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@ -957,10 +957,6 @@ bool AfterLoadGame()
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}
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}
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}
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}
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/* In version 2.2 of the savegame, we have new airports, so status of all aircraft is reset.
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* This has to be called after the oilrig airport_type update above ^^^ ! */
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if (IsSavegameVersionBefore(SLV_2, 2)) UpdateOldAircraft();
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/* In version 6.1 we put the town index in the map-array. To do this, we need
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/* In version 6.1 we put the town index in the map-array. To do this, we need
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* to use m2 (16bit big), so we need to clean m2, and that is where this is
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* to use m2 (16bit big), so we need to clean m2, and that is where this is
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* all about ;) */
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* all about ;) */
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@ -2899,6 +2895,10 @@ bool AfterLoadGame()
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}
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}
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}
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}
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/* In version 2.2 of the savegame, we have new airports, so status of all aircraft is reset.
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* This has to be called after all map array updates */
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if (IsSavegameVersionBefore(SLV_2, 2)) UpdateOldAircraft();
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if (IsSavegameVersionBefore(SLV_188)) {
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if (IsSavegameVersionBefore(SLV_188)) {
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/* Fix articulated road vehicles.
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/* Fix articulated road vehicles.
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* Some curves were shorter than other curves.
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* Some curves were shorter than other curves.
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