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(svn r21624) -Codechange: Remove many small static functions.
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@ -172,50 +172,6 @@ enum TerraformToolbarWidgets {
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TTW_PLACE_OBJECT, ///< Place object button
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TTW_PLACE_OBJECT, ///< Place object button
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};
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};
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static void TerraformClick_Lower(Window *w)
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{
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HandlePlacePushButton(w, TTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT | HT_DIAGONAL, PlaceProc_LowerLand);
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}
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static void TerraformClick_Raise(Window *w)
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{
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HandlePlacePushButton(w, TTW_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT | HT_DIAGONAL, PlaceProc_RaiseLand);
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}
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static void TerraformClick_Level(Window *w)
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{
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HandlePlacePushButton(w, TTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL, PlaceProc_LevelLand);
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}
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static void TerraformClick_Dynamite(Window *w)
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{
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HandlePlacePushButton(w, TTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL, PlaceProc_DemolishArea);
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}
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static void TerraformClick_BuyLand(Window *w)
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{
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HandlePlacePushButton(w, TTW_BUY_LAND, SPR_CURSOR_BUY_LAND, HT_RECT, PlaceProc_BuyLand);
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}
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static void TerraformClick_Trees(Window *w)
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{
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/* This button is NOT a place-push-button, so don't treat it as such */
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w->HandleButtonClick(TTW_PLANT_TREES);
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ShowBuildTreesToolbar();
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}
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static void TerraformClick_PlaceSign(Window *w)
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{
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HandlePlacePushButton(w, TTW_PLACE_SIGN, SPR_CURSOR_SIGN, HT_RECT, PlaceProc_Sign);
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}
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static void TerraformClick_PlaceObject(Window *w)
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{
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/* Don't show the place object button when there are no objects to place. */
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if (ObjectClass::GetCount() == 0) return;
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if (HandlePlacePushButton(w, TTW_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT, PlaceProc_Object)) ShowBuildObjectPicker(w);
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}
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struct TerraformToolbarWindow : Window {
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struct TerraformToolbarWindow : Window {
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TerraformToolbarWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
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TerraformToolbarWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
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{
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{
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@ -241,35 +197,39 @@ struct TerraformToolbarWindow : Window {
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switch (widget) {
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switch (widget) {
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case TTW_LOWER_LAND: // Lower land button
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case TTW_LOWER_LAND: // Lower land button
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TerraformClick_Lower(this);
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HandlePlacePushButton(this, TTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT | HT_DIAGONAL, PlaceProc_LowerLand);
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break;
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break;
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case TTW_RAISE_LAND: // Raise land button
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case TTW_RAISE_LAND: // Raise land button
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TerraformClick_Raise(this);
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HandlePlacePushButton(this, TTW_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT | HT_DIAGONAL, PlaceProc_RaiseLand);
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break;
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break;
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case TTW_LEVEL_LAND: // Level land button
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case TTW_LEVEL_LAND: // Level land button
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TerraformClick_Level(this);
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HandlePlacePushButton(this, TTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL, PlaceProc_LevelLand);
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break;
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break;
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case TTW_DEMOLISH: // Demolish aka dynamite button
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case TTW_DEMOLISH: // Demolish aka dynamite button
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TerraformClick_Dynamite(this);
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HandlePlacePushButton(this, TTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL, PlaceProc_DemolishArea);
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break;
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break;
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case TTW_BUY_LAND: // Buy land button
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case TTW_BUY_LAND: // Buy land button
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TerraformClick_BuyLand(this);
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HandlePlacePushButton(this, TTW_BUY_LAND, SPR_CURSOR_BUY_LAND, HT_RECT, PlaceProc_BuyLand);
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break;
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break;
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case TTW_PLANT_TREES: // Plant trees button
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case TTW_PLANT_TREES: // Plant trees button
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TerraformClick_Trees(this);
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/* This button is NOT a place-push-button, so don't treat it as such */
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this->HandleButtonClick(TTW_PLANT_TREES);
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ShowBuildTreesToolbar();
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break;
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break;
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case TTW_PLACE_SIGN: // Place sign button
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case TTW_PLACE_SIGN: // Place sign button
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TerraformClick_PlaceSign(this);
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HandlePlacePushButton(this, TTW_PLACE_SIGN, SPR_CURSOR_SIGN, HT_RECT, PlaceProc_Sign);
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break;
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break;
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case TTW_PLACE_OBJECT: // Place object button
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case TTW_PLACE_OBJECT: // Place object button
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TerraformClick_PlaceObject(this);
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/* Don't show the place object button when there are no objects to place. */
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if (ObjectClass::GetCount() == 0) return;
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if (HandlePlacePushButton(this, TTW_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT, PlaceProc_Object)) ShowBuildObjectPicker(this);
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break;
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break;
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default: NOT_REACHED();
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default: NOT_REACHED();
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@ -565,45 +525,6 @@ static const NWidgetPart _nested_scen_edit_land_gen_widgets[] = {
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EndContainer(),
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EndContainer(),
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};
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};
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/**
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* @todo Merge with terraform_gui.cpp (move there) after I have cooled down at its braindeadness
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* and changed OnButtonClick to include the widget as well in the function declaration. Post 0.4.0 - Darkvater
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*/
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static void EditorTerraformClick_Dynamite(Window *w)
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{
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HandlePlacePushButton(w, ETTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL, PlaceProc_DemolishArea);
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}
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static void EditorTerraformClick_LowerBigLand(Window *w)
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{
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HandlePlacePushButton(w, ETTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT, PlaceProc_LowerBigLand);
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}
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static void EditorTerraformClick_RaiseBigLand(Window *w)
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{
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HandlePlacePushButton(w, ETTW_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT, PlaceProc_RaiseBigLand);
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}
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static void EditorTerraformClick_LevelLand(Window *w)
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{
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HandlePlacePushButton(w, ETTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL, PlaceProc_LevelLand);
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}
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static void EditorTerraformClick_RockyArea(Window *w)
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{
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HandlePlacePushButton(w, ETTW_PLACE_ROCKS, SPR_CURSOR_ROCKY_AREA, HT_RECT, PlaceProc_RockyArea);
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}
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static void EditorTerraformClick_Desert(Window *w)
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{
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HandlePlacePushButton(w, ETTW_PLACE_DESERT, SPR_CURSOR_DESERT, HT_RECT, PlaceProc_DesertArea);
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}
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static void EditorTerraformClick_PlaceObject(Window *w)
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{
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if (HandlePlacePushButton(w, ETTW_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT, PlaceProc_Object)) ShowBuildObjectPicker(w);
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}
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/**
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/**
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* Callback function for the scenario editor 'reset landscape' confirmation window
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* Callback function for the scenario editor 'reset landscape' confirmation window
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* @param w Window unused
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* @param w Window unused
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@ -686,31 +607,31 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
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switch (widget) {
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switch (widget) {
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case ETTW_DEMOLISH: // Demolish aka dynamite button
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case ETTW_DEMOLISH: // Demolish aka dynamite button
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EditorTerraformClick_Dynamite(this);
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HandlePlacePushButton(this, ETTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL, PlaceProc_DemolishArea);
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break;
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break;
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case ETTW_LOWER_LAND: // Lower land button
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case ETTW_LOWER_LAND: // Lower land button
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EditorTerraformClick_LowerBigLand(this);
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HandlePlacePushButton(this, ETTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT, PlaceProc_LowerBigLand);
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break;
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break;
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case ETTW_RAISE_LAND: // Raise land button
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case ETTW_RAISE_LAND: // Raise land button
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EditorTerraformClick_RaiseBigLand(this);
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HandlePlacePushButton(this, ETTW_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT, PlaceProc_RaiseBigLand);
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break;
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break;
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case ETTW_LEVEL_LAND: // Level land button
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case ETTW_LEVEL_LAND: // Level land button
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EditorTerraformClick_LevelLand(this);
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HandlePlacePushButton(this, ETTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL, PlaceProc_LevelLand);
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break;
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break;
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case ETTW_PLACE_ROCKS: // Place rocks button
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case ETTW_PLACE_ROCKS: // Place rocks button
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EditorTerraformClick_RockyArea(this);
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HandlePlacePushButton(this, ETTW_PLACE_ROCKS, SPR_CURSOR_ROCKY_AREA, HT_RECT, PlaceProc_RockyArea);
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break;
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break;
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case ETTW_PLACE_DESERT: // Place desert button (in tropical climate)
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case ETTW_PLACE_DESERT: // Place desert button (in tropical climate)
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EditorTerraformClick_Desert(this);
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HandlePlacePushButton(this, ETTW_PLACE_DESERT, SPR_CURSOR_DESERT, HT_RECT, PlaceProc_DesertArea);
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break;
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break;
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case ETTW_PLACE_OBJECT: // Place transmitter button
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case ETTW_PLACE_OBJECT: // Place transmitter button
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EditorTerraformClick_PlaceObject(this);
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if (HandlePlacePushButton(this, ETTW_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT, PlaceProc_Object)) ShowBuildObjectPicker(this);
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break;
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break;
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case ETTW_INCREASE_SIZE:
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case ETTW_INCREASE_SIZE:
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