mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-06 14:27:16 +00:00
(svn r1426) -Codechange: cleaned up the reference code in the saveload routines
-Codechange: removed next_in_chain_old, and saved ->next for Vehicles (and bumped savegame revision for that to version 4.4) -Codechange: Added _sl.full_version, which has both major and minor version
This commit is contained in:
parent
90871eeb9e
commit
dcca3cf80b
4
engine.c
4
engine.c
@ -405,8 +405,8 @@ ResolveVehicleSpriteGroup(struct SpriteGroup *spritegroup, struct Vehicle *veh,
|
||||
veh_prop(0x57, veh->profit_last_year & 0xFF);
|
||||
veh_prop(0x58, veh->profit_last_year);
|
||||
veh_prop(0x59, veh->profit_last_year & 0xFF);
|
||||
veh_prop(0x5A, veh->next_in_chain_old);
|
||||
veh_prop(0x5B, veh->next_in_chain_old & 0xFF);
|
||||
/* veh_prop(0x5A, veh->next_in_chain_old);
|
||||
veh_prop(0x5B, veh->next_in_chain_old & 0xFF);*/
|
||||
veh_prop(0x5C, veh->value);
|
||||
veh_prop(0x5D, veh->value & 0xFFFFFF);
|
||||
veh_prop(0x5E, veh->value & 0xFFFF);
|
||||
|
82
saveload.c
82
saveload.c
@ -8,7 +8,7 @@
|
||||
|
||||
enum {
|
||||
SAVEGAME_MAJOR_VERSION = 4,
|
||||
SAVEGAME_MINOR_VERSION = 3,
|
||||
SAVEGAME_MINOR_VERSION = 4,
|
||||
|
||||
SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION
|
||||
};
|
||||
@ -897,29 +897,63 @@ static const byte * const _desc_includes[] = {
|
||||
_common_veh_desc
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
void *base;
|
||||
size_t size;
|
||||
} ReferenceSetup;
|
||||
|
||||
// used to translate "pointers"
|
||||
static const ReferenceSetup _ref_setup[] = {
|
||||
{_order_array,sizeof(_order_array[0])},
|
||||
{_vehicles,sizeof(_vehicles[0])},
|
||||
{_stations,sizeof(_stations[0])},
|
||||
{_towns,sizeof(_towns[0])},
|
||||
};
|
||||
|
||||
/* We can't save pointers to a savegame, so this functions get's
|
||||
the index of the item, and if not available, it hussles with
|
||||
pointers (looks really bad :()
|
||||
Remember that a NULL item has value 0, and all
|
||||
indexes have + 1, so vehicle 0 is saved as index 1. */
|
||||
static uint ReferenceToInt(void *v, uint t)
|
||||
{
|
||||
if (v == NULL) return 0;
|
||||
return ((byte*)v - (byte*)_ref_setup[t].base) / _ref_setup[t].size + 1;
|
||||
if (v == NULL)
|
||||
return 0;
|
||||
|
||||
switch (t) {
|
||||
case REF_VEHICLE_OLD: // Old vehicles we save as new onces
|
||||
case REF_VEHICLE: return ((Vehicle *)v)->index + 1;
|
||||
case REF_STATION: return ((Station *)v)->index + 1;
|
||||
case REF_TOWN: return ((Town *)v)->index + 1;
|
||||
|
||||
case REF_SCHEDULE:
|
||||
return ((byte*)v - (byte*)_order_array) / sizeof(_order_array[0]) + 1;
|
||||
|
||||
default:
|
||||
NOT_REACHED();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void *IntToReference(uint r, uint t)
|
||||
{
|
||||
if (r == 0) return NULL;
|
||||
return (byte*)_ref_setup[t].base + (r-1) * _ref_setup[t].size;
|
||||
/* From version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE, and should be loaded
|
||||
like that */
|
||||
if (t == REF_VEHICLE_OLD &&
|
||||
_sl.full_version >= 0x404)
|
||||
t = REF_VEHICLE;
|
||||
|
||||
if (t != REF_VEHICLE_OLD && r == 0)
|
||||
return NULL;
|
||||
|
||||
switch (t) {
|
||||
case REF_VEHICLE: return GetVehicle(r - 1);
|
||||
case REF_STATION: return GetStation(r - 1);
|
||||
case REF_TOWN: return GetTown(r - 1);
|
||||
|
||||
case REF_SCHEDULE:
|
||||
return (byte*)_order_array + (r - 1) * sizeof(_order_array[0]);
|
||||
|
||||
case REF_VEHICLE_OLD: {
|
||||
/* Old vehicles were saved differently: invalid vehicle was 0xFFFF,
|
||||
and the index was not - 1.. correct for this */
|
||||
if (r == INVALID_VEHICLE)
|
||||
return NULL;
|
||||
return GetVehicle(r);
|
||||
}
|
||||
default:
|
||||
NOT_REACHED();
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
typedef struct {
|
||||
@ -1029,7 +1063,7 @@ int SaveOrLoad(const char *filename, int mode)
|
||||
if (!fmt->init_write()) goto init_err;
|
||||
|
||||
hdr[0] = fmt->tag;
|
||||
hdr[1] = TO_BE32((SAVEGAME_MAJOR_VERSION<<16) + (SAVEGAME_MINOR_VERSION << 8));
|
||||
hdr[1] = TO_BE32((SAVEGAME_MAJOR_VERSION << 16) + (SAVEGAME_MINOR_VERSION << 8));
|
||||
if (fwrite(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError("file write failed");
|
||||
|
||||
_sl.version = SAVEGAME_MAJOR_VERSION;
|
||||
@ -1054,6 +1088,7 @@ init_err:
|
||||
printf("Unknown savegame type, trying to load it as the buggy format.\n");
|
||||
rewind(_sl.fh);
|
||||
_sl.version = 0;
|
||||
_sl.full_version = 0;
|
||||
version = 0;
|
||||
fmt = _saveload_formats + 0; // lzo
|
||||
break;
|
||||
@ -1062,9 +1097,12 @@ init_err:
|
||||
// check version number
|
||||
version = TO_BE32(hdr[1]) >> 8;
|
||||
|
||||
// incompatible version?
|
||||
if (version > SAVEGAME_LOADABLE_VERSION) goto read_err;
|
||||
_sl.version = (version>>8);
|
||||
/* Is the version higher than the current? */
|
||||
if (version > SAVEGAME_LOADABLE_VERSION)
|
||||
goto read_err;
|
||||
|
||||
_sl.version = (version >> 8);
|
||||
_sl.full_version = version;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -37,6 +37,7 @@ typedef struct {
|
||||
byte block_mode;
|
||||
bool error;
|
||||
byte version;
|
||||
uint16 full_version;
|
||||
|
||||
int obj_len;
|
||||
int array_index, last_array_index;
|
||||
@ -73,6 +74,7 @@ enum {
|
||||
REF_VEHICLE = 1,
|
||||
REF_STATION = 2,
|
||||
REF_TOWN = 3,
|
||||
REF_VEHICLE_OLD = 4,
|
||||
};
|
||||
|
||||
|
||||
|
@ -1788,7 +1788,7 @@ restart:
|
||||
const byte _common_veh_desc[] = {
|
||||
SLE_VAR(Vehicle,subtype, SLE_UINT8),
|
||||
|
||||
SLE_VAR(Vehicle,next_in_chain_old, SLE_UINT16),
|
||||
SLE_REF(Vehicle,next, REF_VEHICLE_OLD),
|
||||
SLE_VAR(Vehicle,string_id, SLE_STRINGID),
|
||||
SLE_VAR(Vehicle,unitnumber, SLE_UINT8),
|
||||
SLE_VAR(Vehicle,owner, SLE_UINT8),
|
||||
@ -1964,7 +1964,7 @@ static const byte _special_desc[] = {
|
||||
static const byte _disaster_desc[] = {
|
||||
SLE_WRITEBYTE(Vehicle,type,VEH_Disaster, 5),
|
||||
|
||||
SLE_VAR(Vehicle,next_in_chain_old,SLE_UINT16),
|
||||
SLE_REF(Vehicle,next, REF_VEHICLE_OLD),
|
||||
|
||||
SLE_VAR(Vehicle,subtype, SLE_UINT8),
|
||||
SLE_VAR(Vehicle,tile, SLE_UINT16),
|
||||
@ -2024,7 +2024,6 @@ static void Save_VEHS()
|
||||
v->last_station_visited = 0xFF;
|
||||
|
||||
SlSetArrayIndex(v->index);
|
||||
v->next_in_chain_old = v->next ? v->next->index : INVALID_VEHICLE;
|
||||
SlObject(v, _veh_descs[v->type - 0x10]);
|
||||
}
|
||||
}
|
||||
@ -2039,9 +2038,7 @@ static void Load_VEHS()
|
||||
while ((index = SlIterateArray()) != -1) {
|
||||
Vehicle *v = GetVehicle(index);
|
||||
|
||||
v->next_in_chain_old = INVALID_VEHICLE;
|
||||
SlObject(v, _veh_descs[SlReadByte()]);
|
||||
v->next = (v->next_in_chain_old == INVALID_VEHICLE) ? NULL : GetVehicle(v->next_in_chain_old);
|
||||
if (v->type == VEH_Train)
|
||||
v->u.rail.first_engine = 0xffff;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user