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https://github.com/OpenTTD/OpenTTD.git
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(svn r20232) -Codechange: shuffle a few functions around so they don't need to be declared in advance
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70ff0d7513
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d72ee2bc57
@ -422,44 +422,6 @@ static void SlReadFill()
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}
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static inline size_t SlGetOffs() {return _sl.offs_base - (_sl.bufe - _sl.bufp);}
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static inline uint SlReadArrayLength();
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/** Return the size in bytes of a certain type of normal/atomic variable
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* as it appears in memory. See VarTypes
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* @param conv VarType type of variable that is used for calculating the size
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* @return Return the size of this type in bytes */
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static inline uint SlCalcConvMemLen(VarType conv)
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{
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static const byte conv_mem_size[] = {1, 1, 1, 2, 2, 4, 4, 8, 8, 0};
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byte length = GB(conv, 4, 4);
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switch (length << 4) {
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case SLE_VAR_STRB:
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case SLE_VAR_STRBQ:
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case SLE_VAR_STR:
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case SLE_VAR_STRQ:
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return SlReadArrayLength();
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default:
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assert(length < lengthof(conv_mem_size));
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return conv_mem_size[length];
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}
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}
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/** Return the size in bytes of a certain type of normal/atomic variable
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* as it appears in a saved game. See VarTypes
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* @param conv VarType type of variable that is used for calculating the size
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* @return Return the size of this type in bytes */
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static inline byte SlCalcConvFileLen(VarType conv)
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{
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static const byte conv_file_size[] = {1, 1, 2, 2, 4, 4, 8, 8, 2};
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byte length = GB(conv, 0, 4);
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assert(length < lengthof(conv_file_size));
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return conv_file_size[length];
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}
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/** Return the size in bytes of a reference (pointer) */
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static inline size_t SlCalcRefLen() {return CheckSavegameVersion(69) ? 2 : 4;}
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/** Flush the output buffer by writing to disk with the given reader.
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* If the buffer pointer has not yet been set up, set it up now. Usually
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@ -626,6 +588,43 @@ static inline uint SlReadArrayLength() {return SlReadSimpleGamma();}
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static inline void SlWriteArrayLength(size_t length) {SlWriteSimpleGamma(length);}
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static inline uint SlGetArrayLength(size_t length) {return SlGetGammaLength(length);}
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/** Return the size in bytes of a certain type of normal/atomic variable
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* as it appears in memory. See VarTypes
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* @param conv VarType type of variable that is used for calculating the size
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* @return Return the size of this type in bytes */
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static inline uint SlCalcConvMemLen(VarType conv)
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{
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static const byte conv_mem_size[] = {1, 1, 1, 2, 2, 4, 4, 8, 8, 0};
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byte length = GB(conv, 4, 4);
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switch (length << 4) {
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case SLE_VAR_STRB:
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case SLE_VAR_STRBQ:
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case SLE_VAR_STR:
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case SLE_VAR_STRQ:
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return SlReadArrayLength();
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default:
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assert(length < lengthof(conv_mem_size));
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return conv_mem_size[length];
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}
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}
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/** Return the size in bytes of a certain type of normal/atomic variable
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* as it appears in a saved game. See VarTypes
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* @param conv VarType type of variable that is used for calculating the size
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* @return Return the size of this type in bytes */
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static inline byte SlCalcConvFileLen(VarType conv)
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{
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static const byte conv_file_size[] = {1, 1, 2, 2, 4, 4, 8, 8, 2};
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byte length = GB(conv, 0, 4);
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assert(length < lengthof(conv_file_size));
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return conv_file_size[length];
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}
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/** Return the size in bytes of a reference (pointer) */
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static inline size_t SlCalcRefLen() {return CheckSavegameVersion(69) ? 2 : 4;}
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void SlSetArrayIndex(uint index)
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{
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_sl.need_length = NL_WANTLENGTH;
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@ -1018,9 +1017,104 @@ void SlArray(void *array, size_t length, VarType conv)
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}
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static size_t ReferenceToInt(const void *obj, SLRefType rt);
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static void *IntToReference(size_t index, SLRefType rt);
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/**
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* Pointers cannot be saved to a savegame, so this functions gets
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* the index of the item, and if not available, it hussles with
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* pointers (looks really bad :()
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* Remember that a NULL item has value 0, and all
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* indeces have +1, so vehicle 0 is saved as index 1.
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* @param obj The object that we want to get the index of
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* @param rt SLRefType type of the object the index is being sought of
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* @return Return the pointer converted to an index of the type pointed to
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*/
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static size_t ReferenceToInt(const void *obj, SLRefType rt)
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{
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assert(_sl.action == SLA_SAVE);
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if (obj == NULL) return 0;
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switch (rt) {
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case REF_VEHICLE_OLD: // Old vehicles we save as new onces
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case REF_VEHICLE: return ((const Vehicle*)obj)->index + 1;
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case REF_STATION: return ((const Station*)obj)->index + 1;
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case REF_TOWN: return ((const Town*)obj)->index + 1;
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case REF_ORDER: return ((const Order*)obj)->index + 1;
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case REF_ROADSTOPS: return ((const RoadStop*)obj)->index + 1;
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case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1;
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case REF_CARGO_PACKET: return ((const CargoPacket*)obj)->index + 1;
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case REF_ORDERLIST: return ((const OrderList*)obj)->index + 1;
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default: NOT_REACHED();
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}
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}
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/**
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* Pointers cannot be loaded from a savegame, so this function
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* gets the index from the savegame and returns the appropiate
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* pointer from the already loaded base.
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* Remember that an index of 0 is a NULL pointer so all indeces
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* are +1 so vehicle 0 is saved as 1.
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* @param index The index that is being converted to a pointer
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* @param rt SLRefType type of the object the pointer is sought of
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* @return Return the index converted to a pointer of any type
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*/
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static void *IntToReference(size_t index, SLRefType rt)
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{
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assert_compile(sizeof(size_t) <= sizeof(void *));
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assert(_sl.action == SLA_PTRS);
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/* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
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* and should be loaded like that */
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if (rt == REF_VEHICLE_OLD && !CheckSavegameVersionOldStyle(4, 4)) {
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rt = REF_VEHICLE;
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}
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/* No need to look up NULL pointers, just return immediately */
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if (index == (rt == REF_VEHICLE_OLD ? 0xFFFF : 0)) return NULL;
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/* Correct index. Old vehicles were saved differently:
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* invalid vehicle was 0xFFFF, now we use 0x0000 for everything invalid. */
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if (rt != REF_VEHICLE_OLD) index--;
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switch (rt) {
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case REF_ORDERLIST:
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if (OrderList::IsValidID(index)) return OrderList::Get(index);
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid OrderList");
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case REF_ORDER:
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if (Order::IsValidID(index)) return Order::Get(index);
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/* in old versions, invalid order was used to mark end of order list */
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if (CheckSavegameVersionOldStyle(5, 2)) return NULL;
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Order");
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case REF_VEHICLE_OLD:
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case REF_VEHICLE:
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if (Vehicle::IsValidID(index)) return Vehicle::Get(index);
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Vehicle");
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case REF_STATION:
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if (Station::IsValidID(index)) return Station::Get(index);
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Station");
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case REF_TOWN:
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if (Town::IsValidID(index)) return Town::Get(index);
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Town");
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case REF_ROADSTOPS:
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if (RoadStop::IsValidID(index)) return RoadStop::Get(index);
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid RoadStop");
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case REF_ENGINE_RENEWS:
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if (EngineRenew::IsValidID(index)) return EngineRenew::Get(index);
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid EngineRenew");
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case REF_CARGO_PACKET:
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if (CargoPacket::IsValidID(index)) return CargoPacket::Get(index);
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid CargoPacket");
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default: NOT_REACHED();
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}
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}
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/**
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* Return the size in bytes of a list
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@ -1756,105 +1850,6 @@ static void UninitWriteZlib()
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************* END OF CODE *****************
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*******************************************/
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/**
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* Pointers cannot be saved to a savegame, so this functions gets
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* the index of the item, and if not available, it hussles with
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* pointers (looks really bad :()
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* Remember that a NULL item has value 0, and all
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* indeces have +1, so vehicle 0 is saved as index 1.
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* @param obj The object that we want to get the index of
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* @param rt SLRefType type of the object the index is being sought of
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* @return Return the pointer converted to an index of the type pointed to
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*/
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static size_t ReferenceToInt(const void *obj, SLRefType rt)
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{
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assert(_sl.action == SLA_SAVE);
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if (obj == NULL) return 0;
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switch (rt) {
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case REF_VEHICLE_OLD: // Old vehicles we save as new onces
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case REF_VEHICLE: return ((const Vehicle*)obj)->index + 1;
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case REF_STATION: return ((const Station*)obj)->index + 1;
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case REF_TOWN: return ((const Town*)obj)->index + 1;
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case REF_ORDER: return ((const Order*)obj)->index + 1;
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case REF_ROADSTOPS: return ((const RoadStop*)obj)->index + 1;
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case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1;
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case REF_CARGO_PACKET: return ((const CargoPacket*)obj)->index + 1;
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case REF_ORDERLIST: return ((const OrderList*)obj)->index + 1;
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default: NOT_REACHED();
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}
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}
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/**
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* Pointers cannot be loaded from a savegame, so this function
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* gets the index from the savegame and returns the appropiate
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* pointer from the already loaded base.
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* Remember that an index of 0 is a NULL pointer so all indeces
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* are +1 so vehicle 0 is saved as 1.
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* @param index The index that is being converted to a pointer
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* @param rt SLRefType type of the object the pointer is sought of
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* @return Return the index converted to a pointer of any type
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*/
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static void *IntToReference(size_t index, SLRefType rt)
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{
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assert_compile(sizeof(size_t) <= sizeof(void *));
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assert(_sl.action == SLA_PTRS);
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/* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
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* and should be loaded like that */
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if (rt == REF_VEHICLE_OLD && !CheckSavegameVersionOldStyle(4, 4)) {
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rt = REF_VEHICLE;
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}
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/* No need to look up NULL pointers, just return immediately */
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if (index == (rt == REF_VEHICLE_OLD ? 0xFFFF : 0)) return NULL;
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/* Correct index. Old vehicles were saved differently:
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* invalid vehicle was 0xFFFF, now we use 0x0000 for everything invalid. */
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if (rt != REF_VEHICLE_OLD) index--;
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switch (rt) {
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case REF_ORDERLIST:
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if (OrderList::IsValidID(index)) return OrderList::Get(index);
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid OrderList");
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case REF_ORDER:
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if (Order::IsValidID(index)) return Order::Get(index);
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/* in old versions, invalid order was used to mark end of order list */
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if (CheckSavegameVersionOldStyle(5, 2)) return NULL;
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Order");
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case REF_VEHICLE_OLD:
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case REF_VEHICLE:
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if (Vehicle::IsValidID(index)) return Vehicle::Get(index);
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Vehicle");
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case REF_STATION:
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if (Station::IsValidID(index)) return Station::Get(index);
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Station");
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case REF_TOWN:
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if (Town::IsValidID(index)) return Town::Get(index);
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Town");
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case REF_ROADSTOPS:
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if (RoadStop::IsValidID(index)) return RoadStop::Get(index);
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid RoadStop");
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case REF_ENGINE_RENEWS:
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if (EngineRenew::IsValidID(index)) return EngineRenew::Get(index);
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid EngineRenew");
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case REF_CARGO_PACKET:
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if (CargoPacket::IsValidID(index)) return CargoPacket::Get(index);
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid CargoPacket");
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default: NOT_REACHED();
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}
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}
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/** The format for a reader/writer type of a savegame */
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struct SaveLoadFormat {
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const char *name; ///< name of the compressor/decompressor (debug-only)
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