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Fix: When loading old timetabled saves, also reset cached timetable duration
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parent
cddb8a4605
commit
d1cead7f25
@ -281,6 +281,8 @@ public:
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void Initialize(Order *chain, Vehicle *v);
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void RecalculateTimetableDuration();
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/**
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* Get the first order of the order chain.
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* @return the first order of the chain.
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@ -296,15 +296,15 @@ void OrderList::Initialize(Order *chain, Vehicle *v)
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this->num_manual_orders = 0;
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this->num_vehicles = 1;
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this->timetable_duration = 0;
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this->total_duration = 0;
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for (Order *o = this->first; o != nullptr; o = o->next) {
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++this->num_orders;
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if (!o->IsType(OT_IMPLICIT)) ++this->num_manual_orders;
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this->timetable_duration += o->GetTimetabledWait() + o->GetTimetabledTravel();
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this->total_duration += o->GetWaitTime() + o->GetTravelTime();
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}
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this->RecalculateTimetableDuration();
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for (Vehicle *u = this->first_shared->PreviousShared(); u != nullptr; u = u->PreviousShared()) {
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++this->num_vehicles;
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this->first_shared = u;
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@ -313,6 +313,18 @@ void OrderList::Initialize(Order *chain, Vehicle *v)
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for (const Vehicle *u = v->NextShared(); u != nullptr; u = u->NextShared()) ++this->num_vehicles;
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}
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/**
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* Recomputes Timetable duration.
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* Split out into a separate function so it can be used by afterload.
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*/
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void OrderList::RecalculateTimetableDuration()
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{
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this->timetable_duration = 0;
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for (Order *o = this->first; o != nullptr; o = o->next) {
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this->timetable_duration += o->GetTimetabledWait() + o->GetTimetabledTravel();
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}
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}
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/**
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* Free a complete order chain.
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* @param keep_orderlist If this is true only delete the orders, otherwise also delete the OrderList.
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@ -2963,6 +2963,16 @@ bool AfterLoadGame()
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}
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}
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if (IsSavegameVersionBefore(SLV_190)) {
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for (Order *order : Order::Iterate()) {
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order->SetTravelTimetabled(order->GetTravelTime() > 0);
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order->SetWaitTimetabled(order->GetWaitTime() > 0);
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}
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for (OrderList *orderlist : OrderList::Iterate()) {
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orderlist->RecalculateTimetableDuration();
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}
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}
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/*
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* Only keep order-backups for network clients (and when replaying).
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* If we are a network server or not networking, then we just loaded a previously
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@ -182,10 +182,6 @@ static void Load_ORDR()
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while ((index = SlIterateArray()) != -1) {
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Order *order = new (index) Order();
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SlObject(order, GetOrderDescription());
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if (IsSavegameVersionBefore(SLV_190)) {
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order->SetTravelTimetabled(order->GetTravelTime() > 0);
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order->SetWaitTimetabled(order->GetWaitTime() > 0);
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}
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}
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}
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}
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