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(svn r19699) -Codechange: Use InvalidateData at the refit window.
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@ -266,6 +266,7 @@ void Train::ConsistChanged(bool same_length)
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if (this->IsFrontEngine()) {
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this->UpdateAcceleration();
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SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
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InvalidateWindowData(WC_VEHICLE_REFIT, this->index);
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}
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}
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@ -1144,7 +1145,7 @@ static void NormaliseTrainHead(Train *head)
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if (!head->IsFrontEngine()) return;
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/* Update the refit button and window */
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SetWindowDirty(WC_VEHICLE_REFIT, head->index);
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InvalidateWindowData(WC_VEHICLE_REFIT, head->index);
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SetWindowWidgetDirty(WC_VEHICLE_VIEW, head->index, VVW_WIDGET_REFIT_VEH);
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/* If we don't have a unit number yet, set one. */
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@ -362,7 +362,6 @@ struct RefitWindow : public Window {
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int sel; ///< Index in refit options, \c -1 if nothing is selected.
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RefitOption *cargo; ///< Refit option selected by \v sel.
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RefitList list; ///< List of cargo types available for refitting.
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uint length; ///< For trains, the number of vehicles.
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VehicleOrderID order; ///< If not #INVALID_VEH_ORDER_ID, selection is part of a refit order (rather than execute directly).
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RefitWindow(const WindowDesc *desc, const Vehicle *v, VehicleOrderID order) : Window()
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@ -381,7 +380,6 @@ struct RefitWindow : public Window {
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this->order = order;
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this->sel = -1;
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BuildRefitList(v, &this->list);
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if (v->type == VEH_TRAIN) this->length = CountVehiclesInChain(v);
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this->vscroll.SetCount(this->list.Length());
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}
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@ -409,28 +407,12 @@ struct RefitWindow : public Window {
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if (this->sel == -1) this->vscroll.ScrollTowards(0);
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} else {
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/* Rebuild the refit list */
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BuildRefitList(Vehicle::Get(this->window_number), &this->list);
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this->vscroll.SetCount(this->list.Length());
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this->OnInvalidateData(0);
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}
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}
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virtual void OnPaint()
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{
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Vehicle *v = Vehicle::Get(this->window_number);
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if (v->type == VEH_TRAIN) {
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uint length = CountVehiclesInChain(v);
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if (length != this->length) {
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/* Consist length has changed, so rebuild the refit list */
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BuildRefitList(v, &this->list);
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this->length = length;
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}
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}
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this->vscroll.SetCount(this->list.Length());
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this->cargo = (this->sel >= 0 && this->sel < (int)this->list.Length()) ? &this->list[this->sel] : NULL;
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this->DrawWidgets();
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}
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@ -472,6 +454,22 @@ struct RefitWindow : public Window {
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}
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}
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virtual void OnInvalidateData(int data)
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{
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switch (data) {
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case 0: { // The consist lenght of the vehicle has changed; rebuild the entire list.
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Vehicle *v = Vehicle::Get(this->window_number);
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BuildRefitList(v, &this->list);
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this->vscroll.SetCount(this->list.Length());
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}
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/* FALLTHROUGH */
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case 1: // A new cargo has been selected.
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this->cargo = (this->sel >= 0 && this->sel < (int)this->list.Length()) ? &this->list[this->sel] : NULL;
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break;
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}
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}
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virtual void OnClick(Point pt, int widget, int click_count)
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{
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switch (widget) {
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@ -479,9 +477,9 @@ struct RefitWindow : public Window {
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int y = pt.y - this->GetWidget<NWidgetBase>(VRW_MATRIX)->pos_y;
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if (y >= 0) {
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this->sel = (y / (int)this->resize.step_height) + this->vscroll.GetPosition();
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this->SetDirty();
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this->InvalidateData(1);
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}
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/* FIXME We need to call some InvalidateData to make this->cargo valid */
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if (click_count == 1) break;
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}
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/* FALL THROUGH */
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