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https://github.com/OpenTTD/OpenTTD.git
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6e21190858
commit
d242875d27
@ -1490,6 +1490,8 @@ void VehicleEnterDepot(Vehicle *v)
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TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
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v->MarkDirty();
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InvalidateWindowData(WC_VEHICLE_VIEW, v->index);
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if (v->current_order.IsType(OT_GOTO_DEPOT)) {
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SetWindowDirty(WC_VEHICLE_VIEW, v->index);
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@ -585,6 +585,7 @@ CommandCost CmdStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1,
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SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
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SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
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SetWindowClassesDirty(GetWindowClassForVehicleType(v->type));
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InvalidateWindowData(WC_VEHICLE_VIEW, v->index);
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}
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return CommandCost();
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}
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@ -2503,6 +2503,8 @@ public:
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this->GetWidget<NWidgetCore>(WID_VV_SHOW_ORDERS)->tool_tip = STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP + v->type;
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this->GetWidget<NWidgetCore>(WID_VV_SHOW_DETAILS)->tool_tip = STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP + v->type;
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this->GetWidget<NWidgetCore>(WID_VV_CLONE)->tool_tip = STR_VEHICLE_VIEW_CLONE_TRAIN_INFO + v->type;
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this->UpdateButtonStatus();
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}
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~VehicleViewWindow()
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@ -2732,7 +2734,7 @@ public:
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}
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}
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virtual void OnGameTick()
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void UpdateButtonStatus()
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{
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const Vehicle *v = Vehicle::Get(this->window_number);
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bool veh_stopped = v->IsStoppedInDepot();
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@ -2769,6 +2771,8 @@ public:
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* Nothing to do for this window. */
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return;
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}
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this->UpdateButtonStatus();
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}
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virtual bool IsNewGRFInspectable() const
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