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(svn r25539) -Codechange: Setup object GUI matrix before restoring selected object, so that the matrix state can be properly set. (sbr)
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@ -81,6 +81,10 @@ public:
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this->vscroll->SetPosition(0);
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this->vscroll->SetCount(ObjectClass::GetUIClassCount());
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NWidgetMatrix *matrix = this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX);
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matrix->SetScrollbar(this->GetScrollbar(WID_BO_SELECT_SCROLL));
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matrix->SetCount(ObjectClass::Get(_selected_object_class)->GetUISpecCount());
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if (this->CanRestoreSelectedObject()) {
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this->SelectOtherObject(_selected_object_index);
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} else {
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@ -90,10 +94,6 @@ public:
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this->EnsureSelectedObjectClassIsVisible();
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this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->SetCount(4);
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NWidgetMatrix *matrix = this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX);
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matrix->SetScrollbar(this->GetScrollbar(WID_BO_SELECT_SCROLL));
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matrix->SetCount(ObjectClass::Get(_selected_object_class)->GetUISpecCount());
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/* If needed restore the window previous size with the stored values.*/
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uint default_num_cols = this->GetMatrixColumnCount();
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uint default_num_rows = this->vscroll->GetCapacity();
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@ -106,8 +106,6 @@ public:
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* matrix columns are visible. */
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this->FindWindowPlacementAndResize(this->width, this->height);
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}
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if (_selected_object_index != -1) matrix->SetClicked(ObjectClass::Get(_selected_object_class)->GetUIFromIndex(_selected_object_index));
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}
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virtual ~BuildObjectWindow()
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@ -424,6 +422,7 @@ public:
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const ObjectSpec *spec = objclass->GetSpec(i);
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if (spec->IsAvailable()) {
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_selected_object_class = j;
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this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX)->SetCount(ObjectClass::Get(_selected_object_class)->GetUISpecCount());
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this->SelectOtherObject(i);
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return;
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}
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