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(svn r11962) -Cleanup: OPF is no longer used to update signals
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@ -1898,7 +1898,7 @@ static bool AiDoFollowTrack(const Player* p)
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arpfd.tile2 = _players_ai[p->index].cur_tile_a;
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arpfd.flag = false;
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arpfd.count = 0;
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FollowTrack(_players_ai[p->index].cur_tile_a + TileOffsByDiagDir(_players_ai[p->index].cur_dir_a), 0x2000 | TRANSPORT_RAIL, 0, ReverseDiagDir(_players_ai[p->index].cur_dir_a),
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FollowTrack(_players_ai[p->index].cur_tile_a + TileOffsByDiagDir(_players_ai[p->index].cur_dir_a), TRANSPORT_RAIL, 0, ReverseDiagDir(_players_ai[p->index].cur_dir_a),
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(TPFEnumProc*)AiEnumFollowTrack, NULL, &arpfd);
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return arpfd.count > 8;
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}
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@ -2866,7 +2866,7 @@ static bool AiCheckRoadFinished(Player *p)
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uint i;
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FOR_EACH_SET_BIT(i, bits) {
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FollowTrack(tile, 0x3000 | TRANSPORT_ROAD, ROADTYPES_ROAD, (DiagDirection)_dir_by_track[i], (TPFEnumProc*)AiEnumFollowRoad, NULL, &are);
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FollowTrack(tile, 0x1000 | TRANSPORT_ROAD, ROADTYPES_ROAD, (DiagDirection)_dir_by_track[i], (TPFEnumProc*)AiEnumFollowRoad, NULL, &are);
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}
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if (DistanceManhattan(tile, are.dest) <= are.best_dist) return false;
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120
src/pathfind.cpp
120
src/pathfind.cpp
@ -230,13 +230,42 @@ static uint SkipToEndOfTunnel(TrackPathFinder* tpf, TileIndex tile, DiagDirectio
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return flotr.tile;
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}
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static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection direction);
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/** Most code of the "Normal" case of TPF Mode 1; for signals special tricks
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* have to be done, but those happen in TPFMode1; this is just to prevent
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* gotos ;). */
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static inline void TPFMode1_NormalCase(TrackPathFinder* tpf, TileIndex tile, TileIndex tile_org, DiagDirection direction)
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static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection direction)
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{
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TileIndex tile_org = tile;
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if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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if (IsTunnel(tile)) {
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if (GetTunnelBridgeTransportType(tile) != tpf->tracktype) {
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return;
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}
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/* Only skip through the tunnel if heading inwards. We can
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* be headed outwards if our starting position was in a
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* tunnel and we're pathfinding backwards */
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if (GetTunnelBridgeDirection(tile) == direction) {
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tile = SkipToEndOfTunnel(tpf, tile, direction);
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} else if (GetTunnelBridgeDirection(tile) != ReverseDiagDir(direction)) {
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/* We don't support moving through the sides of a tunnel
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* entrance :-) */
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return;
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}
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} else { // IsBridge(tile)
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TileIndex tile_end;
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if (GetTunnelBridgeDirection(tile) != direction ||
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GetTunnelBridgeTransportType(tile) != tpf->tracktype) {
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return;
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}
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//fprintf(stderr, "%s: Planning over bridge\n", __func__);
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// TODO doesn't work - WHAT doesn't work?
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TPFSetTileBit(tpf, tile, 14);
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tile_end = GetOtherBridgeEnd(tile);
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tpf->rd.cur_length += DistanceManhattan(tile, tile_end);
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tile = tile_end;
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TPFSetTileBit(tpf, tile, 14);
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}
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}
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tile += TileOffsByDiagDir(direction);
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/* Check in case of rail if the owner is the same */
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if (tpf->tracktype == TRANSPORT_RAIL) {
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/* don't enter train depot from the back */
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@ -294,84 +323,6 @@ static inline void TPFMode1_NormalCase(TrackPathFinder* tpf, TileIndex tile, Til
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}
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}
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static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection direction)
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{
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TileIndex tile_org = tile;
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if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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if (IsTunnel(tile)) {
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if (GetTunnelBridgeTransportType(tile) != tpf->tracktype) {
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return;
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}
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/* Only skip through the tunnel if heading inwards. We can
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* be headed outwards if our starting position was in a
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* tunnel and we're pathfinding backwards */
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if (GetTunnelBridgeDirection(tile) == direction) {
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tile = SkipToEndOfTunnel(tpf, tile, direction);
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} else if (GetTunnelBridgeDirection(tile) != ReverseDiagDir(direction)) {
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/* We don't support moving through the sides of a tunnel
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* entrance :-) */
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return;
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}
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} else { // IsBridge(tile)
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TileIndex tile_end;
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if (GetTunnelBridgeDirection(tile) != direction ||
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GetTunnelBridgeTransportType(tile) != tpf->tracktype) {
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return;
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}
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//fprintf(stderr, "%s: Planning over bridge\n", __func__);
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// TODO doesn't work - WHAT doesn't work?
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TPFSetTileBit(tpf, tile, 14);
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tile_end = GetOtherBridgeEnd(tile);
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tpf->rd.cur_length += DistanceManhattan(tile, tile_end);
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tile = tile_end;
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TPFSetTileBit(tpf, tile, 14);
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}
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}
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tile += TileOffsByDiagDir(direction);
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TPFMode1_NormalCase(tpf, tile, tile_org, direction);
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/* the next is only used when signals are checked.
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* seems to go in 2 directions simultaneously */
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/* if i can get rid of this, tail end recursion can be used to minimize
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* stack space dramatically. */
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/* If we are doing signal setting, we must reverse at evere tile, so we
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* iterate all the tracks in a signal block, even when a normal train would
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* not reach it (for example, when two lines merge */
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if (tpf->hasbit_13)
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return;
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direction = ReverseDiagDir(direction);
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tile += TileOffsByDiagDir(direction);
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uint bits = GetTileTrackStatus(tile, tpf->tracktype, tpf->sub_type);
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bits |= (bits >> 8);
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if ( (byte)bits != tpf->var2) {
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bits &= _bits_mask[direction];
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}
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bits &= 0xBF;
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if (bits == 0)
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return;
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do {
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uint i = FIND_FIRST_BIT(bits);
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bits = KillFirstBit(bits);
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tpf->the_dir = (Trackdir)((_otherdir_mask[direction] & (byte)(1 << i)) ? (i + 8) : i);
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RememberData rd = tpf->rd;
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if (TPFSetTileBit(tpf, tile, tpf->the_dir) &&
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!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, &tpf->rd.pft_var6) ) {
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TPFMode1(tpf, tile, _tpf_new_direction[tpf->the_dir]);
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}
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tpf->rd = rd;
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} while (bits != 0);
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}
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void FollowTrack(TileIndex tile, uint16 flags, uint sub_type, DiagDirection direction, TPFEnumProc *enum_proc, TPFAfterProc *after_proc, void *data)
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{
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TrackPathFinder tpf;
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@ -391,7 +342,6 @@ void FollowTrack(TileIndex tile, uint16 flags, uint sub_type, DiagDirection dire
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tpf.var2 = HasBit(flags, 15) ? 0x43 : 0xFF; // 0x8000
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tpf.disable_tile_hash = HasBit(flags, 12); // 0x1000
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tpf.hasbit_13 = HasBit(flags, 13); // 0x2000
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tpf.tracktype = (TransportType)(flags & 0xFF);
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@ -60,7 +60,6 @@ struct TrackPathFinder {
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byte var2;
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bool disable_tile_hash;
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bool hasbit_13;
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uint16 hash_head[0x400];
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TileIndex hash_tile[0x400]; ///< stores the link index when multi link.
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@ -439,7 +439,7 @@ static const Depot* FindClosestRoadDepot(const Vehicle* v)
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/* search in all directions */
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for (DiagDirection i = DIAGDIR_BEGIN; i != DIAGDIR_END; i++) {
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FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, v->u.road.compatible_roadtypes, i, EnumRoadSignalFindDepot, NULL, &rfdd);
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FollowTrack(tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, i, EnumRoadSignalFindDepot, NULL, &rfdd);
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}
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if (rfdd.best_length == (uint)-1) return NULL;
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@ -1280,7 +1280,7 @@ do_it:;
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if (best_track == INVALID_TRACKDIR) best_track = (Trackdir)i; // in case we don't find the path, just pick a track
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frd.maxtracklen = (uint)-1;
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frd.mindist = (uint)-1;
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FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, v->u.road.compatible_roadtypes, _road_pf_directions[i], EnumRoadTrackFindDist, NULL, &frd);
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FollowTrack(tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, _road_pf_directions[i], EnumRoadTrackFindDist, NULL, &frd);
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if (frd.mindist < best_dist || (frd.mindist == best_dist && frd.maxtracklen < best_maxlen)) {
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best_dist = frd.mindist;
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@ -479,7 +479,7 @@ static uint FindShipTrack(Vehicle *v, TileIndex tile, DiagDirection dir, TrackBi
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pfs.best_bird_dist = (uint)-1;
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pfs.best_length = (uint)-1;
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FollowTrack(tile, 0x3800 | TRANSPORT_WATER, 0, (DiagDirection)_ship_search_directions[i][dir], (TPFEnumProc*)ShipTrackFollower, NULL, &pfs);
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FollowTrack(tile, 0x1800 | TRANSPORT_WATER, 0, (DiagDirection)_ship_search_directions[i][dir], (TPFEnumProc*)ShipTrackFollower, NULL, &pfs);
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if (best_track != INVALID_TRACK) {
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if (pfs.best_bird_dist != 0) {
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