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(svn r23660) -Feature-ish: add the game script to the crash log
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@ -28,6 +28,8 @@
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#include "language.h"
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#include "language.h"
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#include "ai/ai_info.hpp"
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#include "ai/ai_info.hpp"
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#include "game/game.hpp"
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#include "game/game_info.hpp"
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#include "company_base.h"
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#include "company_base.h"
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#include "company_func.h"
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#include "company_func.h"
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@ -154,6 +156,10 @@ char *CrashLog::LogConfiguration(char *buffer, const char *last) const
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buffer += seprintf(buffer, last, " %2i: %s (v%d)\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
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buffer += seprintf(buffer, last, " %2i: %s (v%d)\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
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}
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}
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}
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}
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if (Game::GetInfo() != NULL) {
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buffer += seprintf(buffer, last, " GS: %s (v%d)\n", Game::GetInfo()->GetName(), Game::GetInfo()->GetVersion());
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}
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buffer += seprintf(buffer, last, "\n");
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buffer += seprintf(buffer, last, "\n");
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return buffer;
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return buffer;
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