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Fix #8763: [OpenGL] Cursor sprite origin can be negative.
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@ -1217,7 +1217,7 @@ void OpenGLBackend::ReleaseAnimBuffer(const Rect &update_rect)
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* @param y Y position of the sprite.
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* @param zoom Zoom level to use.
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*/
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void OpenGLBackend::RenderOglSprite(OpenGLSprite *gl_sprite, PaletteID pal, uint x, uint y, ZoomLevel zoom)
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void OpenGLBackend::RenderOglSprite(OpenGLSprite *gl_sprite, PaletteID pal, int x, int y, ZoomLevel zoom)
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{
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/* Set textures. */
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bool rgb = gl_sprite->BindTextures();
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@ -70,7 +70,7 @@ private:
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const char *Init();
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bool InitShaders();
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void RenderOglSprite(OpenGLSprite *gl_sprite, PaletteID pal, uint x, uint y, ZoomLevel zoom);
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void RenderOglSprite(OpenGLSprite *gl_sprite, PaletteID pal, int x, int y, ZoomLevel zoom);
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public:
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/** Get singleton instance of this class. */
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