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(svn r22981) -Add: GroupStatistics for the ALL_GROUP.
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@ -24,8 +24,7 @@
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/* static */ bool AIEngine::IsValidEngine(EngineID engine_id)
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{
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const Engine *e = ::Engine::GetIfValid(engine_id);
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return e != NULL && (::IsEngineBuildable(engine_id, e->type, _current_company) || ::Company::Get(_current_company)->num_engines[engine_id] > 0);
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return e != NULL && (::IsEngineBuildable(engine_id, e->type, _current_company) || ::Company::Get(_current_company)->group_all[e->type].num_engines[engine_id] > 0);
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}
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/* static */ bool AIEngine::IsBuildable(EngineID engine_id)
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@ -74,10 +74,7 @@ static int CDECL EngineNumberSorter(const EngineID *a, const EngineID *b)
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*/
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void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
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{
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Company *c = Company::Get(_local_company);
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uint num_engines = GetGroupNumEngines(_local_company, id_g, e);
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if (num_engines == 0 || c->num_engines[e] == 0) {
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if (GetGroupNumEngines(_local_company, id_g, e) || GetGroupNumEngines(_local_company, ALL_GROUP, e) == 0) {
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/* We don't have any of this engine type.
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* Either we just sold the last one, we build a new one or we stopped replacing it.
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* In all cases, we need to update the left list */
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@ -105,7 +105,7 @@ struct Company : CompanyPool::PoolItem<&_company_pool>, CompanyProperties {
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EngineRenewList engine_renew_list; ///< Engine renewals of this company.
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CompanySettings settings; ///< settings specific for each company
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uint16 *num_engines; ///< caches the number of engines of each type the company owns (no need to save this)
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GroupStatistics group_all[VEH_COMPANY_END]; ///< NOSAVE: Statistics for the ALL_GROUP group.
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GroupStatistics group_default[VEH_COMPANY_END]; ///< NOSAVE: Statistics for the DEFAULT_GROUP group.
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/**
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@ -68,8 +68,6 @@ Company::Company(uint16 name_1, bool is_ai)
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/** Destructor. */
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Company::~Company()
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{
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free(this->num_engines);
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if (CleaningPool()) return;
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DeleteCompanyWindows(this->index);
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@ -565,8 +563,6 @@ Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
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if (is_ai && (!_networking || _network_server)) AI::StartNew(c->index);
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c->num_engines = CallocT<uint16>(Engine::GetPoolSize());
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return c;
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}
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@ -407,7 +407,6 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
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v->colourmap = PAL_NONE;
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if (v->IsEngineCountable()) {
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Company::Get(new_owner)->num_engines[v->engine_type]++;
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GroupStatistics::CountEngine(v, 1);
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}
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if (v->IsPrimaryVehicle()) {
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@ -33,6 +33,7 @@ struct GroupStatistics {
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static GroupStatistics &Get(CompanyID company, GroupID id_g, VehicleType type);
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static GroupStatistics &Get(const Vehicle *v);
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static GroupStatistics &GetAllGroup(const Vehicle *v);
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static void CountVehicle(const Vehicle *v, int delta);
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static void CountEngine(const Vehicle *v, int delta);
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@ -71,6 +71,7 @@ void GroupStatistics::Clear()
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}
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if (IsDefaultGroupID(id_g)) return Company::Get(company)->group_default[type];
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if (IsAllGroupID(id_g)) return Company::Get(company)->group_all[type];
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NOT_REACHED();
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}
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@ -85,19 +86,26 @@ void GroupStatistics::Clear()
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return GroupStatistics::Get(v->owner, v->group_id, v->type);
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}
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/**
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* Returns the GroupStatistic for the ALL_GROUPO of a vehicle type.
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* @param v Vehicle.
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* @return GroupStatistics for the ALL_GROUP of the vehicle type.
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*/
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/* static */ GroupStatistics &GroupStatistics::GetAllGroup(const Vehicle *v)
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{
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return GroupStatistics::Get(v->owner, ALL_GROUP, v->type);
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}
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/**
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* Update all caches after loading a game, changing NewGRF etc..
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*/
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/* static */ void GroupStatistics::UpdateAfterLoad()
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{
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size_t engines = Engine::GetPoolSize();
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/* Set up the engine count for all companies */
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Company *c;
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FOR_ALL_COMPANIES(c) {
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free(c->num_engines);
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c->num_engines = CallocT<EngineID>(engines);
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for (VehicleType type = VEH_BEGIN; type < VEH_COMPANY_END; type++) {
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c->group_all[type].Clear();
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c->group_default[type].Clear();
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}
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}
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@ -112,10 +120,6 @@ void GroupStatistics::Clear()
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FOR_ALL_VEHICLES(v) {
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if (!v->IsEngineCountable()) continue;
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assert(v->engine_type < engines);
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Company::Get(v->owner)->num_engines[v->engine_type]++;
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GroupStatistics::CountEngine(v, 1);
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if (v->IsPrimaryVehicle()) GroupStatistics::CountVehicle(v, 1);
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}
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@ -130,8 +134,10 @@ void GroupStatistics::Clear()
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{
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assert(delta == 1 || delta == -1);
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GroupStatistics &stats_all = GroupStatistics::GetAllGroup(v);
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GroupStatistics &stats = GroupStatistics::Get(v);
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stats_all.num_vehicle += delta;
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stats.num_vehicle += delta;
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}
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@ -143,6 +149,7 @@ void GroupStatistics::Clear()
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/* static */ void GroupStatistics::CountEngine(const Vehicle *v, int delta)
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{
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assert(delta == 1 || delta == -1);
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GroupStatistics::GetAllGroup(v).num_engines[v->engine_type] += delta;
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GroupStatistics::Get(v).num_engines[v->engine_type] += delta;
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}
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@ -525,7 +532,6 @@ void UpdateTrainGroupID(Train *v)
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*/
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uint GetGroupNumEngines(CompanyID company, GroupID id_g, EngineID id_e)
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{
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if (IsAllGroupID(id_g)) return Company::Get(company)->num_engines[id_e];
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const Engine *e = Engine::Get(id_e);
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return GroupStatistics::Get(company, id_g, e->type).num_engines[id_e];
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}
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@ -693,7 +693,6 @@ void Vehicle::PreDestructor()
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}
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if (this->IsEngineCountable()) {
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Company::Get(this->owner)->num_engines[this->engine_type]--;
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GroupStatistics::CountEngine(this, -1);
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if (this->IsPrimaryVehicle()) GroupStatistics::CountVehicle(this, -1);
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@ -142,7 +142,6 @@ CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the auto replace window (must be called before incrementing num_engines)
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}
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Company::Get(_current_company)->num_engines[eid]++;
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GroupStatistics::CountEngine(v, 1);
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if (v->IsPrimaryVehicle()) {
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