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(svn r9831) -Codechange: more refactoring of the loading/unloading.
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parent
2ccc060b4a
commit
d78651f7b1
135
src/economy.cpp
135
src/economy.cpp
@ -1378,73 +1378,6 @@ static bool LoadWait(const Vehicle* v, const Vehicle* u)
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return false;
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}
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static bool CanFillVehicle_FullLoadAny(Vehicle *v)
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{
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uint32 full = 0, not_full = 0;
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const GoodsEntry *ge = GetStation(v->last_station_visited)->goods;
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/* special handling of aircraft */
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/* if the aircraft carries passengers and is NOT full, then
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*continue loading, no matter how much mail is in */
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if (v->type == VEH_AIRCRAFT &&
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IsCargoInClass(v->cargo_type, CC_PASSENGERS) &&
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v->cargo_cap != v->cargo_count) {
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return true;
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}
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/* patch should return "true" to continue loading, i.e. when there is no cargo type that is fully loaded. */
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do {
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/* Should never happen, but just in case future additions change this */
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assert(v->cargo_type<32);
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if (v->cargo_cap != 0) {
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uint32 mask = 1 << v->cargo_type;
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if (!HASBIT(v->vehicle_flags, VF_CARGO_UNLOADING) && v->cargo_cap == v->cargo_count) {
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full |= mask;
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} else if (GB(ge[v->cargo_type].waiting_acceptance, 0, 12) > 0 ||
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(HASBIT(v->vehicle_flags, VF_CARGO_UNLOADING) && (ge[v->cargo_type].waiting_acceptance & 0x8000))) {
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/* If there is any cargo waiting, or this vehicle is still unloading
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* and the station accepts the cargo, don't leave the station. */
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return true;
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} else {
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not_full |= mask;
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}
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}
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} while ((v = v->next) != NULL);
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/* continue loading if there is a non full cargo type and no cargo type that is full */
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return not_full && (full & ~not_full) == 0;
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}
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static bool CanFillVehicle(Vehicle *front_v)
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{
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TileIndex tile = front_v->tile;
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assert(IsTileType(tile, MP_STATION) ||
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(front_v->type == VEH_SHIP && (
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IsTileType(TILE_ADDXY(tile, 1, 0), MP_STATION) ||
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IsTileType(TILE_ADDXY(tile, -1, 0), MP_STATION) ||
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IsTileType(TILE_ADDXY(tile, 0, 1), MP_STATION) ||
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IsTileType(TILE_ADDXY(tile, 0, -1), MP_STATION) ||
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IsTileType(TILE_ADDXY(tile, -2, 0), MP_STATION)
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)));
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bool full_load = HASBIT(front_v->current_order.flags, OFB_FULL_LOAD);
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/* If patch is active, use alternative CanFillVehicle-function */
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if (_patches.full_load_any && full_load) return CanFillVehicle_FullLoadAny(front_v);
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Vehicle *v = front_v;
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do {
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if (HASBIT(v->vehicle_flags, VF_CARGO_UNLOADING) || (full_load && v->cargo_count != v->cargo_cap)) return true;
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} while ((v = v->next) != NULL);
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return !HASBIT(front_v->vehicle_flags, VF_LOADING_FINISHED);
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}
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/**
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* Performs the vehicle payment _and_ marks the vehicle to be unloaded.
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* @param front_v the vehicle to be unloaded
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@ -1477,7 +1410,7 @@ void VehiclePayment(Vehicle *front_v)
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for (Vehicle *v = front_v; v != NULL; v = v->next) {
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/* No cargo to unload */
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if (v->cargo_cap == 0) continue;
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if (v->cargo_cap == 0 || v->cargo_count == 0) continue;
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SETBIT(v->vehicle_flags, VF_CARGO_UNLOADING);
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/* All cargo has already been paid for, no need to pay again */
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@ -1548,31 +1481,25 @@ void VehiclePayment(Vehicle *front_v)
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/**
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* Loads/unload the vehicle if possible.
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* @param v the vehicle to be (un)loaded
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* @return true if something was (un)loaded. False if the train is ready to leave.
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*/
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bool LoadUnloadVehicle(Vehicle *v)
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void LoadUnloadVehicle(Vehicle *v)
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{
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if (!CanFillVehicle(v)) return false;
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int unloading_time = 20;
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int unloading_time = 0;
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Vehicle *u = v;
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int result = 0;
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uint cap;
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bool completely_empty = true;
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bool anything_loaded = false;
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bool completely_empty = true;
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bool anything_unloaded = false;
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bool anything_loaded = false;
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uint32 cargo_not_full = 0;
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uint32 cargo_full = 0;
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int total_cargo_feeder_share = 0; // the feeder cash amount for the goods being loaded/unloaded in this load step
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assert(v->current_order.type == OT_LOADING);
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v->cur_speed = 0;
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/* Loading can only have finished when all the cargo has been unloaded, and
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* there is nothing left to load. It's easier to clear this if the
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* conditions haven't been met than attempting to check them all before
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* enabling though. */
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SETBIT(v->vehicle_flags, VF_LOADING_FINISHED);
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StationID last_visited = v->last_station_visited;
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Station *st = GetStation(last_visited);
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@ -1591,8 +1518,6 @@ bool LoadUnloadVehicle(Vehicle *v)
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if (HASBIT(v->vehicle_flags, VF_CARGO_UNLOADING)) {
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uint16 amount_unloaded = _patches.gradual_loading ? min(v->cargo_count, load_amount) : v->cargo_count;
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CLRBIT(u->vehicle_flags, VF_LOADING_FINISHED);
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if (v->cargo_source != last_visited && ge->waiting_acceptance & 0x8000 && !(u->current_order.flags & OF_TRANSFER)) {
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result |= 1;
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} else if (u->current_order.flags & (OF_UNLOAD | OF_TRANSFER)) {
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@ -1635,6 +1560,7 @@ bool LoadUnloadVehicle(Vehicle *v)
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v->cargo_count -= amount_unloaded;
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v->cargo_paid_for -= min(amount_unloaded, v->cargo_paid_for);
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anything_unloaded = true;
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if (_patches.gradual_loading && v->cargo_count != 0) {
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completely_empty = false;
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} else {
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@ -1674,7 +1600,7 @@ bool LoadUnloadVehicle(Vehicle *v)
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/* Skip loading this vehicle if another train/vehicle is already handling
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* the same cargo type at this station */
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if (_patches.improved_load && (u->current_order.flags & OF_FULL_LOAD) && LoadWait(v,u)) {
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CLRBIT(u->vehicle_flags, VF_LOADING_FINISHED);
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SETBIT(cargo_not_full, v->cargo_type);
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continue;
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}
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@ -1690,7 +1616,6 @@ bool LoadUnloadVehicle(Vehicle *v)
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if (cap > count) cap = count;
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if (_patches.gradual_loading) cap = min(cap, load_amount);
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if (cap < count) CLRBIT(u->vehicle_flags, VF_LOADING_FINISHED);
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/* cargoshare is proportioned by the amount due to unload
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* Otherwise, with gradual loading, 100% of credits would be taken immediately,
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@ -1716,25 +1641,43 @@ bool LoadUnloadVehicle(Vehicle *v)
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result |= 2;
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st->last_vehicle_type = v->type;
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}
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if (v->cargo_count == v->cargo_cap) {
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SETBIT(cargo_full, v->cargo_type);
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} else {
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SETBIT(cargo_not_full, v->cargo_type);
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}
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}
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v = u;
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v->cargo_feeder_share += total_cargo_feeder_share;
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if (_patches.gradual_loading) {
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/* The time it takes to load one 'slice' of cargo or passengers depends
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* on the vehicle type - the values here are those found in TTDPatch */
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uint gradual_loading_wait_time[] = { 40, 20, 10, 20 };
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if (anything_loaded || anything_unloaded) {
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if (_patches.gradual_loading) {
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/* The time it takes to load one 'slice' of cargo or passengers depends
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* on the vehicle type - the values here are those found in TTDPatch */
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const uint gradual_loading_wait_time[] = { 40, 20, 10, 20 };
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unloading_time = gradual_loading_wait_time[v->type];
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if (HASBIT(v->vehicle_flags, VF_LOADING_FINISHED)) {
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if (anything_loaded) {
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unloading_time += 20;
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} else {
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unloading_time = 20;
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unloading_time = gradual_loading_wait_time[v->type];
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}
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} else {
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bool finished_loading = true;
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if (HASBIT(v->current_order.flags, OFB_FULL_LOAD)) {
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if (_patches.full_load_any) {
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/* if the aircraft carries passengers and is NOT full, then
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* continue loading, no matter how much mail is in */
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if ((v->type == VEH_AIRCRAFT && IsCargoInClass(v->cargo_type, CC_PASSENGERS) && v->cargo_cap != v->cargo_count) ||
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(cargo_not_full && (cargo_full & ~cargo_not_full) == 0)) { // There are stull non-full cargos
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finished_loading = false;
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}
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} else if (cargo_not_full != 0) {
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finished_loading = false;
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}
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}
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unloading_time = 20;
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SB(v->vehicle_flags, VF_LOADING_FINISHED, 1, finished_loading);
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}
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if (v->type == VEH_TRAIN) {
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@ -1761,8 +1704,6 @@ bool LoadUnloadVehicle(Vehicle *v)
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if (result & 2) InvalidateWindow(WC_STATION_VIEW, last_visited);
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}
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return true;
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}
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void PlayersMonthlyLoop()
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@ -2941,7 +2941,9 @@ void Vehicle::HandleLoading(bool mode)
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/* Load/unload the vehicle; when it actually did something
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* we do not leave the station. */
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if (LoadUnloadVehicle(this)) return;
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LoadUnloadVehicle(this);
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if (!HASBIT(this->vehicle_flags, VF_LOADING_FINISHED)) return;
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this->PlayLeaveStationSound();
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@ -521,7 +521,7 @@ void ShowAircraftViewWindow(const Vehicle* v);
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UnitID GetFreeUnitNumber(byte type);
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bool LoadUnloadVehicle(Vehicle *v);
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void LoadUnloadVehicle(Vehicle *v);
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void TrainConsistChanged(Vehicle *v);
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void TrainPowerChanged(Vehicle *v);
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