mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-06 14:27:16 +00:00
(svn r6142) -Codechange: added WaypointID (sorry DV, couldn't splits it anymore)
-Codechange: introduced DestinationID, which is in fact an union of several types Used in Order struct, so no longer StationID is abused for all targets. Hangars are a big exception, as they use a station-id with GOTO_DEPOT (go figure)
This commit is contained in:
parent
f73a2829f3
commit
db8dfcd6e9
@ -2453,7 +2453,7 @@ handle_nocash:
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order.type = OT_GOTO_STATION;
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order.flags = 0;
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order.station = AiGetStationIdByDef(aib->use_tile, aib->cur_building_rule);
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order.dest.station = AiGetStationIdByDef(aib->use_tile, aib->cur_building_rule);
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if (!is_pass && i == 1) order.flags |= OF_UNLOAD;
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if (p->ai.num_want_fullload != 0 && (is_pass || i == 0))
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@ -3185,7 +3185,7 @@ static void AiStateBuildRoadVehicles(Player *p)
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order.type = OT_GOTO_STATION;
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order.flags = 0;
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order.station = AiGetStationIdFromRoadBlock(aib->use_tile, aib->cur_building_rule);
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order.dest.station = AiGetStationIdFromRoadBlock(aib->use_tile, aib->cur_building_rule);
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if (!is_pass && i == 1) order.flags |= OF_UNLOAD;
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if (p->ai.num_want_fullload != 0 && (is_pass || i == 0))
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@ -3464,7 +3464,7 @@ static void AiStateBuildAircraftVehicles(Player *p)
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order.type = OT_GOTO_STATION;
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order.flags = 0;
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order.station = AiGetStationIdFromAircraftBlock(aib->use_tile, aib->cur_building_rule);
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order.dest.station = AiGetStationIdFromAircraftBlock(aib->use_tile, aib->cur_building_rule);
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if (!is_pass && i == 1) order.flags |= OF_UNLOAD;
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if (p->ai.num_want_fullload != 0 && (is_pass || i == 0))
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@ -3567,7 +3567,7 @@ static void AiStateRemoveStation(Player *p)
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in_use = malloc(GetStationArraySize());
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memset(in_use, 0, GetStationArraySize());
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FOR_ALL_ORDERS(ord) {
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if (ord->type == OT_GOTO_STATION) in_use[ord->station] = 1;
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if (ord->type == OT_GOTO_STATION) in_use[ord->dest.station] = 1;
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}
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// Go through all stations and delete those that aren't in use
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@ -555,7 +555,7 @@ static bool AiNew_CheckVehicleStation(Player *p, Station *st)
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const Order *order;
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FOR_VEHICLE_ORDERS(v, order) {
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if (order->type == OT_GOTO_STATION && GetStation(order->station) == st) {
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if (order->type == OT_GOTO_STATION && GetStation(order->dest.station) == st) {
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// This vehicle has this city in its list
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count++;
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}
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@ -1192,14 +1192,14 @@ static void AiNew_State_GiveOrders(Player *p)
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idx = 0;
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order.type = OT_GOTO_DEPOT;
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order.flags = OF_UNLOAD;
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order.station = GetDepotByTile(p->ainew.depot_tile)->index;
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order.dest.depot = GetDepotByTile(p->ainew.depot_tile)->index;
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AI_DoCommand(0, p->ainew.veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
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}
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idx = 0;
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order.type = OT_GOTO_STATION;
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order.flags = 0;
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order.station = GetStationIndex(p->ainew.to_tile);
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order.dest.station = GetStationIndex(p->ainew.to_tile);
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if (p->ainew.tbt == AI_TRUCK && p->ainew.to_deliver)
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order.flags |= OF_FULL_LOAD;
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AI_DoCommand(0, p->ainew.veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
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@ -1207,7 +1207,7 @@ static void AiNew_State_GiveOrders(Player *p)
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idx = 0;
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order.type = OT_GOTO_STATION;
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order.flags = 0;
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order.station = GetStationIndex(p->ainew.from_tile);
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order.dest.station = GetStationIndex(p->ainew.from_tile);
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if (p->ainew.tbt == AI_TRUCK && p->ainew.from_deliver)
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order.flags |= OF_FULL_LOAD;
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AI_DoCommand(0, p->ainew.veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
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@ -537,7 +537,7 @@ int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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if (flags & DC_EXEC) {
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v->current_order.type = OT_GOTO_DEPOT;
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v->current_order.flags = HASBIT(p2, 16) ? 0 : OF_NON_STOP | OF_FULL_LOAD;
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v->current_order.station = next_airport_index;
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v->current_order.dest.station = next_airport_index;
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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if (HASBIT(p2, 17) || (p2 == 0 && v->u.air.state == FLYING && !next_airport_has_hangar)) {
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// the aircraft is now heading for a different hangar than the next in the orders
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@ -650,7 +650,7 @@ static void CheckIfAircraftNeedsService(Vehicle *v)
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if (_patches.gotodepot && VehicleHasDepotOrders(v)) return;
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st = GetStation(v->current_order.station);
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st = GetStation(v->current_order.dest.station);
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// only goto depot if the target airport has terminals (eg. it is airport)
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if (IsValidStation(st) && st->airport_tile != 0 && GetAirport(st->airport_type)->terminals != NULL) {
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// printf("targetairport = %d, st->index = %d\n", v->u.air.targetairport, st->index);
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@ -1195,9 +1195,9 @@ static void ProcessAircraftOrder(Vehicle *v)
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if (order->type == OT_DUMMY && !CheckForValidOrders(v)) CrashAirplane(v);
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if (order->type == v->current_order.type &&
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order->flags == v->current_order.flags &&
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order->station == v->current_order.station)
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if (order->type == v->current_order.type &&
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order->flags == v->current_order.flags &&
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order->dest.station == v->current_order.dest.station)
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return;
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v->current_order = *order;
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@ -1205,7 +1205,7 @@ static void ProcessAircraftOrder(Vehicle *v)
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// orders are changed in flight, ensure going to the right station
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if (order->type == OT_GOTO_STATION && v->u.air.state == FLYING) {
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AircraftNextAirportPos_and_Order(v);
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v->u.air.targetairport = order->station;
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v->u.air.targetairport = order->dest.station;
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}
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InvalidateVehicleOrder(v);
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@ -1347,7 +1347,7 @@ static void AircraftEntersTerminal(Vehicle *v)
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v->current_order.flags = 0;
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if (old_order.type == OT_GOTO_STATION &&
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v->current_order.station == v->last_station_visited) {
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v->current_order.dest.station == v->last_station_visited) {
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v->current_order.flags =
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(old_order.flags & (OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER)) | OF_NON_STOP;
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}
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@ -1415,7 +1415,7 @@ static void AircraftNextAirportPos_and_Order(Vehicle *v)
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if (v->current_order.type == OT_GOTO_STATION ||
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v->current_order.type == OT_GOTO_DEPOT)
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v->u.air.targetairport = v->current_order.station;
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v->u.air.targetairport = v->current_order.dest.station;
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st = GetStation(v->u.air.targetairport);
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Airport = GetAirport(st->airport_type);
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@ -1487,7 +1487,7 @@ static void AircraftEventHandler_InHangar(Vehicle *v, const AirportFTAClass *Air
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if (AirportHasBlock(v, &Airport->layout[v->u.air.pos], Airport)) return;
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// We are already at the target airport, we need to find a terminal
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if (v->current_order.station == v->u.air.targetairport) {
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if (v->current_order.dest.station == v->u.air.targetairport) {
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// FindFreeTerminal:
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// 1. Find a free terminal, 2. Occupy it, 3. Set the vehicle's state to that terminal
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if (v->subtype != 0) {
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@ -1539,7 +1539,7 @@ static void AircraftEventHandler_AtTerminal(Vehicle *v, const AirportFTAClass *A
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v->u.air.state = (v->subtype != 0) ? TAKEOFF : HELITAKEOFF;
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break;
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case OT_GOTO_DEPOT: // visit hangar for serivicing, sale, etc.
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if (v->current_order.station == v->u.air.targetairport) {
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if (v->current_order.dest.station == v->u.air.targetairport) {
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v->u.air.state = HANGAR;
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} else {
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v->u.air.state = (v->subtype != 0) ? TAKEOFF : HELITAKEOFF;
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@ -548,13 +548,14 @@ static void AircraftViewWndProc(Window *w, WindowEvent *e)
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} else {
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switch (v->current_order.type) {
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case OT_GOTO_STATION: {
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SetDParam(0, v->current_order.station);
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SetDParam(0, v->current_order.dest.station);
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SetDParam(1, v->cur_speed * 128 / 10);
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str = STR_HEADING_FOR_STATION + _patches.vehicle_speed;
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} break;
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case OT_GOTO_DEPOT: {
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SetDParam(0, v->current_order.station);
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/* Aircrafts always go to a station, even if you say depot */
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SetDParam(0, v->current_order.dest.station);
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SetDParam(1, v->cur_speed * 128 / 10);
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str = STR_HEADING_FOR_HANGAR + _patches.vehicle_speed;
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} break;
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@ -960,7 +961,7 @@ static void DrawSmallOrderList(const Vehicle *v, int x, int y)
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sel--;
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if (order->type == OT_GOTO_STATION) {
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SetDParam(0, order->station);
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SetDParam(0, order->dest.station);
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DrawString(x, y, STR_A036, 0);
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y += 6;
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2
depot.c
2
depot.c
@ -83,7 +83,7 @@ void DestroyDepot(Depot *depot)
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DoClearSquare(depot->xy);
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/* Clear the depot from all order-lists */
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RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, depot->index);
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RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, (DestinationID)depot->index);
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/* Delete the depot-window */
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DeleteWindowById(WC_VEHICLE_DEPOT, depot->xy);
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@ -101,7 +101,7 @@ static void InitializeDisasterVehicle(Vehicle* v, int x, int y, byte z, Directio
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v->u.disaster.image_override = 0;
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v->current_order.type = OT_NOTHING;
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v->current_order.flags = 0;
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v->current_order.station = 0;
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v->current_order.dest.station = 0;
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DisasterVehicleUpdateImage(v);
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VehiclePositionChanged(v);
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@ -165,7 +165,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
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++v->tick_counter;
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if (v->current_order.station < 2) {
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if (v->current_order.dest.disaster < 2) {
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if (v->tick_counter&1)
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return;
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@ -173,23 +173,23 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
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SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
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if (v->current_order.station == 1) {
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if (v->current_order.dest.disaster == 1) {
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if (++v->age == 38) {
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v->current_order.station = 2;
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v->current_order.dest.disaster = 2;
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v->age = 0;
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}
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if ((v->tick_counter&7)==0) {
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CreateEffectVehicleRel(v, 0, -17, 2, EV_SMOKE);
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}
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} else if (v->current_order.station == 0) {
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} else if (v->current_order.dest.disaster == 0) {
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tile = v->tile; /**/
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if (IsValidTile(tile) &&
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IsTileType(tile, MP_STATION) &&
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IsAirport(tile) &&
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IS_HUMAN_PLAYER(GetTileOwner(tile))) {
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v->current_order.station = 1;
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v->current_order.dest.disaster = 1;
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v->age = 0;
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SetDParam(0, GetStationIndex(tile));
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@ -204,7 +204,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
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return;
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}
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if (v->current_order.station > 2) {
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if (v->current_order.dest.disaster > 2) {
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if (++v->age <= 13320)
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return;
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@ -247,7 +247,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
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EV_EXPLOSION_SMALL);
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}
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} else if (v->age == 350) {
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v->current_order.station = 3;
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v->current_order.dest.disaster = 3;
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v->age = 0;
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}
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@ -272,7 +272,7 @@ static void DisasterTick_UFO(Vehicle *v)
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v->u.disaster.image_override = (++v->tick_counter & 8) ? SPR_UFO_SMALL_SCOUT_DARKER : SPR_UFO_SMALL_SCOUT;
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if (v->current_order.station == 0) {
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if (v->current_order.dest.disaster == 0) {
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// fly around randomly
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int x = TileX(v->dest_tile) * TILE_SIZE;
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int y = TileY(v->dest_tile) * TILE_SIZE;
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@ -286,7 +286,7 @@ static void DisasterTick_UFO(Vehicle *v)
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v->dest_tile = RandomTile();
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return;
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}
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v->current_order.station = 1;
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v->current_order.dest.disaster = 1;
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FOR_ALL_VEHICLES(u) {
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if (u->type == VEH_Road && IS_HUMAN_PLAYER(u->owner)) {
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@ -360,7 +360,7 @@ static void DisasterTick_2(Vehicle *v)
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v->tick_counter++;
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v->u.disaster.image_override =
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(v->current_order.station == 1 && v->tick_counter & 4) ? SPR_F_15_FIRING : 0;
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(v->current_order.dest.disaster == 1 && v->tick_counter & 4) ? SPR_F_15_FIRING : 0;
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GetNewVehiclePos(v, &gp);
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SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
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@ -370,7 +370,7 @@ static void DisasterTick_2(Vehicle *v)
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return;
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}
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if (v->current_order.station == 2) {
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if (v->current_order.dest.disaster == 2) {
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if (!(v->tick_counter&3)) {
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Industry *i = GetIndustry(v->dest_tile);
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int x = TileX(i->xy) * TILE_SIZE;
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@ -384,13 +384,13 @@ static void DisasterTick_2(Vehicle *v)
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EV_EXPLOSION_SMALL);
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if (++v->age >= 55)
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v->current_order.station = 3;
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v->current_order.dest.disaster = 3;
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}
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} else if (v->current_order.station == 1) {
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} else if (v->current_order.dest.disaster == 1) {
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if (++v->age == 112) {
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Industry *i;
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v->current_order.station = 2;
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v->current_order.dest.disaster = 2;
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v->age = 0;
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i = GetIndustry(v->dest_tile);
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@ -400,7 +400,7 @@ static void DisasterTick_2(Vehicle *v)
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AddNewsItem(STR_B002_OIL_REFINERY_EXPLOSION, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0);
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SndPlayTileFx(SND_12_EXPLOSION, i->xy);
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}
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} else if (v->current_order.station == 0) {
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} else if (v->current_order.dest.disaster == 0) {
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int x,y;
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TileIndex tile;
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uint ind;
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@ -419,7 +419,7 @@ static void DisasterTick_2(Vehicle *v)
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v->dest_tile = ind;
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if (GetIndustry(ind)->type == IT_OIL_REFINERY) {
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v->current_order.station = 1;
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v->current_order.dest.disaster = 1;
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v->age = 0;
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}
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}
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@ -432,7 +432,7 @@ static void DisasterTick_3(Vehicle *v)
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v->tick_counter++;
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v->u.disaster.image_override =
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(v->current_order.station == 1 && v->tick_counter & 4) ? SPR_AH_64A_FIRING : 0;
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(v->current_order.dest.disaster == 1 && v->tick_counter & 4) ? SPR_AH_64A_FIRING : 0;
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GetNewVehiclePos(v, &gp);
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SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
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@ -442,7 +442,7 @@ static void DisasterTick_3(Vehicle *v)
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return;
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}
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if (v->current_order.station == 2) {
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if (v->current_order.dest.disaster == 2) {
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if (!(v->tick_counter&3)) {
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Industry *i = GetIndustry(v->dest_tile);
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int x = TileX(i->xy) * TILE_SIZE;
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@ -456,13 +456,13 @@ static void DisasterTick_3(Vehicle *v)
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EV_EXPLOSION_SMALL);
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if (++v->age >= 55)
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v->current_order.station = 3;
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v->current_order.dest.disaster = 3;
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}
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} else if (v->current_order.station == 1) {
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} else if (v->current_order.dest.disaster == 1) {
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if (++v->age == 112) {
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Industry *i;
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v->current_order.station = 2;
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v->current_order.dest.disaster = 2;
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v->age = 0;
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i = GetIndustry(v->dest_tile);
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@ -472,7 +472,7 @@ static void DisasterTick_3(Vehicle *v)
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AddNewsItem(STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0);
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SndPlayTileFx(SND_12_EXPLOSION, i->xy);
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}
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} else if (v->current_order.station == 0) {
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} else if (v->current_order.dest.disaster == 0) {
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int x,y;
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TileIndex tile;
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uint ind;
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@ -491,7 +491,7 @@ static void DisasterTick_3(Vehicle *v)
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v->dest_tile = ind;
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if (GetIndustry(ind)->type == IT_FACTORY) {
|
||||
v->current_order.station = 1;
|
||||
v->current_order.dest.disaster = 1;
|
||||
v->age = 0;
|
||||
}
|
||||
}
|
||||
@ -523,7 +523,7 @@ static void DisasterTick_4(Vehicle *v)
|
||||
|
||||
v->tick_counter++;
|
||||
|
||||
if (v->current_order.station == 1) {
|
||||
if (v->current_order.dest.disaster == 1) {
|
||||
int x = TileX(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2;
|
||||
int y = TileY(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2;
|
||||
if (abs(v->x_pos - x) + abs(v->y_pos - y) >= 8) {
|
||||
@ -540,7 +540,7 @@ static void DisasterTick_4(Vehicle *v)
|
||||
return;
|
||||
}
|
||||
|
||||
v->current_order.station = 2;
|
||||
v->current_order.dest.disaster = 2;
|
||||
|
||||
FOR_ALL_VEHICLES(u) {
|
||||
if (u->type == VEH_Train || u->type == VEH_Road) {
|
||||
@ -574,7 +574,7 @@ static void DisasterTick_4(Vehicle *v)
|
||||
u->next = w;
|
||||
InitializeDisasterVehicle(w, -6 * TILE_SIZE, v->y_pos, 0, DIR_SW, 12);
|
||||
w->vehstatus |= VS_SHADOW;
|
||||
} else if (v->current_order.station < 1) {
|
||||
} else if (v->current_order.dest.disaster < 1) {
|
||||
|
||||
int x = TileX(v->dest_tile) * TILE_SIZE;
|
||||
int y = TileY(v->dest_tile) * TILE_SIZE;
|
||||
@ -589,7 +589,7 @@ static void DisasterTick_4(Vehicle *v)
|
||||
v->dest_tile = RandomTile();
|
||||
return;
|
||||
}
|
||||
v->current_order.station = 1;
|
||||
v->current_order.dest.disaster = 1;
|
||||
|
||||
tile_org = tile = RandomTile();
|
||||
do {
|
||||
@ -624,11 +624,11 @@ static void DisasterTick_4b(Vehicle *v)
|
||||
return;
|
||||
}
|
||||
|
||||
if (v->current_order.station == 0) {
|
||||
if (v->current_order.dest.disaster == 0) {
|
||||
u = GetVehicle(v->u.disaster.unk2);
|
||||
if (abs(v->x_pos - u->x_pos) > TILE_SIZE)
|
||||
return;
|
||||
v->current_order.station = 1;
|
||||
v->current_order.dest.disaster = 1;
|
||||
|
||||
CreateEffectVehicleRel(u, 0, 7, 8, EV_EXPLOSION_LARGE);
|
||||
SndPlayVehicleFx(SND_12_EXPLOSION, u);
|
||||
|
4
npf.c
4
npf.c
@ -886,9 +886,9 @@ void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v)
|
||||
* So only for train orders to stations we fill fstd->station_index, for all
|
||||
* others only dest_coords */
|
||||
if (v->current_order.type == OT_GOTO_STATION && v->type == VEH_Train) {
|
||||
fstd->station_index = v->current_order.station;
|
||||
fstd->station_index = v->current_order.dest.station;
|
||||
/* Let's take the closest tile of the station as our target for trains */
|
||||
fstd->dest_coords = CalcClosestStationTile(v->current_order.station, v->tile);
|
||||
fstd->dest_coords = CalcClosestStationTile(v->current_order.dest.station, v->tile);
|
||||
} else {
|
||||
fstd->dest_coords = v->dest_tile;
|
||||
fstd->station_index = INVALID_STATION;
|
||||
|
23
openttd.h
23
openttd.h
@ -40,18 +40,33 @@ typedef uint16 StationID;
|
||||
typedef uint16 TownID;
|
||||
typedef uint16 IndustryID;
|
||||
typedef uint16 DepotID;
|
||||
typedef uint16 WaypointID;
|
||||
typedef byte PlayerID;
|
||||
typedef byte OrderID;
|
||||
typedef byte CargoID;
|
||||
typedef byte LandscapeID;
|
||||
typedef uint16 StringID;
|
||||
typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colortables
|
||||
typedef uint32 PalSpriteID; ///< The number of a sprite plus all the mapping bits and colortables
|
||||
typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colortables
|
||||
typedef uint32 PalSpriteID; ///< The number of a sprite plus all the mapping bits and colortables
|
||||
typedef uint32 CursorID;
|
||||
typedef uint16 EngineID; ///< All enginenumbers should be of this type
|
||||
typedef uint16 EngineID;
|
||||
typedef uint16 EngineRenewID;
|
||||
typedef uint16 SignID;
|
||||
typedef uint16 UnitID; ///< All unitnumber stuff is of this type (or anyway, should be)
|
||||
typedef uint16 UnitID;
|
||||
|
||||
typedef union DestinationID {
|
||||
StationID station;
|
||||
DepotID depot;
|
||||
WaypointID waypoint;
|
||||
uint16 disaster; ///< Please don't ask about it, but disasters uses orders to store stuff...
|
||||
} DestinationID;
|
||||
|
||||
/* All items of DestionationID has to be of the same size, because some part
|
||||
* of the code depends on the fact that DestionationID is the same for all
|
||||
* items inside DestionationID. Check PackOrder() */
|
||||
assert_compile(sizeof(StationID) == sizeof(DepotID));
|
||||
assert_compile(sizeof(StationID) == sizeof(WaypointID));
|
||||
assert_compile(sizeof(StationID) == sizeof(uint16));
|
||||
|
||||
typedef uint32 WindowNumber;
|
||||
typedef byte WindowClass;
|
||||
|
9
order.h
9
order.h
@ -70,7 +70,6 @@ enum {
|
||||
CO_UNSHARE = 2
|
||||
};
|
||||
|
||||
|
||||
/* If you change this, keep in mind that it is saved on 3 places:
|
||||
* - Load_ORDR, all the global orders
|
||||
* - Vehicle -> current_order
|
||||
@ -79,7 +78,7 @@ enum {
|
||||
typedef struct Order {
|
||||
OrderType type;
|
||||
uint8 flags;
|
||||
StationID station;
|
||||
DestinationID dest; ///< The destionation of the order.
|
||||
|
||||
struct Order *next; ///< Pointer to next order. If NULL, end of list
|
||||
|
||||
@ -172,7 +171,7 @@ static inline bool IsOrderPoolFull(void)
|
||||
|
||||
static inline uint32 PackOrder(const Order *order)
|
||||
{
|
||||
return order->station << 16 | order->flags << 8 | order->type;
|
||||
return order->dest.station << 16 | order->flags << 8 | order->type;
|
||||
}
|
||||
|
||||
static inline Order UnpackOrder(uint32 packed)
|
||||
@ -180,7 +179,7 @@ static inline Order UnpackOrder(uint32 packed)
|
||||
Order order;
|
||||
order.type = (OrderType)GB(packed, 0, 8);
|
||||
order.flags = GB(packed, 8, 8);
|
||||
order.station = GB(packed, 16, 16);
|
||||
order.dest.station = GB(packed, 16, 16);
|
||||
order.next = NULL;
|
||||
order.index = 0; // avoid compiler warning
|
||||
return order;
|
||||
@ -189,7 +188,7 @@ static inline Order UnpackOrder(uint32 packed)
|
||||
/* Functions */
|
||||
void BackupVehicleOrders(const Vehicle *v, BackuppedOrders *order);
|
||||
void RestoreVehicleOrders(const Vehicle* v, const BackuppedOrders* order);
|
||||
void RemoveOrderFromAllVehicles(OrderType type, StationID destination);
|
||||
void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination);
|
||||
void InvalidateVehicleOrder(const Vehicle *v);
|
||||
bool VehicleHasDepotOrders(const Vehicle *v);
|
||||
void CheckOrders(const Vehicle*);
|
||||
|
44
order_cmd.c
44
order_cmd.c
@ -47,12 +47,12 @@ Order UnpackOldOrder(uint16 packed)
|
||||
Order order;
|
||||
order.type = GB(packed, 0, 4);
|
||||
order.flags = GB(packed, 4, 4);
|
||||
order.station = GB(packed, 8, 8);
|
||||
order.dest.station = GB(packed, 8, 8);
|
||||
order.next = NULL;
|
||||
|
||||
// Sanity check
|
||||
// TTD stores invalid orders as OT_NOTHING with non-zero flags/station
|
||||
if (order.type == OT_NOTHING && (order.flags != 0 || order.station != 0)) {
|
||||
if (order.type == OT_NOTHING && (order.flags != 0 || order.dest.station != 0)) {
|
||||
order.type = OT_DUMMY;
|
||||
order.flags = 0;
|
||||
}
|
||||
@ -70,7 +70,7 @@ static Order UnpackVersion4Order(uint16 packed)
|
||||
Order order;
|
||||
order.type = GB(packed, 0, 4);
|
||||
order.flags = GB(packed, 4, 4);
|
||||
order.station = GB(packed, 8, 8);
|
||||
order.dest.station = GB(packed, 8, 8);
|
||||
order.next = NULL;
|
||||
order.index = 0; // avoid compiler warning
|
||||
return order;
|
||||
@ -144,7 +144,7 @@ void AssignOrder(Order *order, Order data)
|
||||
{
|
||||
order->type = data.type;
|
||||
order->flags = data.flags;
|
||||
order->station = data.station;
|
||||
order->dest.station = data.dest.station;
|
||||
}
|
||||
|
||||
|
||||
@ -191,8 +191,8 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
case OT_GOTO_STATION: {
|
||||
const Station *st;
|
||||
|
||||
if (!IsValidStationID(new_order.station)) return CMD_ERROR;
|
||||
st = GetStation(new_order.station);
|
||||
if (!IsValidStationID(new_order.dest.station)) return CMD_ERROR;
|
||||
st = GetStation(new_order.dest.station);
|
||||
|
||||
if (st->airport_type != AT_OILRIG && !IsBuoy(st) && !CheckOwnership(st->owner)) {
|
||||
return CMD_ERROR;
|
||||
@ -252,8 +252,8 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
if (v->type == VEH_Aircraft) {
|
||||
const Station* st;
|
||||
|
||||
if (!IsValidStationID(new_order.station)) return CMD_ERROR;
|
||||
st = GetStation(new_order.station);
|
||||
if (!IsValidStationID(new_order.dest.station)) return CMD_ERROR;
|
||||
st = GetStation(new_order.dest.station);
|
||||
|
||||
if ((st->airport_type != AT_OILRIG && !CheckOwnership(st->owner)) ||
|
||||
!(st->facilities & FACIL_AIRPORT) ||
|
||||
@ -263,8 +263,8 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
} else {
|
||||
const Depot* dp;
|
||||
|
||||
if (!IsValidDepotID(new_order.station)) return CMD_ERROR;
|
||||
dp = GetDepot(new_order.station);
|
||||
if (!IsValidDepotID(new_order.dest.depot)) return CMD_ERROR;
|
||||
dp = GetDepot(new_order.dest.depot);
|
||||
|
||||
if (!CheckOwnership(GetTileOwner(dp->xy))) return CMD_ERROR;
|
||||
|
||||
@ -308,8 +308,8 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
|
||||
if (v->type != VEH_Train) return CMD_ERROR;
|
||||
|
||||
if (!IsValidWaypointID(new_order.station)) return CMD_ERROR;
|
||||
wp = GetWaypoint(new_order.station);
|
||||
if (!IsValidWaypointID(new_order.dest.waypoint)) return CMD_ERROR;
|
||||
wp = GetWaypoint(new_order.dest.waypoint);
|
||||
|
||||
if (!CheckOwnership(GetTileOwner(wp->xy))) return CMD_ERROR;
|
||||
|
||||
@ -346,8 +346,8 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
&& !_patches.new_pathfinding_all) {
|
||||
|
||||
int dist = DistanceManhattan(
|
||||
GetStation(GetVehicleOrder(v, sel_ord - 1)->station)->xy,
|
||||
GetStation(new_order.station)->xy // XXX type != OT_GOTO_STATION?
|
||||
GetStation(GetVehicleOrder(v, sel_ord - 1)->dest.station)->xy,
|
||||
GetStation(new_order.dest.station)->xy // XXX type != OT_GOTO_STATION?
|
||||
);
|
||||
if (dist >= 130)
|
||||
return_cmd_error(STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO);
|
||||
@ -704,7 +704,7 @@ int32 CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
|
||||
FOR_VEHICLE_ORDERS(src, order) {
|
||||
if (order->type == OT_GOTO_STATION) {
|
||||
const Station *st = GetStation(order->station);
|
||||
const Station *st = GetStation(order->dest.station);
|
||||
if (dst->cargo_type == CT_PASSENGERS) {
|
||||
if (st->bus_stops != NULL) required_dst = st->bus_stops->xy;
|
||||
} else {
|
||||
@ -919,7 +919,7 @@ void CheckOrders(const Vehicle* v)
|
||||
}
|
||||
/* Does station have a load-bay for this vehicle? */
|
||||
if (order->type == OT_GOTO_STATION) {
|
||||
const Station* st = GetStation(order->station);
|
||||
const Station* st = GetStation(order->dest.station);
|
||||
TileIndex required_tile = GetStationTileForVehicle(v, st);
|
||||
|
||||
n_st++;
|
||||
@ -933,7 +933,7 @@ void CheckOrders(const Vehicle* v)
|
||||
|
||||
if (v->orders->type == last->type &&
|
||||
v->orders->flags == last->flags &&
|
||||
v->orders->station == last->station) {
|
||||
v->orders->dest.station == last->dest.station) {
|
||||
problem_type = 2;
|
||||
}
|
||||
}
|
||||
@ -962,7 +962,7 @@ void CheckOrders(const Vehicle* v)
|
||||
* @param type The type of the order (OT_GOTO_[STATION|DEPOT|WAYPOINT]).
|
||||
* @param destination The destination. Can be a StationID, DepotID or WaypointID.
|
||||
*/
|
||||
void RemoveOrderFromAllVehicles(OrderType type, StationID destination)
|
||||
void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination)
|
||||
{
|
||||
Vehicle *v;
|
||||
Order *order;
|
||||
@ -973,11 +973,11 @@ void RemoveOrderFromAllVehicles(OrderType type, StationID destination)
|
||||
if (v->orders == NULL) continue;
|
||||
|
||||
/* Forget about this station if this station is removed */
|
||||
if (v->last_station_visited == destination && type == OT_GOTO_STATION)
|
||||
if (v->last_station_visited == destination.station && type == OT_GOTO_STATION)
|
||||
v->last_station_visited = INVALID_STATION;
|
||||
|
||||
/* Check the current order */
|
||||
if (v->current_order.type == type && v->current_order.station == destination) {
|
||||
if (v->current_order.type == type && v->current_order.dest.station == destination.station) {
|
||||
/* Mark the order as DUMMY */
|
||||
v->current_order.type = OT_DUMMY;
|
||||
v->current_order.flags = 0;
|
||||
@ -987,7 +987,7 @@ void RemoveOrderFromAllVehicles(OrderType type, StationID destination)
|
||||
/* Clear the order from the order-list */
|
||||
need_invalidate = false;
|
||||
FOR_VEHICLE_ORDERS(v, order) {
|
||||
if (order->type == type && order->station == destination) {
|
||||
if (order->type == type && order->dest.station == destination.station) {
|
||||
/* Mark the order as DUMMY */
|
||||
order->type = OT_DUMMY;
|
||||
order->flags = 0;
|
||||
@ -1112,7 +1112,7 @@ void InitializeOrders(void)
|
||||
static const SaveLoad _order_desc[] = {
|
||||
SLE_VAR(Order, type, SLE_UINT8),
|
||||
SLE_VAR(Order, flags, SLE_UINT8),
|
||||
SLE_VAR(Order, station, SLE_UINT16),
|
||||
SLE_VAR(Order, dest.station, SLE_UINT16), // Saving one of the union is enough, they all share the same memory
|
||||
SLE_REF(Order, next, REF_ORDER),
|
||||
|
||||
// reserve extra space in savegame here. (currently 10 bytes)
|
||||
|
30
order_gui.c
30
order_gui.c
@ -134,7 +134,7 @@ static void DrawOrdersWindow(Window *w)
|
||||
switch (order->type) {
|
||||
case OT_GOTO_STATION:
|
||||
SetDParam(1, StationOrderStrings[order->flags]);
|
||||
SetDParam(2, order->station);
|
||||
SetDParam(2, order->dest.station);
|
||||
break;
|
||||
|
||||
case OT_GOTO_DEPOT: {
|
||||
@ -142,9 +142,9 @@ static void DrawOrdersWindow(Window *w)
|
||||
|
||||
if (v->type == VEH_Aircraft) {
|
||||
s = STR_GO_TO_AIRPORT_HANGAR;
|
||||
SetDParam(2, order->station);
|
||||
SetDParam(2, order->dest.depot);
|
||||
} else {
|
||||
SetDParam(2, GetDepot(order->station)->town_index);
|
||||
SetDParam(2, GetDepot(order->dest.depot)->town_index);
|
||||
|
||||
switch (v->type) {
|
||||
case VEH_Train: s = (order->flags & OF_NON_STOP) ? STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT : STR_GO_TO_TRAIN_DEPOT; break;
|
||||
@ -162,7 +162,7 @@ static void DrawOrdersWindow(Window *w)
|
||||
|
||||
case OT_GOTO_WAYPOINT:
|
||||
SetDParam(1, (order->flags & OF_NON_STOP) ? STR_GO_NON_STOP_TO_WAYPOINT : STR_GO_TO_WAYPOINT);
|
||||
SetDParam(2, order->station);
|
||||
SetDParam(2, order->dest.waypoint);
|
||||
break;
|
||||
|
||||
default: break;
|
||||
@ -174,7 +174,7 @@ static void DrawOrdersWindow(Window *w)
|
||||
DrawString(2, y, str, color);
|
||||
} else {
|
||||
SetDParam(1, STR_INVALID_ORDER);
|
||||
SetDParam(2, order->station);
|
||||
SetDParam(2, order->dest.station);
|
||||
DrawString(2, y, str, color);
|
||||
}
|
||||
y += 10;
|
||||
@ -205,7 +205,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
|
||||
if (IsRailDepot(tile)) {
|
||||
order.type = OT_GOTO_DEPOT;
|
||||
order.flags = OF_PART_OF_ORDERS;
|
||||
order.station = GetDepotByTile(tile)->index;
|
||||
order.dest.depot = GetDepotByTile(tile)->index;
|
||||
return order;
|
||||
}
|
||||
}
|
||||
@ -215,7 +215,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
|
||||
if (GetRoadTileType(tile) == ROAD_TILE_DEPOT && v->type == VEH_Road && IsTileOwner(tile, _local_player)) {
|
||||
order.type = OT_GOTO_DEPOT;
|
||||
order.flags = OF_PART_OF_ORDERS;
|
||||
order.station = GetDepotByTile(tile)->index;
|
||||
order.dest.depot = GetDepotByTile(tile)->index;
|
||||
return order;
|
||||
}
|
||||
break;
|
||||
@ -225,7 +225,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
|
||||
if (IsHangar(tile) && IsTileOwner(tile, _local_player)) {
|
||||
order.type = OT_GOTO_DEPOT;
|
||||
order.flags = OF_PART_OF_ORDERS;
|
||||
order.station = GetStationIndex(tile);
|
||||
order.dest.station = GetStationIndex(tile);
|
||||
return order;
|
||||
}
|
||||
break;
|
||||
@ -238,7 +238,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
|
||||
|
||||
order.type = OT_GOTO_DEPOT;
|
||||
order.flags = OF_PART_OF_ORDERS;
|
||||
order.station = GetDepotByTile(tile < tile2 ? tile : tile2)->index;
|
||||
order.dest.depot = GetDepotByTile(tile < tile2 ? tile : tile2)->index;
|
||||
return order;
|
||||
}
|
||||
|
||||
@ -254,7 +254,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
|
||||
IsRailWaypoint(tile)) {
|
||||
order.type = OT_GOTO_WAYPOINT;
|
||||
order.flags = 0;
|
||||
order.station = GetWaypointByTile(tile)->index;
|
||||
order.dest.waypoint = GetWaypointByTile(tile)->index;
|
||||
return order;
|
||||
}
|
||||
|
||||
@ -272,7 +272,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
|
||||
if (st->facilities & facil) {
|
||||
order.type = OT_GOTO_STATION;
|
||||
order.flags = 0;
|
||||
order.station = st_index;
|
||||
order.dest.station = st_index;
|
||||
return order;
|
||||
}
|
||||
}
|
||||
@ -281,7 +281,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
|
||||
// not found
|
||||
order.type = OT_NOTHING;
|
||||
order.flags = 0;
|
||||
order.station = INVALID_STATION;
|
||||
order.dest.station = INVALID_STATION;
|
||||
return order;
|
||||
}
|
||||
|
||||
@ -410,9 +410,9 @@ static void OrdersWndProc(Window *w, WindowEvent *e)
|
||||
TileIndex xy;
|
||||
|
||||
switch (ord->type) {
|
||||
case OT_GOTO_STATION: xy = GetStation(ord->station)->xy ; break;
|
||||
case OT_GOTO_DEPOT: xy = GetDepot(ord->station)->xy; break;
|
||||
case OT_GOTO_WAYPOINT: xy = GetWaypoint(ord->station)->xy; break;
|
||||
case OT_GOTO_STATION: xy = GetStation(ord->dest.station)->xy ; break;
|
||||
case OT_GOTO_DEPOT: xy = GetDepot(ord->dest.depot)->xy; break;
|
||||
case OT_GOTO_WAYPOINT: xy = GetWaypoint(ord->dest.waypoint)->xy; break;
|
||||
default: xy = 0; break;
|
||||
}
|
||||
|
||||
|
@ -394,7 +394,7 @@ int32 CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
ClearSlot(v);
|
||||
v->current_order.type = OT_GOTO_DEPOT;
|
||||
v->current_order.flags = OF_NON_STOP | OF_HALT_IN_DEPOT;
|
||||
v->current_order.station = dep->index;
|
||||
v->current_order.dest.depot = dep->index;
|
||||
v->dest_tile = dep->xy;
|
||||
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
||||
}
|
||||
@ -649,7 +649,7 @@ static void ProcessRoadVehOrder(Vehicle *v)
|
||||
|
||||
if (order->type == v->current_order.type &&
|
||||
order->flags == v->current_order.flags &&
|
||||
order->station == v->current_order.station) {
|
||||
order->dest.station == v->current_order.dest.station) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -659,12 +659,12 @@ static void ProcessRoadVehOrder(Vehicle *v)
|
||||
case OT_GOTO_STATION: {
|
||||
const RoadStop* rs;
|
||||
|
||||
if (order->station == v->last_station_visited) {
|
||||
if (order->dest.station == v->last_station_visited) {
|
||||
v->last_station_visited = INVALID_STATION;
|
||||
}
|
||||
|
||||
rs = GetPrimaryRoadStop(
|
||||
GetStation(order->station),
|
||||
GetStation(order->dest.station),
|
||||
v->cargo_type == CT_PASSENGERS ? RS_BUS : RS_TRUCK
|
||||
);
|
||||
|
||||
@ -690,7 +690,7 @@ static void ProcessRoadVehOrder(Vehicle *v)
|
||||
}
|
||||
|
||||
case OT_GOTO_DEPOT:
|
||||
v->dest_tile = GetDepot(order->station)->xy;
|
||||
v->dest_tile = GetDepot(order->dest.depot)->xy;
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -1478,7 +1478,7 @@ again:
|
||||
v->current_order.flags = 0;
|
||||
|
||||
if (old_order.type == OT_GOTO_STATION &&
|
||||
v->current_order.station == v->last_station_visited) {
|
||||
v->current_order.dest.station == v->last_station_visited) {
|
||||
v->current_order.flags =
|
||||
(old_order.flags & (OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER)) | OF_NON_STOP;
|
||||
}
|
||||
@ -1520,9 +1520,9 @@ again:
|
||||
if (v->current_order.type != OT_GOTO_STATION) {
|
||||
DEBUG(ms, 0) ("Multistop: -- Current order type (%d) is not OT_GOTO_STATION.", v->current_order.type);
|
||||
} else {
|
||||
if (v->current_order.station != st->index)
|
||||
if (v->current_order.dest.station != st->index)
|
||||
DEBUG(ms, 0) ("Multistop: -- Current station %d is not target station in current_order.station (%d).",
|
||||
st->index, v->current_order.station);
|
||||
st->index, v->current_order.dest.station);
|
||||
}
|
||||
|
||||
DEBUG(ms, 0) (" -- Force a slot clearing.");
|
||||
@ -1637,7 +1637,7 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
|
||||
|
||||
v->current_order.type = OT_GOTO_DEPOT;
|
||||
v->current_order.flags = OF_NON_STOP;
|
||||
v->current_order.station = depot->index;
|
||||
v->current_order.dest.depot = depot->index;
|
||||
v->dest_tile = depot->xy;
|
||||
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
||||
}
|
||||
@ -1665,7 +1665,7 @@ void OnNewDay_RoadVeh(Vehicle *v)
|
||||
|
||||
/* update destination */
|
||||
if (v->current_order.type == OT_GOTO_STATION && v->u.road.slot == NULL && !(v->vehstatus & VS_CRASHED)) {
|
||||
Station* st = GetStation(v->current_order.station);
|
||||
Station* st = GetStation(v->current_order.dest.station);
|
||||
RoadStop* rs = GetPrimaryRoadStop(st, v->cargo_type == CT_PASSENGERS ? RS_BUS : RS_TRUCK);
|
||||
RoadStop* best = NULL;
|
||||
|
||||
|
@ -334,13 +334,13 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e)
|
||||
} else {
|
||||
switch (v->current_order.type) {
|
||||
case OT_GOTO_STATION: {
|
||||
SetDParam(0, v->current_order.station);
|
||||
SetDParam(0, v->current_order.dest.station);
|
||||
SetDParam(1, v->cur_speed / 2);
|
||||
str = STR_HEADING_FOR_STATION + _patches.vehicle_speed;
|
||||
} break;
|
||||
|
||||
case OT_GOTO_DEPOT: {
|
||||
Depot *depot = GetDepot(v->current_order.station);
|
||||
Depot *depot = GetDepot(v->current_order.dest.depot);
|
||||
SetDParam(0, depot->town_index);
|
||||
SetDParam(1, v->cur_speed / 2);
|
||||
str = STR_HEADING_FOR_ROAD_DEPOT + _patches.vehicle_speed;
|
||||
|
16
ship_cmd.c
16
ship_cmd.c
@ -125,7 +125,7 @@ static void CheckIfShipNeedsService(Vehicle *v)
|
||||
|
||||
v->current_order.type = OT_GOTO_DEPOT;
|
||||
v->current_order.flags = OF_NON_STOP;
|
||||
v->current_order.station = depot->index;
|
||||
v->current_order.dest.depot = depot->index;
|
||||
v->dest_tile = depot->xy;
|
||||
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
||||
}
|
||||
@ -229,7 +229,7 @@ static void ProcessShipOrder(Vehicle *v)
|
||||
|
||||
if (order->type == v->current_order.type &&
|
||||
order->flags == v->current_order.flags &&
|
||||
order->station == v->current_order.station)
|
||||
order->dest.station == v->current_order.dest.station)
|
||||
return;
|
||||
|
||||
v->current_order = *order;
|
||||
@ -237,15 +237,15 @@ static void ProcessShipOrder(Vehicle *v)
|
||||
if (order->type == OT_GOTO_STATION) {
|
||||
const Station *st;
|
||||
|
||||
if (order->station == v->last_station_visited)
|
||||
if (order->dest.station == v->last_station_visited)
|
||||
v->last_station_visited = INVALID_STATION;
|
||||
|
||||
st = GetStation(order->station);
|
||||
st = GetStation(order->dest.station);
|
||||
if (st->dock_tile != 0) {
|
||||
v->dest_tile = TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile)));
|
||||
}
|
||||
} else if (order->type == OT_GOTO_DEPOT) {
|
||||
v->dest_tile = GetDepot(order->station)->xy;
|
||||
v->dest_tile = GetDepot(order->dest.depot)->xy;
|
||||
} else {
|
||||
v->dest_tile = 0;
|
||||
}
|
||||
@ -722,10 +722,10 @@ static void ShipController(Vehicle *v)
|
||||
} else if (v->current_order.type == OT_GOTO_STATION) {
|
||||
Station *st;
|
||||
|
||||
v->last_station_visited = v->current_order.station;
|
||||
v->last_station_visited = v->current_order.dest.station;
|
||||
|
||||
/* Process station in the orderlist. */
|
||||
st = GetStation(v->current_order.station);
|
||||
st = GetStation(v->current_order.dest.station);
|
||||
if (st->facilities & FACIL_DOCK) { /* ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations */
|
||||
v->current_order.type = OT_LOADING;
|
||||
v->current_order.flags &= OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER;
|
||||
@ -1033,7 +1033,7 @@ int32 CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
v->dest_tile = dep->xy;
|
||||
v->current_order.type = OT_GOTO_DEPOT;
|
||||
v->current_order.flags = OF_NON_STOP | OF_HALT_IN_DEPOT;
|
||||
v->current_order.station = dep->index;
|
||||
v->current_order.dest.depot = dep->index;
|
||||
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
||||
}
|
||||
|
||||
|
@ -481,13 +481,13 @@ static void ShipViewWndProc(Window *w, WindowEvent *e)
|
||||
} else {
|
||||
switch (v->current_order.type) {
|
||||
case OT_GOTO_STATION: {
|
||||
SetDParam(0, v->current_order.station);
|
||||
SetDParam(0, v->current_order.dest.station);
|
||||
SetDParam(1, v->cur_speed / 2);
|
||||
str = STR_HEADING_FOR_STATION + _patches.vehicle_speed;
|
||||
} break;
|
||||
|
||||
case OT_GOTO_DEPOT: {
|
||||
Depot *depot = GetDepot(v->current_order.station);
|
||||
Depot *depot = GetDepot(v->current_order.dest.depot);
|
||||
SetDParam(0, depot->town_index);
|
||||
SetDParam(1, v->cur_speed / 2);
|
||||
str = STR_HEADING_FOR_SHIP_DEPOT + _patches.vehicle_speed;
|
||||
@ -906,8 +906,8 @@ static void DrawSmallOrderList(const Vehicle *v, int x, int y)
|
||||
sel--;
|
||||
|
||||
if (order->type == OT_GOTO_STATION) {
|
||||
if (!IsBuoy(GetStation(order->station))){
|
||||
SetDParam(0, order->station);
|
||||
if (!IsBuoy(GetStation(order->dest.station))){
|
||||
SetDParam(0, order->dest.station);
|
||||
DrawString(x, y, STR_A036, 0);
|
||||
|
||||
y += 6;
|
||||
|
@ -1863,7 +1863,7 @@ static bool CheckShipsOnBuoy(Station *st)
|
||||
if (v->type == VEH_Ship) {
|
||||
const Order *order;
|
||||
FOR_VEHICLE_ORDERS(v, order) {
|
||||
if (order->type == OT_GOTO_STATION && order->station == st->index) {
|
||||
if (order->type == OT_GOTO_STATION && order->dest.station == st->index) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -2333,7 +2333,7 @@ static uint32 VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
|
||||
StationID station_id = GetStationIndex(tile);
|
||||
|
||||
if ((!(v->current_order.flags & OF_NON_STOP) && !_patches.new_nonstop) ||
|
||||
(v->current_order.type == OT_GOTO_STATION && v->current_order.station == station_id)) {
|
||||
(v->current_order.type == OT_GOTO_STATION && v->current_order.dest.station == station_id)) {
|
||||
if (!(_patches.new_nonstop && v->current_order.flags & OF_NON_STOP) &&
|
||||
v->current_order.type != OT_LEAVESTATION &&
|
||||
v->last_station_visited != station_id) {
|
||||
@ -2412,7 +2412,7 @@ static void DeleteStation(Station *st)
|
||||
DeleteWindowById(WC_STATION_VIEW, index);
|
||||
|
||||
/* Now delete all orders that go to the station */
|
||||
RemoveOrderFromAllVehicles(OT_GOTO_STATION, index);
|
||||
RemoveOrderFromAllVehicles(OT_GOTO_STATION, (DestinationID)index);
|
||||
|
||||
//And do the same with aircraft that have the station as a hangar-stop
|
||||
FOR_ALL_VEHICLES(v) {
|
||||
@ -2420,7 +2420,7 @@ static void DeleteStation(Station *st)
|
||||
if (v->type == VEH_Aircraft) {
|
||||
Order *order;
|
||||
FOR_VEHICLE_ORDERS(v, order) {
|
||||
if (order->type == OT_GOTO_DEPOT && order->station == index) {
|
||||
if (order->type == OT_GOTO_DEPOT && order->dest.station == index) {
|
||||
order->type = OT_DUMMY;
|
||||
order->flags = 0;
|
||||
invalidate = true;
|
||||
|
30
train_cmd.c
30
train_cmd.c
@ -254,13 +254,13 @@ static bool TrainShouldStop(const Vehicle* v, TileIndex tile)
|
||||
assert(v->type == VEH_Train);
|
||||
//When does a train drive through a station
|
||||
//first we deal with the "new nonstop handling"
|
||||
if (_patches.new_nonstop && o->flags & OF_NON_STOP && sid == o->station) {
|
||||
if (_patches.new_nonstop && o->flags & OF_NON_STOP && sid == o->dest.station) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (v->last_station_visited == sid) return false;
|
||||
|
||||
if (sid != o->station && (o->flags & OF_NON_STOP || _patches.new_nonstop)) {
|
||||
if (sid != o->dest.station && (o->flags & OF_NON_STOP || _patches.new_nonstop)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -1960,7 +1960,7 @@ int32 CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
v->dest_tile = tfdd.tile;
|
||||
v->current_order.type = OT_GOTO_DEPOT;
|
||||
v->current_order.flags = OF_NON_STOP | OF_FULL_LOAD;
|
||||
v->current_order.station = GetDepotByTile(tfdd.tile)->index;
|
||||
v->current_order.dest.depot = GetDepotByTile(tfdd.tile)->index;
|
||||
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
||||
/* If there is no depot in front, reverse automatically */
|
||||
if (tfdd.reverse)
|
||||
@ -2164,7 +2164,7 @@ static void FillWithStationData(TrainTrackFollowerData* fd, const Vehicle* v)
|
||||
{
|
||||
fd->dest_coords = v->dest_tile;
|
||||
if (v->current_order.type == OT_GOTO_STATION) {
|
||||
fd->station_index = v->current_order.station;
|
||||
fd->station_index = v->current_order.dest.station;
|
||||
} else {
|
||||
fd->station_index = INVALID_STATION;
|
||||
}
|
||||
@ -2411,7 +2411,7 @@ static bool ProcessTrainOrder(Vehicle *v)
|
||||
if (_patches.new_nonstop &&
|
||||
v->current_order.flags & OF_NON_STOP &&
|
||||
IsTileType(v->tile, MP_STATION) &&
|
||||
v->current_order.station == GetStationIndex(v->tile)) {
|
||||
v->current_order.dest.station == GetStationIndex(v->tile)) {
|
||||
v->cur_order_index++;
|
||||
}
|
||||
|
||||
@ -2431,7 +2431,7 @@ static bool ProcessTrainOrder(Vehicle *v)
|
||||
// If it is unchanged, keep it.
|
||||
if (order->type == v->current_order.type &&
|
||||
order->flags == v->current_order.flags &&
|
||||
order->station == v->current_order.station)
|
||||
order->dest.station == v->current_order.dest.station)
|
||||
return false;
|
||||
|
||||
// Otherwise set it, and determine the destination tile.
|
||||
@ -2443,17 +2443,17 @@ static bool ProcessTrainOrder(Vehicle *v)
|
||||
|
||||
switch (order->type) {
|
||||
case OT_GOTO_STATION:
|
||||
if (order->station == v->last_station_visited)
|
||||
if (order->dest.station == v->last_station_visited)
|
||||
v->last_station_visited = INVALID_STATION;
|
||||
v->dest_tile = GetStation(order->station)->xy;
|
||||
v->dest_tile = GetStation(order->dest.station)->xy;
|
||||
break;
|
||||
|
||||
case OT_GOTO_DEPOT:
|
||||
v->dest_tile = GetDepot(order->station)->xy;
|
||||
v->dest_tile = GetDepot(order->dest.depot)->xy;
|
||||
break;
|
||||
|
||||
case OT_GOTO_WAYPOINT:
|
||||
v->dest_tile = GetWaypoint(order->station)->xy;
|
||||
v->dest_tile = GetWaypoint(order->dest.waypoint)->xy;
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -2574,7 +2574,7 @@ static void TrainEnterStation(Vehicle *v, StationID station)
|
||||
|
||||
// Did we reach the final destination?
|
||||
if (v->current_order.type == OT_GOTO_STATION &&
|
||||
v->current_order.station == station) {
|
||||
v->current_order.dest.station == station) {
|
||||
// Yeah, keep the load/unload flags
|
||||
// Non Stop now means if the order should be increased.
|
||||
v->current_order.type = OT_LOADING;
|
||||
@ -2585,7 +2585,7 @@ static void TrainEnterStation(Vehicle *v, StationID station)
|
||||
v->current_order.type = OT_LOADING;
|
||||
v->current_order.flags = 0;
|
||||
}
|
||||
v->current_order.station = 0;
|
||||
v->current_order.dest.station = 0;
|
||||
|
||||
SET_EXPENSES_TYPE(EXPENSES_TRAIN_INC);
|
||||
if (LoadUnloadVehicle(v) != 0) {
|
||||
@ -3503,14 +3503,14 @@ static void CheckIfTrainNeedsService(Vehicle *v)
|
||||
depot = GetDepotByTile(tfdd.tile);
|
||||
|
||||
if (v->current_order.type == OT_GOTO_DEPOT &&
|
||||
v->current_order.station != depot->index &&
|
||||
v->current_order.dest.depot != depot->index &&
|
||||
!CHANCE16(3, 16)) {
|
||||
return;
|
||||
}
|
||||
|
||||
v->current_order.type = OT_GOTO_DEPOT;
|
||||
v->current_order.flags = OF_NON_STOP;
|
||||
v->current_order.station = depot->index;
|
||||
v->current_order.dest.depot = depot->index;
|
||||
v->dest_tile = tfdd.tile;
|
||||
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
||||
}
|
||||
@ -3555,7 +3555,7 @@ void OnNewDay_Train(Vehicle *v)
|
||||
|
||||
/* update destination */
|
||||
if (v->current_order.type == OT_GOTO_STATION &&
|
||||
(tile = GetStation(v->current_order.station)->train_tile) != 0) {
|
||||
(tile = GetStation(v->current_order.dest.station)->train_tile) != 0) {
|
||||
v->dest_tile = tile;
|
||||
}
|
||||
|
||||
|
@ -968,12 +968,12 @@ static void TrainViewWndProc(Window *w, WindowEvent *e)
|
||||
switch (v->current_order.type) {
|
||||
case OT_GOTO_STATION: {
|
||||
str = STR_HEADING_FOR_STATION + _patches.vehicle_speed;
|
||||
SetDParam(0, v->current_order.station);
|
||||
SetDParam(0, v->current_order.dest.station);
|
||||
SetDParam(1, v->u.rail.last_speed);
|
||||
} break;
|
||||
|
||||
case OT_GOTO_DEPOT: {
|
||||
Depot *dep = GetDepot(v->current_order.station);
|
||||
Depot *dep = GetDepot(v->current_order.dest.depot);
|
||||
SetDParam(0, dep->town_index);
|
||||
str = STR_HEADING_FOR_TRAIN_DEPOT + _patches.vehicle_speed;
|
||||
SetDParam(1, v->u.rail.last_speed);
|
||||
@ -985,7 +985,7 @@ static void TrainViewWndProc(Window *w, WindowEvent *e)
|
||||
break;
|
||||
|
||||
case OT_GOTO_WAYPOINT: {
|
||||
SetDParam(0, v->current_order.station);
|
||||
SetDParam(0, v->current_order.dest.waypoint);
|
||||
str = STR_HEADING_FOR_WAYPOINT + _patches.vehicle_speed;
|
||||
SetDParam(1, v->u.rail.last_speed);
|
||||
break;
|
||||
|
@ -2193,12 +2193,12 @@ const SaveLoad _common_veh_desc[] = {
|
||||
type and flags (which were both 4 bits) into type. Later on this is
|
||||
converted correctly */
|
||||
SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, type), SLE_UINT8, 0, 4),
|
||||
SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, station), SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
|
||||
SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, dest.station), SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
|
||||
|
||||
/* Orders for version 5 and on */
|
||||
SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, type), SLE_UINT8, 5, SL_MAX_VERSION),
|
||||
SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, flags), SLE_UINT8, 5, SL_MAX_VERSION),
|
||||
SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, station), SLE_UINT16, 5, SL_MAX_VERSION),
|
||||
SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, dest.station), SLE_UINT16, 5, SL_MAX_VERSION),
|
||||
|
||||
SLE_REF(Vehicle, orders, REF_ORDER),
|
||||
|
||||
@ -2363,8 +2363,8 @@ static const SaveLoad _disaster_desc[] = {
|
||||
SLE_VAR(Vehicle, z_height, SLE_UINT8),
|
||||
SLE_VAR(Vehicle, owner, SLE_UINT8),
|
||||
SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
|
||||
SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, station), SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
|
||||
SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, station), SLE_UINT16, 5, SL_MAX_VERSION),
|
||||
SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, dest.station), SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
|
||||
SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, dest.station), SLE_UINT16, 5, SL_MAX_VERSION),
|
||||
|
||||
SLE_VAR(Vehicle, cur_image, SLE_UINT16),
|
||||
SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
|
||||
|
@ -142,7 +142,7 @@ void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID sta
|
||||
const Order *order;
|
||||
|
||||
FOR_VEHICLE_ORDERS(v, order) {
|
||||
if (order->type == OT_GOTO_STATION && order->station == station) {
|
||||
if (order->type == OT_GOTO_STATION && order->dest.station == station) {
|
||||
sort_list[n++] = v;
|
||||
break;
|
||||
}
|
||||
|
@ -249,7 +249,7 @@ static void DoDeleteWaypoint(Waypoint *wp)
|
||||
{
|
||||
wp->xy = 0;
|
||||
|
||||
RemoveOrderFromAllVehicles(OT_GOTO_WAYPOINT, wp->index);
|
||||
RemoveOrderFromAllVehicles(OT_GOTO_WAYPOINT, (DestinationID)wp->index);
|
||||
|
||||
if (wp->string != STR_NULL) DeleteName(wp->string);
|
||||
|
||||
|
@ -8,7 +8,7 @@
|
||||
|
||||
struct Waypoint {
|
||||
TileIndex xy; ///< Tile of waypoint
|
||||
StationID index; ///< Index of waypoint
|
||||
WaypointID index; ///< Index of waypoint
|
||||
|
||||
TownID town_index; ///< Town associated with the waypoint
|
||||
byte town_cn; ///< The Nth waypoint for this town (consecutive number)
|
||||
@ -29,7 +29,7 @@ extern MemoryPool _waypoint_pool;
|
||||
/**
|
||||
* Get the pointer to the waypoint with index 'index'
|
||||
*/
|
||||
static inline Waypoint *GetWaypoint(uint index)
|
||||
static inline Waypoint *GetWaypoint(WaypointID index)
|
||||
{
|
||||
return (Waypoint*)GetItemFromPool(&_waypoint_pool, index);
|
||||
}
|
||||
@ -50,7 +50,7 @@ static inline bool IsValidWaypoint(const Waypoint *wp)
|
||||
return wp->xy != 0;
|
||||
}
|
||||
|
||||
static inline bool IsValidWaypointID(uint index)
|
||||
static inline bool IsValidWaypointID(WaypointID index)
|
||||
{
|
||||
return index < GetWaypointPoolSize() && IsValidWaypoint(GetWaypoint(index));
|
||||
}
|
||||
|
@ -85,8 +85,8 @@ public:
|
||||
void SetDestination(Vehicle* v)
|
||||
{
|
||||
if (v->current_order.type == OT_GOTO_STATION) {
|
||||
m_destTile = CalcStationCenterTile(v->current_order.station);
|
||||
m_dest_station_id = v->current_order.station;
|
||||
m_destTile = CalcStationCenterTile(v->current_order.dest.station);
|
||||
m_dest_station_id = v->current_order.dest.station;
|
||||
m_destTrackdirs = INVALID_TRACKDIR_BIT;
|
||||
} else {
|
||||
m_destTile = v->dest_tile;
|
||||
|
Loading…
Reference in New Issue
Block a user