mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-06 22:28:56 +00:00
(svn r6787) -Codechange: Use PLAYER_NEW_COMPANY as a player identifier wishing to become a
new player instead of a 0.
This commit is contained in:
parent
7cac86186e
commit
d5baf25923
@ -739,7 +739,8 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
|
||||
|
||||
if (argc == 0) {
|
||||
IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'");
|
||||
IConsoleHelp("IP can contain port and player: 'IP#Player:Port', eg: 'server.ottd.org#2:443'");
|
||||
IConsoleHelp("IP can contain port and player: 'IP[[#Player]:Port]', eg: 'server.ottd.org#2:443'");
|
||||
IConsoleHelp("Player #0 is new company, #255 is spectator all others are a certain company");
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -749,14 +750,25 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
|
||||
NetworkDisconnect();
|
||||
|
||||
ip = argv[1];
|
||||
/* Default settings: default port and new company */
|
||||
rport = NETWORK_DEFAULT_PORT;
|
||||
_network_playas = PLAYER_NEW_COMPANY;
|
||||
|
||||
ParseConnectionString(&player, &port, ip);
|
||||
|
||||
IConsolePrintF(_icolour_def, "Connecting to %s...", ip);
|
||||
if (player != NULL) {
|
||||
_network_playas = atoi(player);
|
||||
IConsolePrintF(_icolour_def, " player-no: %s", player);
|
||||
IConsolePrintF(_icolour_def, " player-no: %d", _network_playas);
|
||||
|
||||
/* From a user pov 0 is a new player, internally it's different and all
|
||||
* players are offset by one to ease up on users (eg players 1-8 not 0-7) */
|
||||
if (_network_playas == 0) _network_playas = PLAYER_NEW_COMPANY;
|
||||
if (!IsValidPlayer(_network_playas - 1) &&
|
||||
(_network_playas != PLAYER_SPECTATOR &&
|
||||
_network_playas != PLAYER_NEW_COMPANY)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (port != NULL) {
|
||||
rport = atoi(port);
|
||||
|
@ -511,7 +511,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
|
||||
// Say we received the map and loaded it correctly!
|
||||
SEND_COMMAND(PACKET_CLIENT_MAP_OK)();
|
||||
|
||||
if (_network_playas == 0 || _network_playas > MAX_PLAYERS ||
|
||||
// new company/spectator (invalid player) or company we want to join is not active
|
||||
if (_network_playas == PLAYER_NEW_COMPANY || !IsValidPlayer(_network_playas - 1) ||
|
||||
!GetPlayer(_network_playas - 1)->is_active) {
|
||||
|
||||
if (_network_playas == PLAYER_SPECTATOR) {
|
||||
|
@ -929,7 +929,7 @@ static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e)
|
||||
}
|
||||
break;
|
||||
case 8: /* New company */
|
||||
_network_playas = 0;
|
||||
_network_playas = PLAYER_NEW_COMPANY;
|
||||
NetworkClientConnectGame(_network_last_host, _network_last_port);
|
||||
break;
|
||||
case 9: /* Spectate game */
|
||||
@ -1195,7 +1195,7 @@ static Window *PopupClientList(Window *w, int client_no, int x, int y)
|
||||
_clientlist_proc[i++] = &ClientList_SpeakToAll;
|
||||
|
||||
if (_network_own_client_index != ci->client_index) {
|
||||
if (_network_playas >= 1 && _network_playas <= MAX_PLAYERS) {
|
||||
if (IsValidPlayer(_network_playas - 1)) {
|
||||
// We are no spectator
|
||||
if (ci->client_playas >= 1 && ci->client_playas <= MAX_PLAYERS) {
|
||||
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY);
|
||||
|
@ -596,7 +596,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
|
||||
|
||||
// join another company does not affect these values
|
||||
switch (playas) {
|
||||
case 0: /* New company */
|
||||
case PLAYER_NEW_COMPANY: /* New company */
|
||||
if (ActivePlayerCount() >= _network_game_info.companies_max) {
|
||||
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
|
||||
return;
|
||||
@ -608,6 +608,12 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
|
||||
return;
|
||||
}
|
||||
break;
|
||||
default: /* Join another company (companies 1-8) */
|
||||
if (!IsValidPlayer(playas - 1)) {
|
||||
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_PLAYER_MISMATCH);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// We need a valid name.. make it Player
|
||||
|
@ -480,7 +480,10 @@ int ttd_main(int argc, char *argv[])
|
||||
|
||||
ParseConnectionString(&player, &port, network_conn);
|
||||
|
||||
if (player != NULL) _network_playas = atoi(player);
|
||||
if (player != NULL) {
|
||||
_network_playas = atoi(player);
|
||||
if (_network_playas == 0) _network_playas = PLAYER_NEW_COMPANY;
|
||||
}
|
||||
if (port != NULL) rport = atoi(port);
|
||||
|
||||
LoadIntroGame();
|
||||
|
3
player.h
3
player.h
@ -213,7 +213,8 @@ VARDEF PlayerID _current_player;
|
||||
|
||||
/* Player identifiers All players below MAX_PLAYERS are playable
|
||||
* players, above, they are special, computer controlled players */
|
||||
enum {
|
||||
enum Players {
|
||||
PLAYER_NEW_COMPANY = 254, ///< Command 'player' in Multiplayer to create a new company
|
||||
PLAYER_SPECTATOR = 255, ///< Spectator in Multiplayer or the player in the scenario editor
|
||||
MAX_PLAYERS = 8,
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user