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(svn r21858) -Codechange: Give more similar names to ArticulatedPart functions.
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@ -28,7 +28,7 @@ static const uint MAX_ARTICULATED_PARTS = 100; ///< Maximum of articulated parts
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* @param mirrored Returns whether the part shall be flipped.
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* @return engine to add or INVALID_ENGINE
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*/
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static EngineID GetNextArticPart(uint index, EngineID front_type, Vehicle *front = NULL, bool *mirrored = NULL)
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static EngineID GetNextArticulatedPart(uint index, EngineID front_type, Vehicle *front = NULL, bool *mirrored = NULL)
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{
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assert(front == NULL || front->engine_type == front_type);
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@ -55,7 +55,7 @@ uint CountArticulatedParts(EngineID engine_type, bool purchase_window)
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uint i;
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for (i = 1; i < MAX_ARTICULATED_PARTS; i++) {
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if (GetNextArticPart(i, engine_type, v) == INVALID_ENGINE) break;
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if (GetNextArticulatedPart(i, engine_type, v) == INVALID_ENGINE) break;
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}
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delete v;
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@ -113,7 +113,7 @@ CargoArray GetCapacityOfArticulatedParts(EngineID engine)
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if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return capacity;
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for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
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EngineID artic_engine = GetNextArticPart(i, engine);
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EngineID artic_engine = GetNextArticulatedPart(i, engine);
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if (artic_engine == INVALID_ENGINE) break;
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cargo_capacity = GetVehicleDefaultCapacity(artic_engine, &cargo_type);
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@ -138,7 +138,7 @@ bool IsArticulatedVehicleRefittable(EngineID engine)
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if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return false;
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for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
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EngineID artic_engine = GetNextArticPart(i, engine);
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EngineID artic_engine = GetNextArticulatedPart(i, engine);
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if (artic_engine == INVALID_ENGINE) break;
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if (IsEngineRefittable(artic_engine)) return true;
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@ -165,7 +165,7 @@ void GetArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type,
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if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return;
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for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
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EngineID artic_engine = GetNextArticPart(i, engine);
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EngineID artic_engine = GetNextArticulatedPart(i, engine);
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if (artic_engine == INVALID_ENGINE) break;
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veh_cargos = GetAvailableVehicleCargoTypes(artic_engine, include_initial_cargo_type);
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@ -223,7 +223,7 @@ bool IsArticulatedVehicleCarryingDifferentCargos(const Vehicle *v, CargoID *carg
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switch (v->type) {
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case VEH_TRAIN:
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v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticPart() : NULL;
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v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticulatedPart() : NULL;
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break;
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case VEH_ROAD:
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@ -270,7 +270,7 @@ void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
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switch (v->type) {
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case VEH_TRAIN:
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v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticPart() : NULL;
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v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticulatedPart() : NULL;
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break;
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case VEH_ROAD:
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@ -306,7 +306,7 @@ void AddArticulatedParts(Vehicle *first)
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Vehicle *v = first;
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for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
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bool flip_image;
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EngineID engine_type = GetNextArticPart(i, first->engine_type, first, &flip_image);
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EngineID engine_type = GetNextArticulatedPart(i, first->engine_type, first, &flip_image);
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if (engine_type == INVALID_ENGINE) return;
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/* In the (very rare) case the GRF reported wrong number of articulated parts
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@ -267,7 +267,7 @@ struct Train : public GroundVehicle<Train, VEH_TRAIN> {
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* Result is undefined for normal engine.
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* @return next part of articulated engine
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*/
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FORCEINLINE Train *GetNextArticPart() const
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FORCEINLINE Train *GetNextArticulatedPart() const
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{
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assert(this->HasArticulatedPart());
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return this->Next();
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@ -302,7 +302,7 @@ struct Train : public GroundVehicle<Train, VEH_TRAIN> {
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FORCEINLINE Train *GetLastEnginePart()
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{
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Train *v = this;
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while (v->HasArticulatedPart()) v = v->GetNextArticPart();
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while (v->HasArticulatedPart()) v = v->GetNextArticulatedPart();
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return v;
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}
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@ -313,7 +313,7 @@ struct Train : public GroundVehicle<Train, VEH_TRAIN> {
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FORCEINLINE Train *GetNextVehicle() const
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{
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const Train *v = this;
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while (v->HasArticulatedPart()) v = v->GetNextArticPart();
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while (v->HasArticulatedPart()) v = v->GetNextArticulatedPart();
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/* v now contains the last artic part in the engine */
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return v->Next();
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@ -2373,7 +2373,7 @@ void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8 num_vehicles)
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u = u->GetFirstEnginePart();
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while (u->index != v->index) {
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set.Include(u->index);
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u = u->GetNextArticPart();
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u = u->GetNextArticulatedPart();
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}
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}
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@ -764,7 +764,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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}
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if (w->type == VEH_TRAIN && Train::From(w)->HasArticulatedPart()) {
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w = Train::From(w)->GetNextArticPart();
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w = Train::From(w)->GetNextArticulatedPart();
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} else if (w->type == VEH_ROAD && RoadVehicle::From(w)->HasArticulatedPart()) {
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w = w->Next();
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} else {
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@ -780,7 +780,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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}
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if (v->type == VEH_TRAIN && Train::From(v)->HasArticulatedPart()) {
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v = Train::From(v)->GetNextArticPart();
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v = Train::From(v)->GetNextArticulatedPart();
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} else if (v->type == VEH_ROAD && RoadVehicle::From(v)->HasArticulatedPart()) {
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v = v->Next();
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} else {
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