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Codechange: use std::chrono to track time in modal windows
Adding to _realtime_ticks in a random place is a bit of a hack, and by using modern C++, we can avoid this hack.
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@ -1188,7 +1188,7 @@ struct GenWorldStatus {
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StringID cls;
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uint current;
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uint total;
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int timer;
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std::chrono::steady_clock::time_point timer;
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};
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static GenWorldStatus _gws;
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@ -1294,7 +1294,7 @@ void PrepareGenerateWorldProgress()
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_gws.current = 0;
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_gws.total = 0;
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_gws.percent = 0;
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_gws.timer = 0; // Forces to paint the progress window immediately
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_gws.timer = std::chrono::steady_clock::now() - std::chrono::milliseconds(MODAL_PROGRESS_REDRAW_TIMEOUT * 2); // Ensure we draw on first update
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}
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/**
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@ -1329,7 +1329,7 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin
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}
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/* Don't update the screen too often. So update it once in every once in a while... */
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if (!_network_dedicated && _gws.timer != 0 && _realtime_tick - _gws.timer < MODAL_PROGRESS_REDRAW_TIMEOUT) return;
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if (!_network_dedicated && std::chrono::steady_clock::now() - _gws.timer < std::chrono::milliseconds(MODAL_PROGRESS_REDRAW_TIMEOUT)) return;
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/* Percentage is about the number of completed tasks, so 'current - 1' */
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_gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
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@ -1365,7 +1365,7 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin
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_modal_progress_work_mutex.lock();
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_modal_progress_paint_mutex.unlock();
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_gws.timer = _realtime_tick;
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_gws.timer = std::chrono::steady_clock::now();
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}
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/**
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@ -1470,9 +1470,8 @@ void DrawDirtyBlocks()
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_modal_progress_paint_mutex.unlock();
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_modal_progress_work_mutex.unlock();
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/* Wait a while and update _realtime_tick so we are given the rights */
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/* Wait a while and hope the modal gives us a bit of time to draw the GUI. */
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if (!IsFirstModalProgressLoop()) CSleep(MODAL_PROGRESS_REDRAW_TIMEOUT);
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_realtime_tick += MODAL_PROGRESS_REDRAW_TIMEOUT;
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/* Modal progress thread may need blitter access while we are waiting for it. */
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VideoDriver::GetInstance()->ReleaseBlitterLock();
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