mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-06 14:27:16 +00:00
(svn r15257) -Cleanup: remove Company::is_noai, it is not needed anymore
This commit is contained in:
parent
4493bd03e3
commit
dbc4a8b331
@ -70,7 +70,6 @@ struct Company : PoolItem<Company, CompanyByte, &_Company_pool> {
|
||||
Money bankrupt_value;
|
||||
|
||||
bool is_ai;
|
||||
bool is_noai; ///< This is a NoAI player (for loading old savegames properly)
|
||||
|
||||
class AIInstance *ai_instance;
|
||||
class AIInfo *ai_info;
|
||||
|
@ -51,8 +51,7 @@ DEFINE_OLD_POOL_GENERIC(Company, Company)
|
||||
Company::Company(uint16 name_1, bool is_ai) :
|
||||
name_1(name_1),
|
||||
location_of_HQ(INVALID_TILE),
|
||||
is_ai(is_ai),
|
||||
is_noai(false)
|
||||
is_ai(is_ai)
|
||||
{
|
||||
for (uint j = 0; j < 4; j++) this->share_owners[j] = COMPANY_SPECTATOR;
|
||||
}
|
||||
|
@ -130,7 +130,7 @@ static const SaveLoad _company_desc[] = {
|
||||
SLE_CONDARR(Company, yearly_expenses, SLE_INT64, 3 * 13, 2, SL_MAX_VERSION),
|
||||
|
||||
SLE_CONDVAR(Company, is_ai, SLE_BOOL, 2, SL_MAX_VERSION),
|
||||
SLE_CONDVAR(Company, is_noai, SLE_BOOL, 107, SL_MAX_VERSION),
|
||||
SLE_CONDNULL(1, 107, 111), ///< is_noai
|
||||
SLE_CONDNULL(1, 4, 99),
|
||||
|
||||
/* Engine renewal settings */
|
||||
@ -221,7 +221,7 @@ static void SaveLoad_PLYR(Company *c)
|
||||
SlObject(c, _company_desc);
|
||||
|
||||
/* Keep backwards compatible for savegames, so load the old AI block */
|
||||
if (CheckSavegameVersion(107) && !IsHumanCompany(c->index) && !c->is_noai) {
|
||||
if (CheckSavegameVersion(107) && !IsHumanCompany(c->index)) {
|
||||
CompanyOldAI old_ai;
|
||||
char nothing;
|
||||
|
||||
@ -275,7 +275,6 @@ static void Load_PLYR()
|
||||
Company *c = new (index) Company();
|
||||
SaveLoad_PLYR(c);
|
||||
_company_colours[index] = c->colour;
|
||||
c->is_noai = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user