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(svn r26803) -Doc: Document some fields in the build vehicle gui, and the rail definition struct.
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@ -951,16 +951,16 @@ void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selecte
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/** GUI for building vehicles. */
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struct BuildVehicleWindow : Window {
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VehicleType vehicle_type;
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VehicleType vehicle_type; ///< Type of vehicles shown in the window.
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union {
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RailTypeByte railtype;
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RoadTypes roadtypes;
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} filter;
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bool descending_sort_order;
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byte sort_criteria;
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bool listview_mode;
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EngineID sel_engine;
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EngineID rename_engine;
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RailTypeByte railtype; ///< Rail type to show, or #RAILTYPE_END.
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RoadTypes roadtypes; ///< Road type to show, or #ROADTYPES_ALL.
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} filter; ///< Filter to apply.
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bool descending_sort_order; ///< Sort direction, @see _engine_sort_direction
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byte sort_criteria; ///< Current sort criterium.
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bool listview_mode; ///< If set, only display the available vehicles and do not show a 'build' button.
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EngineID sel_engine; ///< Currently selected engine, or #INVALID_ENGINE
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EngineID rename_engine; ///< Engine being renamed.
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GUIEngineList eng_list;
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CargoID cargo_filter[NUM_CARGO + 2]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE
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StringID cargo_filter_texts[NUM_CARGO + 3]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
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16
src/rail.h
16
src/rail.h
@ -150,16 +150,16 @@ struct RailtypeInfo {
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CursorID depot; ///< Cursor for building a depot
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CursorID tunnel; ///< Cursor for building a tunnel
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CursorID convert; ///< Cursor for converting track
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} cursor;
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} cursor; ///< Cursors associated with the rail type.
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struct {
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StringID name;
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StringID toolbar_caption;
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StringID menu_text;
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StringID build_caption;
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StringID replace_text;
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StringID new_loco;
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} strings;
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StringID name; ///< Name of this rail type.
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StringID toolbar_caption; ///< Caption in the construction toolbar GUI for this rail type.
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StringID menu_text; ///< Name of this rail type in the main toolbar dropdown.
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StringID build_caption; ///< Caption of the build vehicle GUI for this rail type.
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StringID replace_text; ///< Text used in the autoreplace GUI.
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StringID new_loco; ///< Name of an engine for this type of rail in the engine preview GUI.
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} strings; ///< Strings associated with the rail type.
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/** sprite number difference between a piece of track on a snowy ground and the corresponding one on normal ground */
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SpriteID snow_offset;
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