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Codechange: Use std::vector instead of AutoDeleteSmallVector in GS text handling.
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@ -23,6 +23,7 @@
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#include "table/strings.h"
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#include <stdarg.h>
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#include <memory>
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#include "../safeguards.h"
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@ -80,9 +81,8 @@ LanguageStrings::~LanguageStrings()
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* @param file The file to read from.
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* @return The raw strings, or NULL upon error.
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*/
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LanguageStrings *ReadRawLanguageStrings(const char *file)
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std::unique_ptr<LanguageStrings> ReadRawLanguageStrings(const char *file)
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{
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LanguageStrings *ret = NULL;
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try {
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size_t to_read;
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FILE *fh = FioFOpenFile(file, "rb", GAME_DIR, &to_read);
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@ -100,7 +100,7 @@ LanguageStrings *ReadRawLanguageStrings(const char *file)
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/* Check for invalid empty filename */
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if (*langname == '.' || *langname == 0) return NULL;
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ret = new LanguageStrings(langname, strchr(langname, '.'));
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std::unique_ptr<LanguageStrings> ret(new LanguageStrings(langname, strchr(langname, '.')));
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char buffer[2048];
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while (to_read != 0 && fgets(buffer, sizeof(buffer), fh) != NULL) {
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@ -122,7 +122,6 @@ LanguageStrings *ReadRawLanguageStrings(const char *file)
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return ret;
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} catch (...) {
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delete ret;
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return NULL;
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}
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}
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@ -140,8 +139,8 @@ struct StringListReader : StringReader {
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* @param master Are we reading the master file?
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* @param translation Are we reading a translation?
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*/
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StringListReader(StringData &data, const LanguageStrings *strings, bool master, bool translation) :
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StringReader(data, strings->language, master, translation), p(strings->lines.data()), end(p + strings->lines.size())
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StringListReader(StringData &data, const LanguageStrings &strings, bool master, bool translation) :
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StringReader(data, strings.language, master, translation), p(strings.lines.data()), end(p + strings.lines.size())
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{
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}
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@ -309,7 +308,7 @@ GameStrings *LoadTranslations()
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void GameStrings::Compile()
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{
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StringData data(1);
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StringListReader master_reader(data, this->raw_strings[0], true, false);
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StringListReader master_reader(data, *this->raw_strings[0], true, false);
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master_reader.ParseFile();
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if (_errors != 0) throw std::exception();
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@ -318,13 +317,13 @@ void GameStrings::Compile()
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StringNameWriter id_writer(&this->string_names);
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id_writer.WriteHeader(data);
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for (LanguageStrings *p : this->raw_strings) {
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for (const auto &p : this->raw_strings) {
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data.FreeTranslation();
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StringListReader translation_reader(data, p, false, strcmp(p->language, "english") != 0);
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StringListReader translation_reader(data, *p, false, strcmp(p->language, "english") != 0);
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translation_reader.ParseFile();
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if (_errors != 0) throw std::exception();
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this->compiled_strings.push_back(new LanguageStrings(p->language));
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this->compiled_strings.emplace_back(new LanguageStrings(p->language));
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TranslationWriter writer(&this->compiled_strings.back()->lines);
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writer.WriteLang(data);
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}
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@ -392,7 +391,7 @@ void ReconsiderGameScriptLanguage()
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assert(language != NULL);
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language++;
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for (LanguageStrings *p : _current_data->compiled_strings) {
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for (auto &p : _current_data->compiled_strings) {
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if (strcmp(p->language, language) == 0) {
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_current_data->cur_language = p;
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return;
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@ -29,12 +29,12 @@ struct LanguageStrings {
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/** Container for all the game strings. */
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struct GameStrings {
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uint version; ///< The version of the language strings.
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LanguageStrings *cur_language; ///< The current (compiled) language.
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uint version; ///< The version of the language strings.
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std::shared_ptr<LanguageStrings> cur_language; ///< The current (compiled) language.
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AutoDeleteSmallVector<LanguageStrings *> raw_strings; ///< The raw strings per language, first must be English/the master language!.
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AutoDeleteSmallVector<LanguageStrings *> compiled_strings; ///< The compiled strings per language, first must be English/the master language!.
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StringList string_names; ///< The names of the compiled strings.
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std::vector<std::unique_ptr<LanguageStrings>> raw_strings; ///< The raw strings per language, first must be English/the master language!.
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std::vector<std::shared_ptr<LanguageStrings>> compiled_strings; ///< The compiled strings per language, first must be English/the master language!.
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StringList string_names; ///< The names of the compiled strings.
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void Compile();
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};
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@ -150,13 +150,13 @@ static void Load_GSTR()
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_game_saveload_string = NULL;
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SlObject(NULL, _game_language_header);
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LanguageStrings *ls = new LanguageStrings(_game_saveload_string != NULL ? _game_saveload_string : "");
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std::unique_ptr<LanguageStrings> ls(new LanguageStrings(_game_saveload_string != NULL ? _game_saveload_string : ""));
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for (uint i = 0; i < _game_saveload_strings; i++) {
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SlObject(NULL, _game_language_string);
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ls->lines.push_back(stredup(_game_saveload_string != NULL ? _game_saveload_string : ""));
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}
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_current_data->raw_strings.push_back(ls);
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_current_data->raw_strings.push_back(std::move(ls));
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}
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/* If there were no strings in the savegame, set GameStrings to NULL */
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@ -176,7 +176,7 @@ static void Save_GSTR()
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for (uint i = 0; i < _current_data->raw_strings.size(); i++) {
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SlSetArrayIndex(i);
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SlAutolength((AutolengthProc *)SaveReal_GSTR, _current_data->raw_strings[i]);
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SlAutolength((AutolengthProc *)SaveReal_GSTR, _current_data->raw_strings[i].get());
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}
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}
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