mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-09 15:41:15 +00:00
(svn r6756) - Fix: When resolving vehicle groups, only fall back to the default group if the group chosen is undefined, not if it returns a bad result. This fixes some issues with UKRS.
This commit is contained in:
parent
fd3fd176e5
commit
d9a1578cf4
@ -862,14 +862,12 @@ SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction dire
|
||||
{
|
||||
const SpriteGroup *group;
|
||||
ResolverObject object;
|
||||
CargoID cargo = GC_PURCHASE;
|
||||
CargoID cargo;
|
||||
|
||||
NewVehicleResolver(&object, engine, v);
|
||||
|
||||
if (v != NULL) {
|
||||
cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
|
||||
cargo = (v == NULL) ? GC_PURCHASE : _global_cargo_id[_opt.landscape][v->cargo_type];
|
||||
assert(cargo != GC_INVALID);
|
||||
}
|
||||
|
||||
group = engine_custom_sprites[engine][cargo];
|
||||
|
||||
@ -879,13 +877,8 @@ SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction dire
|
||||
if (overset != NULL) group = overset;
|
||||
}
|
||||
|
||||
if (group == NULL) group = engine_custom_sprites[engine][GC_DEFAULT];
|
||||
group = Resolve(group, &object);
|
||||
|
||||
if ((group == NULL || group->type != SGT_RESULT) && cargo != GC_DEFAULT) {
|
||||
// This group is empty but perhaps there'll be a default one.
|
||||
group = Resolve(engine_custom_sprites[engine][GC_DEFAULT], &object);
|
||||
}
|
||||
|
||||
if (group == NULL || group->type != SGT_RESULT) return 0;
|
||||
|
||||
return group->g.result.sprite + (direction % group->g.result.num_sprites);
|
||||
@ -951,6 +944,7 @@ uint16 GetVehicleCallback(uint16 callback, uint32 param1, uint32 param2, EngineI
|
||||
object.callback_param2 = param2;
|
||||
|
||||
cargo = (v == NULL) ? GC_PURCHASE : _global_cargo_id[_opt.landscape][v->cargo_type];
|
||||
assert(cargo != GC_INVALID);
|
||||
|
||||
group = engine_custom_sprites[engine][cargo];
|
||||
|
||||
@ -960,13 +954,8 @@ uint16 GetVehicleCallback(uint16 callback, uint32 param1, uint32 param2, EngineI
|
||||
if (overset != NULL) group = overset;
|
||||
}
|
||||
|
||||
if (group == NULL) group = engine_custom_sprites[engine][GC_DEFAULT];
|
||||
group = Resolve(group, &object);
|
||||
|
||||
if ((group == NULL || group->type != SGT_CALLBACK) && cargo != GC_DEFAULT) {
|
||||
// This group is empty but perhaps there'll be a default one.
|
||||
group = Resolve(engine_custom_sprites[engine][GC_DEFAULT], &object);
|
||||
}
|
||||
|
||||
if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
|
||||
|
||||
return group->g.callback.result;
|
||||
@ -997,6 +986,7 @@ uint16 GetVehicleCallbackParent(uint16 callback, uint32 param1, uint32 param2, E
|
||||
object.u.vehicle.parent = parent;
|
||||
|
||||
cargo = (v == NULL) ? GC_PURCHASE : _global_cargo_id[_opt.landscape][v->cargo_type];
|
||||
assert(cargo != GC_INVALID);
|
||||
|
||||
group = engine_custom_sprites[engine][cargo];
|
||||
|
||||
@ -1006,13 +996,8 @@ uint16 GetVehicleCallbackParent(uint16 callback, uint32 param1, uint32 param2, E
|
||||
if (overset != NULL) group = overset;
|
||||
}
|
||||
|
||||
if (group == NULL) group = engine_custom_sprites[engine][GC_DEFAULT];
|
||||
group = Resolve(group, &object);
|
||||
|
||||
if ((group == NULL || group->type != SGT_CALLBACK) && cargo != GC_DEFAULT) {
|
||||
// This group is empty but perhaps there'll be a default one.
|
||||
group = Resolve(engine_custom_sprites[engine][GC_DEFAULT], &object);
|
||||
}
|
||||
|
||||
if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
|
||||
|
||||
return group->g.callback.result;
|
||||
@ -1033,6 +1018,8 @@ static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_rando
|
||||
object.trigger = trigger;
|
||||
|
||||
cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
|
||||
assert(cargo != GC_INVALID);
|
||||
|
||||
group = engine_custom_sprites[v->engine_type][cargo];
|
||||
|
||||
if (v->type == VEH_Train) {
|
||||
@ -1040,14 +1027,8 @@ static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_rando
|
||||
if (overset != NULL) group = overset;
|
||||
}
|
||||
|
||||
if (group == NULL) group = engine_custom_sprites[v->engine_type][GC_DEFAULT];
|
||||
group = Resolve(group, &object);
|
||||
if (group == NULL && v->cargo_type != GC_DEFAULT) {
|
||||
// This group is empty but perhaps there'll be a default one.
|
||||
group = Resolve(engine_custom_sprites[v->engine_type][GC_DEFAULT], &object);
|
||||
}
|
||||
|
||||
/* Really return? */
|
||||
if (group == NULL) return;
|
||||
|
||||
new_random_bits = Random();
|
||||
v->random_bits &= ~object.reseed;
|
||||
|
Loading…
Reference in New Issue
Block a user