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(svn r17815) -Fix [SDL]: asynchronious drawing caused extra unresponsiveness during map generation; disable the threading while generating a map
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@ -21,6 +21,7 @@
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#include "../network/network.h"
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#include "../network/network.h"
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#include "../functions.h"
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#include "../functions.h"
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#include "../thread/thread.h"
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#include "../thread/thread.h"
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#include "../genworld.h"
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#include "sdl_v.h"
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#include "sdl_v.h"
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#include <SDL.h>
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#include <SDL.h>
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@ -572,7 +573,7 @@ void VideoDriver_SDL::MainLoop()
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}
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}
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/* End of the critical part. */
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/* End of the critical part. */
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if (_draw_threaded) {
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if (_draw_threaded && !IsGeneratingWorld()) {
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_draw_mutex->SendSignal();
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_draw_mutex->SendSignal();
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} else {
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} else {
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/* Oh, we didn't have threads, then just draw unthreaded */
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/* Oh, we didn't have threads, then just draw unthreaded */
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