile(const AirportSpec *as, TileIndex tow
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* @param tile TileIndex of northern tile of an airport (present or to-be-built), NOT the station tile
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* @return the noise that will be generated, according to distance
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*/
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uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIndex town_tile, TileIndex tile)
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uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, byte layout, TileIndex town_tile, TileIndex tile)
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{
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/* 0 cannot be accounted, and 1 is the lowest that can be reduced from town.
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* So no need to go any further*/
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if (as->noise_level < 2) return as->noise_level;
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uint distance = GetMinimalAirportDistanceToTile(as, town_tile, tile);
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assert(layout < as->num_table);
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uint distance = GetMinimalAirportDistanceToTile(as, layout, town_tile, tile);
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/* The steps for measuring noise reduction are based on the "magical" (and arbitrary) 8 base distance
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* adding the town_council_tolerance 4 times, as a way to graduate, depending of the tolerance.
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@ -2083,14 +2081,16 @@ uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIndex town_tile, Ti
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* @param airport_tile st->airport.tile
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* @return nearest town to airport
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*/
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Town *AirportGetNearestTown(const AirportSpec *as, TileIndex airport_tile)
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Town *AirportGetNearestTown(const AirportSpec *as, byte layout, TileIndex airport_tile)
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{
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assert(layout < as->num_table);
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Town *t, *nearest = NULL;
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uint add = as->size_x + as->size_y - 2; // GetMinimalAirportDistanceToTile can differ from DistanceManhattan by this much
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uint mindist = UINT_MAX - add; // prevent overflow
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FOR_ALL_TOWNS(t) {
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if (DistanceManhattan(t->xy, airport_tile) < mindist + add) { // avoid calling GetMinimalAirportDistanceToTile too often
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uint dist = GetMinimalAirportDistanceToTile(as, t->xy, airport_tile);
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uint dist = GetMinimalAirportDistanceToTile(as, layout, t->xy, airport_tile);
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if (dist < mindist) {
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nearest = t;
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mindist = dist;
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@ -2113,8 +2113,8 @@ void UpdateAirportsNoise()
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FOR_ALL_STATIONS(st) {
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if (st->airport.tile != INVALID_TILE) {
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const AirportSpec *as = st->airport.GetSpec();
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Town *nearest = AirportGetNearestTown(as, st->airport.tile);
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nearest->noise_reached += GetAirportNoiseLevelForTown(as, nearest->xy, st->airport.tile);
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Town *nearest = AirportGetNearestTown(as, st->airport.layout, st->airport.tile);
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nearest->noise_reached += GetAirportNoiseLevelForTown(as, st->airport.layout, nearest->xy, st->airport.tile);
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}
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}
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}
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@ -2166,8 +2166,8 @@ CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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if (cost.Failed()) return cost;
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/* The noise level is the noise from the airport and reduce it to account for the distance to the town center. */
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Town *nearest = AirportGetNearestTown(as, tile);
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uint newnoise_level = GetAirportNoiseLevelForTown(as, nearest->xy, tile);
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Town *nearest = AirportGetNearestTown(as, layout, tile);
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uint newnoise_level = GetAirportNoiseLevelForTown(as, layout, nearest->xy, tile);
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/* Check if local auth would allow a new airport */
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StringID authority_refuse_message = STR_NULL;
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@ -2339,8 +2339,8 @@ static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags)
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/* The noise level is the noise from the airport and reduce it to account for the distance to the town center.
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* And as for construction, always remove it, even if the setting is not set, in order to avoid the
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* need of recalculation */
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Town *nearest = AirportGetNearestTown(as, tile);
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nearest->noise_reached -= GetAirportNoiseLevelForTown(as, nearest->xy, tile);
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Town *nearest = AirportGetNearestTown(as, st->airport.layout, tile);
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nearest->noise_reached -= GetAirportNoiseLevelForTown(as, st->airport.layout, nearest->xy, tile);
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st->rect.AfterRemoveRect(st, st->airport);
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