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(svn r6151) -Codechange: DeleteStation/DeleteRoadStop removes a station/RoadStop from the pool
-Codechange: DestroyStation/DestroyRoadStop is called by DeleteStation/DeleteRoadStop to remove all things where a station/RoadStop depends on. Last 2 changes to prepare for new pool system. Not pretty now, will be soon.
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587b2a8826
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16
station.h
16
station.h
@ -184,6 +184,14 @@ static inline bool IsValidStationID(StationID index)
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return index < GetStationPoolSize() && IsValidStation(GetStation(index));
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}
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void DestroyStation(Station *st);
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static inline void DeleteStation(Station *st)
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{
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DestroyStation(st);
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st->xy = 0;
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}
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#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1 < GetStationPoolSize()) ? GetStation(st->index + 1) : NULL) if (IsValidStation(st))
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#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
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@ -216,6 +224,14 @@ static inline bool IsValidRoadStop(const RoadStop *rs)
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return rs->used;
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}
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void DestroyRoadStop(RoadStop* rs);
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static inline void DeleteRoadStop(RoadStop *rs)
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{
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DestroyRoadStop(rs);
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rs->used = false;
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}
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#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1 < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1) : NULL) if (IsValidRoadStop(rs))
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#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)
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@ -1513,24 +1513,6 @@ static int32 RemoveRoadStop(Station *st, uint32 flags, TileIndex tile)
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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Vehicle* v;
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/* Clear the slot assignment of all vehicles heading for this road stop */
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if (cur_stop->num_vehicles != 0) {
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Road && v->u.road.slot == cur_stop) {
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ClearSlot(v);
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}
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}
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}
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assert(cur_stop->num_vehicles == 0);
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DoClearSquare(tile);
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cur_stop->used = false;
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if (cur_stop->prev != NULL) cur_stop->prev->next = cur_stop->next;
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if (cur_stop->next != NULL) cur_stop->next->prev = cur_stop->prev;
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//we only had one stop left
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if (cur_stop->next == NULL && cur_stop->prev == NULL) {
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//so we remove ALL stops
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@ -1542,6 +1524,9 @@ static int32 RemoveRoadStop(Station *st, uint32 flags, TileIndex tile)
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*primary_stop = (*primary_stop)->next;
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}
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DeleteRoadStop(cur_stop);
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DoClearSquare(tile);
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UpdateStationVirtCoordDirty(st);
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DeleteStationIfEmpty(st);
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}
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@ -2389,27 +2374,47 @@ static uint32 VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
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return 0;
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}
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/** Removes a station from the list.
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* This is done by setting the .xy property to 0,
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* and doing some maintenance, especially clearing vehicle orders.
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/**
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* Cleanup a RoadStop. Make sure no vehicles try to go to this roadstop.
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*/
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void DestroyRoadStop(RoadStop* rs)
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{
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Vehicle *v;
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/* Clear the slot assignment of all vehicles heading for this road stop */
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if (rs->num_vehicles != 0) {
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Road && v->u.road.slot == rs) {
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ClearSlot(v);
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}
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}
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}
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assert(rs->num_vehicles == 0);
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if (rs->prev != NULL) rs->prev->next = rs->next;
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if (rs->next != NULL) rs->next->prev = rs->prev;
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}
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/**
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* Clean up a station by clearing vehicle orders and invalidating windows.
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* Aircraft-Hangar orders need special treatment here, as the hangars are
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* actually part of a station (tiletype is STATION), but the order type
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* is OT_GOTO_DEPOT.
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* @param st Station to be deleted
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*/
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static void DeleteStation(Station *st)
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void DestroyStation(Station *st)
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{
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DestinationID dest;
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StationID index;
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Vehicle *v;
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st->xy = 0;
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index = st->index;
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DeleteName(st->string_id);
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MarkStationDirty(st);
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RebuildStationLists();
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InvalidateWindowClasses(WC_STATION_LIST);
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index = st->index;
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DeleteWindowById(WC_STATION_VIEW, index);
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/* Now delete all orders that go to the station */
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@ -2435,6 +2440,8 @@ static void DeleteStation(Station *st)
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//Subsidies need removal as well
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DeleteSubsidyWithStation(index);
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free(st->speclist);
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}
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void DeleteAllPlayerStations(void)
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