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(svn r12617) -Codechange: add type safety to the Order's load and unload types.
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42a66ef990
commit
d74c6ffb62
@ -2554,9 +2554,9 @@ handle_nocash:
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order.MakeGoToStation(AiGetStationIdByDef(aib->use_tile, aib->cur_building_rule));
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if (!is_pass && i == 1) order.SetUnloadType(OFB_UNLOAD);
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if (!is_pass && i == 1) order.SetUnloadType(OUFB_UNLOAD);
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if (_players_ai[p->index].num_want_fullload != 0 && (is_pass || i == 0))
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order.SetLoadType(OFB_FULL_LOAD);
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order.SetLoadType(OLFB_FULL_LOAD);
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DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
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}
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@ -3289,9 +3289,9 @@ static void AiStateBuildRoadVehicles(Player *p)
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order.MakeGoToStation(AiGetStationIdFromRoadBlock(aib->use_tile, aib->cur_building_rule));
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if (!is_pass && i == 1) order.SetUnloadType(OFB_UNLOAD);
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if (!is_pass && i == 1) order.SetUnloadType(OUFB_UNLOAD);
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if (_players_ai[p->index].num_want_fullload != 0 && (is_pass || i == 0))
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order.SetLoadType(OFB_FULL_LOAD);
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order.SetLoadType(OLFB_FULL_LOAD);
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DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
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}
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@ -3568,9 +3568,9 @@ static void AiStateBuildAircraftVehicles(Player *p)
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order.MakeGoToStation(AiGetStationIdFromAircraftBlock(aib->use_tile, aib->cur_building_rule));
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if (!is_pass && i == 1) order.SetUnloadType(OFB_UNLOAD);
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if (!is_pass && i == 1) order.SetUnloadType(OUFB_UNLOAD);
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if (_players_ai[p->index].num_want_fullload != 0 && (is_pass || i == 0))
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order.SetLoadType(OFB_FULL_LOAD);
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order.SetLoadType(OLFB_FULL_LOAD);
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DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
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}
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@ -1190,14 +1190,12 @@ static void AiNew_State_GiveOrders(Player *p)
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idx = 0;
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order.MakeGoToStation(GetStationIndex(_players_ainew[p->index].to_tile));
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if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].to_deliver)
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order.SetLoadType(OFB_FULL_LOAD);
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if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].to_deliver) order.SetLoadType(OLFB_FULL_LOAD);
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AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
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idx = 0;
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order.MakeGoToStation(GetStationIndex(_players_ainew[p->index].from_tile));
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if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].from_deliver)
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order.SetLoadType(OFB_FULL_LOAD);
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if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].from_deliver) order.SetLoadType(OLFB_FULL_LOAD);
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AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
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// Start the engines!
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@ -1489,7 +1489,7 @@ void VehiclePayment(Vehicle *front_v)
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if (!cp->paid_for &&
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cp->source != last_visited &&
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HasBit(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE) &&
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(front_v->current_order.GetUnloadType() & OFB_TRANSFER) == 0) {
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(front_v->current_order.GetUnloadType() & OUFB_TRANSFER) == 0) {
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/* Deliver goods to the station */
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st->time_since_unload = 0;
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@ -1502,8 +1502,8 @@ void VehiclePayment(Vehicle *front_v)
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result |= 1;
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SetBit(v->vehicle_flags, VF_CARGO_UNLOADING);
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} else if (front_v->current_order.GetUnloadType() & (OFB_UNLOAD | OFB_TRANSFER)) {
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if (!cp->paid_for && (front_v->current_order.GetUnloadType() & OFB_TRANSFER) != 0) {
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} else if (front_v->current_order.GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) {
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if (!cp->paid_for && (front_v->current_order.GetUnloadType() & OUFB_TRANSFER) != 0) {
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Money profit = GetTransportedGoodsIncome(
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cp->count,
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/* pay transfer vehicle for only the part of transfer it has done: ie. cargo_loaded_at_xy to here */
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@ -1556,7 +1556,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
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/* We have not waited enough time till the next round of loading/unloading */
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if (--v->load_unload_time_rem != 0) {
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if (_patches.improved_load && HasBit(v->current_order.GetLoadType(), OF_FULL_LOAD)) {
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if (_patches.improved_load && (v->current_order.GetLoadType() & OLFB_FULL_LOAD)) {
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/* 'Reserve' this cargo for this vehicle, because we were first. */
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for (; v != NULL; v = v->Next()) {
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if (v->cargo_cap != 0) cargo_left[v->cargo_type] -= v->cargo_cap - v->cargo.Count();
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@ -1604,12 +1604,12 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
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uint amount_unloaded = _patches.gradual_loading ? min(cargo_count, load_amount) : cargo_count;
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bool remaining; // Are there cargo entities in this vehicle that can still be unloaded here?
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if (HasBit(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE) && !(u->current_order.GetUnloadType() & OFB_TRANSFER)) {
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if (HasBit(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE) && !(u->current_order.GetUnloadType() & OUFB_TRANSFER)) {
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/* The cargo has reached it's final destination, the packets may now be destroyed */
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remaining = v->cargo.MoveTo(NULL, amount_unloaded, CargoList::MTA_FINAL_DELIVERY, last_visited);
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result |= 1;
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} else if (u->current_order.GetUnloadType() & (OFB_UNLOAD | OFB_TRANSFER)) {
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} else if (u->current_order.GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) {
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remaining = v->cargo.MoveTo(&ge->cargo, amount_unloaded);
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SetBit(ge->acceptance_pickup, GoodsEntry::PICKUP);
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@ -1638,7 +1638,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
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}
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/* Do not pick up goods that we unloaded */
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if (u->current_order.GetUnloadType() & OFB_UNLOAD) continue;
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if (u->current_order.GetUnloadType() & OUFB_UNLOAD) continue;
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/* update stats */
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int t;
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@ -1710,7 +1710,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
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* all wagons at the same time instead of using the same 'improved'
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* loading algorithm for the wagons (only fill wagon when there is
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* enough to fill the previous wagons) */
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if (_patches.improved_load && HasBit(u->current_order.GetLoadType(), OF_FULL_LOAD)) {
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if (_patches.improved_load && (u->current_order.GetLoadType() & OLFB_FULL_LOAD)) {
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/* Update left cargo */
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for (v = u; v != NULL; v = v->Next()) {
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if (v->cargo_cap != 0) cargo_left[v->cargo_type] -= v->cargo_cap - v->cargo.Count();
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@ -1729,7 +1729,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
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}
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} else {
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bool finished_loading = true;
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if (HasBit(v->current_order.GetLoadType(), OF_FULL_LOAD)) {
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if (v->current_order.GetLoadType() & OLFB_FULL_LOAD) {
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if (_patches.full_load_any) {
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/* if the aircraft carries passengers and is NOT full, then
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* continue loading, no matter how much mail is in */
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@ -1968,13 +1968,13 @@ int WhoCanServiceIndustry(Industry* ind)
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*/
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const Order *o;
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FOR_VEHICLE_ORDERS(v, o) {
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if (o->IsType(OT_GOTO_STATION) && !HasBit(o->GetUnloadType(), OF_TRANSFER)) {
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if (o->IsType(OT_GOTO_STATION) && !(o->GetUnloadType() & OUFB_TRANSFER)) {
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/* Vehicle visits a station to load or unload */
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Station *st = GetStation(o->GetDestination());
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if (!st->IsValid()) continue;
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/* Same cargo produced by industry is dropped here => not serviced by vehicle v */
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if (HasBit(o->GetUnloadType(), OF_UNLOAD) && !c_accepts) break;
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if ((o->GetUnloadType() & OUFB_UNLOAD) && !c_accepts) break;
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if (stations.find(st) != stations.end()) {
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if (v->owner == _local_player) return 2; // Player services industry
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@ -2306,8 +2306,8 @@ bool AfterLoadGame()
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Order *order;
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FOR_ALL_ORDERS(order) {
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if (order->IsType(OT_GOTO_STATION) && GetStation(order->GetDestination())->IsBuoy()) {
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order->SetLoadType(0);
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order->SetUnloadType(0);
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order->SetLoadType(OLF_LOAD_IF_POSSIBLE);
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order->SetUnloadType(OUF_UNLOAD_IF_POSSIBLE);
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}
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}
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@ -161,9 +161,9 @@ public:
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void SetRefit(CargoID cargo, byte subtype = 0);
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/** How must the consist be loaded? */
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inline byte GetLoadType() const { return this->flags & OFB_FULL_LOAD; }
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inline OrderLoadFlags GetLoadType() const { return (OrderLoadFlags)(this->flags & OLFB_FULL_LOAD); }
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/** How must the consist be unloaded? */
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inline byte GetUnloadType() const { return GB(this->flags, 0, 2); }
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inline OrderUnloadFlags GetUnloadType() const { return (OrderUnloadFlags)GB(this->flags, 0, 2); }
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/** Where must we stop? */
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OrderNonStopFlags GetNonStopType() const;
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/** What caused us going to the depot? */
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@ -172,9 +172,9 @@ public:
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inline OrderDepotActionFlags GetDepotActionType() const { return (OrderDepotActionFlags)this->flags; }
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/** Set how the consist must be loaded. */
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inline void SetLoadType(byte load_type) { SB(this->flags, 2, 1, !!load_type); }
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inline void SetLoadType(OrderLoadFlags load_type) { SB(this->flags, 2, 1, !!load_type); }
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/** Set how the consist must be unloaded. */
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inline void SetUnloadType(byte unload_type) { SB(this->flags, 0, 2, unload_type); }
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inline void SetUnloadType(OrderUnloadFlags unload_type) { SB(this->flags, 0, 2, unload_type); }
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/** Set whether we must stop at stations or not. */
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inline void SetNonStopType(OrderNonStopFlags non_stop_type) { SB(this->flags, 3, 1, !!non_stop_type); }
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/** Set the cause to go to the depot. */
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@ -322,11 +322,11 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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* non-stop orders (if any) are only valid for trains */
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switch (new_order.GetLoadType() | new_order.GetUnloadType()) {
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case 0:
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case OFB_FULL_LOAD:
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case OFB_FULL_LOAD | OFB_TRANSFER:
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case OFB_UNLOAD:
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case OFB_UNLOAD | OFB_TRANSFER:
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case OFB_TRANSFER:
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case OLFB_FULL_LOAD:
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case OLFB_FULL_LOAD | OUFB_TRANSFER:
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case OUFB_UNLOAD:
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case OUFB_UNLOAD | OUFB_TRANSFER:
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case OUFB_TRANSFER:
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break;
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default: return CMD_ERROR;
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@ -766,19 +766,19 @@ CommandCost CmdModifyOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (order->IsType(OT_GOTO_DEPOT)) {
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order->SetDepotOrderType((OrderDepotTypeFlags)(order->GetDepotOrderType() ^ ODTFB_SERVICE));
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} else {
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order->SetLoadType(order->GetLoadType() ^ OFB_FULL_LOAD);
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order->SetUnloadType(order->GetUnloadType() & ~OFB_UNLOAD);
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order->SetLoadType((OrderLoadFlags)(order->GetLoadType() ^ OLFB_FULL_LOAD));
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order->SetUnloadType((OrderUnloadFlags)(order->GetUnloadType() & ~OUFB_UNLOAD));
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}
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break;
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case OF_UNLOAD:
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order->SetUnloadType(order->GetUnloadType() ^ OFB_UNLOAD);
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order->SetLoadType(0);
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order->SetUnloadType((OrderUnloadFlags)(order->GetUnloadType() ^ OUFB_UNLOAD));
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order->SetLoadType(OLF_LOAD_IF_POSSIBLE);
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break;
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case OF_NON_STOP:
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order->SetNonStopType(order->GetNonStopType() == ONSF_STOP_EVERYWHERE ? ONSF_NO_STOP_AT_ANY_STATION : ONSF_STOP_EVERYWHERE);
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break;
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case OF_TRANSFER:
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order->SetUnloadType(order->GetUnloadType() ^ OFB_TRANSFER);
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order->SetUnloadType((OrderUnloadFlags)(order->GetUnloadType() ^ OUFB_TRANSFER));
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break;
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default: NOT_REACHED();
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}
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@ -36,29 +36,31 @@ template <> struct EnumPropsT<OrderType> : MakeEnumPropsT<OrderType, byte, OT_BE
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typedef TinyEnumT<OrderType> OrderTypeByte;
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/* Order flags -- please use OF instead OF and use HASBIT/SETBIT/CLEARBIT */
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/**
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* Flags related to the unloading order.
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*/
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enum OrderUnloadFlags {
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OUF_UNLOAD_IF_POSSIBLE = 0, ///< Unload all cargo that the station accepts.
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OUFB_TRANSFER = 1 << 0, ///< Transfer all cargo onto the platform.
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OUFB_UNLOAD = 1 << 1, ///< Force unloading all cargo onto the platform, possibly not getting paid.
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};
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/** Order flag masks - these are for direct bit operations */
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enum OrderFlagMasks {
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//Flags for stations:
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/** vehicle will transfer cargo (i. e. not deliver to nearby industry/town even if accepted there) */
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OFB_TRANSFER = 0x1,
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/** If OFB_TRANSFER is not set, drop any cargo loaded. If accepted, deliver, otherwise cargo remains at the station.
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* No new cargo is loaded onto the vehicle whatsoever */
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OFB_UNLOAD = 0x2,
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/** Wait for full load of all vehicles, or of at least one cargo type, depending on patch setting
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* @todo make this two different flags */
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OFB_FULL_LOAD = 0x4,
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/**
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* Flags related to the loading order.
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*/
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enum OrderLoadFlags {
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OLF_LOAD_IF_POSSIBLE = 0, ///< Load as long as there is cargo that fits in the train.
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OLFB_FULL_LOAD = 1 << 2, ///< Full load the complete (or a single cargo) of the consist.
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};
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/**
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* Non-stop order flags.
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*/
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enum OrderNonStopFlags {
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ONSF_STOP_EVERYWHERE = 0,
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ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS = 1,
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ONSF_NO_STOP_AT_DESTINATION_STATION = 2,
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ONSF_NO_STOP_AT_ANY_STATION = 3
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ONSF_STOP_EVERYWHERE = 0, ///< The vehicle will stop at any station it passes and the destination.
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ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS = 1, ///< The vehicle will not stop at any stations it passes except the destination.
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ONSF_NO_STOP_AT_DESTINATION_STATION = 2, ///< The vehicle will stop at any station it passes except the destination.
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ONSF_NO_STOP_AT_ANY_STATION = 3, ///< The vehicle will not stop at any stations it passes including the destination.
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};
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/**
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@ -78,9 +80,8 @@ enum OrderDepotActionFlags {
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ODATFB_HALT = 1 << 2, ///< Service the vehicle and then halt it.
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};
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/** Order flags bits - these are for the *BIT macros
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* for descrption of flags, see OrderFlagMasks
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* @see OrderFlagMasks
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/**
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* Enumeration for the 'flag' to toggle in CmdModifyOrder.
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*/
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enum {
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OF_TRANSFER = 0,
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@ -2175,7 +2175,7 @@ uint8 CalcPercentVehicleFilled(Vehicle *v, StringID *color)
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max += v->cargo_cap;
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if (v->cargo_cap != 0) {
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unloading += HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) ? 1 : 0;
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loading |= !HasBit(u->current_order.GetUnloadType(), OF_UNLOAD) && st->goods[v->cargo_type].days_since_pickup != 255;
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loading |= !(u->current_order.GetUnloadType() & OUFB_UNLOAD) && st->goods[v->cargo_type].days_since_pickup != 255;
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cars++;
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}
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}
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