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(svn r19201) -Codechange: airport tiles now have 4 random bits per tile.
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@ -207,9 +207,16 @@ static uint32 AirportTileGetVariable(const ResolverObject *object, byte variable
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return UINT_MAX;
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}
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static uint32 AirportTileGetRandomBits(const ResolverObject *object)
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{
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const Station *st = object->u.airport.st;
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const TileIndex tile = object->u.airport.tile;
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return (st == NULL ? 0 : st->random_bits) | (tile == INVALID_TILE ? 0 : GetStationTileRandomBits(tile) << 16);
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}
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static void AirportTileResolver(ResolverObject *res, StationGfx gfx, TileIndex tile, Station *st)
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{
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res->GetRandomBits = NULL;
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res->GetRandomBits = AirportTileGetRandomBits;
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res->GetTriggers = NULL;
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res->SetTriggers = NULL;
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res->GetVariable = AirportTileGetVariable;
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@ -2076,6 +2076,7 @@ CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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do {
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TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
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MakeAirport(cur_tile, st->owner, st->index, it->gfx);
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SetStationTileRandomBits(cur_tile, GB(Random(), 0, 4));
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st->airport.Add(cur_tile);
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if (AirportTileSpec::Get(GetTranslatedAirportTileID(it->gfx))->animation_info != 0xFFFF) AddAnimatedTile(cur_tile);
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