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(svn r1891) -Fix: [ 1143587 ] carriages of newgrfs can be refitted again
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@ -841,8 +841,12 @@ int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (dst_head->subtype == TS_Front_Engine)
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UpdateTrainAcceleration(dst_head);
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InvalidateWindow(WC_VEHICLE_DETAILS, dst_head->index);
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/* Update the refit button */
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InvalidateWindowWidget(WC_VEHICLE_VIEW, dst_head->index, 12);
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}
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/* I added this to so that the refit buttons get updated */
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InvalidateWindowWidget(WC_VEHICLE_VIEW, src_head->index, 12);
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InvalidateWindow(WC_VEHICLE_DEPOT, src_head->tile);
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RebuildVehicleLists();
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}
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21
train_gui.c
21
train_gui.c
@ -809,16 +809,29 @@ static void TrainViewWndProc(Window *w, WindowEvent *e)
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{
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switch(e->event) {
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case WE_PAINT: {
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Vehicle *v;
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Vehicle *v, *u;
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StringID str;
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v = GetVehicle(w->window_number);
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w->disabled_state = (v->owner == _local_player) ? 0 : 0x380;
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if (v->cargo_cap == 0) {
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//we cannot refit this engine
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SETBIT(w->disabled_state, 12);
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SETBIT(w->disabled_state, 12);
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/* See if any carriage can be refitted */
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for ( u = v; u != NULL; u = u->next) {
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if (_engine_refit_masks[u->engine_type] != 0) {
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CLRBIT(w->disabled_state, 12);
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/* We have a refittable carriage, bail out */
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break;
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}
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}
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/* Above code doesn't seem to handle non-newgrf engines, do it separately
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TODO: handle engines which are NOT the head of the train, but don't break wagons */
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if (v->cargo_cap != 0) {
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/* we can refit this engine */
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CLRBIT(w->disabled_state, 12);
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}
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/* draw widgets & caption */
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