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(svn r15332) -Fix (r15190): terrain generated from heightmaps always was at sea level at both southern borders
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@ -331,8 +331,8 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
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/* Check if current tile is within the 1-pixel map edge or padding regions */
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if ((!_settings_game.construction.freeform_edges && DistanceFromEdge(tile) <= 1) ||
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(row < row_pad) || (row >= (height - row_pad - 1)) ||
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(col < col_pad) || (col >= (width - col_pad - 1))) {
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(row < row_pad) || (row >= (height - row_pad - (_settings_game.construction.freeform_edges ? 0 : 1))) ||
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(col < col_pad) || (col >= (width - col_pad - (_settings_game.construction.freeform_edges ? 0 : 1)))) {
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SetTileHeight(tile, 0);
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} else {
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/* Use nearest neighbor resizing to scale map data.
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