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(svn r25735) -Feature: allow implicit orders even if no explicit ones are given.
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@ -27,6 +27,12 @@ static const VehicleOrderID MAX_VEH_ORDER_ID = INVALID_VEH_ORDER_ID - 1;
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/** Invalid order (sentinel) */
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static const OrderID INVALID_ORDER = 0xFFFF;
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/**
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* Maximum number of orders in implicit-only lists before we start searching
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* harder for duplicates.
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*/
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static const uint IMPLICIT_ORDER_ONLY_CAP = 32;
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/** Order types */
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enum OrderType {
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OT_BEGIN = 0,
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@ -1943,13 +1943,12 @@ void Vehicle::BeginLoading()
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} else {
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/* We weren't scheduled to stop here. Insert an implicit order
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* to show that we are stopping here, but only do that if the order
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* list isn't empty.
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* to show that we are stopping here.
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* While only groundvehicles have implicit orders, e.g. aircraft might still enter
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* the 'wrong' terminal when skipping orders etc. */
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Order *in_list = this->GetOrder(this->cur_implicit_order_index);
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if (this->IsGroundVehicle() && in_list != NULL &&
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(!in_list->IsType(OT_IMPLICIT) ||
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if (this->IsGroundVehicle() &&
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(in_list == NULL || !in_list->IsType(OT_IMPLICIT) ||
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in_list->GetDestination() != this->last_station_visited)) {
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bool suppress_implicit_orders = HasBit(this->GetGroundVehicleFlags(), GVF_SUPPRESS_IMPLICIT_ORDERS);
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/* Do not create consecutive duplicates of implicit orders */
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@ -1959,18 +1958,28 @@ void Vehicle::BeginLoading()
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prev_order->GetDestination() != this->last_station_visited) {
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/* Prefer deleting implicit orders instead of inserting new ones,
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* so test whether the right order follows later */
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* so test whether the right order follows later. In case of only
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* implicit orders treat the last order in the list like an
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* explicit one, except if the overall number of orders surpasses
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* IMPLICIT_ORDER_ONLY_CAP. */
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int target_index = this->cur_implicit_order_index;
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bool found = false;
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while (target_index != this->cur_real_order_index) {
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while (target_index != this->cur_real_order_index || this->GetNumManualOrders() == 0) {
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const Order *order = this->GetOrder(target_index);
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if (order == NULL) break; // No orders.
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if (order->IsType(OT_IMPLICIT) && order->GetDestination() == this->last_station_visited) {
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found = true;
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break;
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}
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target_index++;
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if (target_index >= this->orders.list->GetNumOrders()) target_index = 0;
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assert(target_index != this->cur_implicit_order_index); // infinite loop?
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if (target_index >= this->orders.list->GetNumOrders()) {
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if (this->GetNumManualOrders() == 0 &&
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this->GetNumOrders() < IMPLICIT_ORDER_ONLY_CAP) {
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break;
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}
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target_index = 0;
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}
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if (target_index == this->cur_implicit_order_index) break; // Avoid infinite loop.
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}
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if (found) {
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@ -2000,7 +2009,10 @@ void Vehicle::BeginLoading()
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assert(order != NULL);
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}
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}
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} else if (!suppress_implicit_orders && this->orders.list->GetNumOrders() < MAX_VEH_ORDER_ID && Order::CanAllocateItem()) {
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} else if (!suppress_implicit_orders &&
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((this->orders.list == NULL && OrderList::CanAllocateItem()) ||
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this->orders.list->GetNumOrders() < MAX_VEH_ORDER_ID) &&
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Order::CanAllocateItem()) {
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/* Insert new implicit order */
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Order *implicit_order = new Order();
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implicit_order->MakeImplicit(this->last_station_visited);
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@ -2381,7 +2393,7 @@ CommandCost Vehicle::SendToDepot(DoCommandFlag flags, DepotCommand command)
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if (flags & DC_EXEC) {
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if (this->current_order.IsType(OT_LOADING)) this->LeaveStation();
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if (this->IsGroundVehicle()) {
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if (this->IsGroundVehicle() && this->GetNumManualOrders() > 0) {
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uint16 &gv_flags = this->GetGroundVehicleFlags();
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SetBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
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}
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