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(svn r21288) -Codechange: Add helper function to find entries in _cleared_object_areas.
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@ -614,15 +614,16 @@ CommandCost CmdLandscapeClear(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
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do_clear = true;
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cost.AddCost(GetWaterClass(tile) == WATER_CLASS_CANAL ? _price[PR_CLEAR_CANAL] : _price[PR_CLEAR_WATER]);
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}
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for (uint i = 0; i < _cleared_object_areas.Length(); i++) {
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const ClearedObjectArea *coa = FindClearedObject(tile);
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/* If this tile was the first tile which caused object destruction, always
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* pass it on to the tile_type_proc. That way multiple test runs and the exec run stay consistent. */
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if (_cleared_object_areas[i].first_tile == tile) break;
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if (coa != NULL && coa->first_tile != tile) {
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/* If this tile belongs to an object which was already cleared via another tile, pretend it has been
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* already removed.
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* However, we need to check stuff, which is not the same for all object tiles. (e.g. being on water or not) */
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if (_cleared_object_areas[i].area.Intersects(TileArea(tile, 1, 1))) {
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/* If a object is removed, it leaves either bare land or water. */
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if ((flags & DC_NO_WATER) && HasTileWaterClass(tile) && IsTileOnWater(tile)) {
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return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
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@ -630,7 +631,6 @@ CommandCost CmdLandscapeClear(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
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if (do_clear && (flags & DC_EXEC)) DoClearSquare(tile);
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return cost;
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}
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}
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cost.AddCost(_tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags));
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if (do_clear && (flags & DC_EXEC)) DoClearSquare(tile);
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return cost;
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@ -95,6 +95,7 @@ struct ClearedObjectArea {
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TileArea area; ///< The area of the object.
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};
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ClearedObjectArea *FindClearedObject(TileIndex tile);
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extern SmallVector<ClearedObjectArea, 4> _cleared_object_areas;
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#endif /* OBJECT_BASE_H */
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@ -371,6 +371,23 @@ static void ReallyClearObjectTile(Object *o)
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SmallVector<ClearedObjectArea, 4> _cleared_object_areas;
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/**
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* Find the entry in _cleared_object_areas which occupies a certain tile.
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* @param tile Tile of interest
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* @return Occupying entry, or NULL if none
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*/
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ClearedObjectArea *FindClearedObject(TileIndex tile)
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{
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TileArea ta = TileArea(tile, 1, 1);
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const ClearedObjectArea *end = _cleared_object_areas.End();
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for (ClearedObjectArea *coa = _cleared_object_areas.Begin(); coa != end; coa++) {
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if (coa->area.Intersects(ta)) return coa;
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}
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return NULL;
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}
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static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags)
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{
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ObjectType type = GetObjectType(tile);
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