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(svn r24575) -Add: ScriptController::Break() now also pauses the game (and not only the script)
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@ -57,6 +57,10 @@
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/* Inform script developer that his script has been paused and
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* needs manual action to continue. */
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ShowAIDebugWindow(ScriptObject::GetRootCompany());
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if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) {
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ScriptObject::DoCommand(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
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}
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}
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/* static */ void ScriptController::Print(bool error_msg, const char *message)
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