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(svn r8498) -Fix
-Codechange: Move the update of the oil rig airport type to the recently (r8485) added loop
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@ -2041,14 +2041,6 @@ void Aircraft_Tick(Vehicle *v)
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}
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}
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void UpdateOilRig(void)
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{
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Station* st;
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FOR_ALL_STATIONS(st) {
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if (st->airport_type == 5) st->airport_type = AT_OILRIG;
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}
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}
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// need to be called to load aircraft from old version
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void UpdateOldAircraft(void)
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@ -2060,8 +2052,6 @@ void UpdateOldAircraft(void)
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// set airport_flags to 0 for all airports just to be sure
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FOR_ALL_STATIONS(st) {
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st->airport_flags = 0; // reset airport
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// type of oilrig has been moved, update it (3-5)
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if (st->airport_type == 3) st->airport_type = AT_OILRIG;
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}
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FOR_ALL_VEHICLES(v_oldstyle) {
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@ -1154,7 +1154,6 @@ static void UpdateSignOwner(void)
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}
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extern void UpdateOldAircraft( void );
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extern void UpdateOilRig( void );
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static inline RailType UpdateRailType(RailType rt, RailType min)
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@ -1278,9 +1277,6 @@ bool AfterLoadGame(void)
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DoZoomInOutWindow(ZOOM_NONE, w); // update button status
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MarkWholeScreenDirty();
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// In 5.1, Oilrigs have been moved (again)
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if (CheckSavegameVersionOldStyle(5, 1)) UpdateOilRig();
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/* From this version on there can be multiple road stops of the same type per
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* station. Convert the existing stops to the new internal data structure.
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*/
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@ -1307,8 +1303,14 @@ bool AfterLoadGame(void)
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* the map
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*/
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TileIndex t1 = TILE_ADDXY(t, 1, 0);
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if (!IsTileType(t1, MP_INDUSTRY) ||
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GetIndustryGfx(t1) != GFX_OILRIG_3) {
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if (IsTileType(t1, MP_INDUSTRY) &&
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GetIndustryGfx(t1) == GFX_OILRIG_3) {
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/* The internal encoding of oil rigs was changed twice.
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* It was 3 (till 2.2) and later 5 (till 5.1).
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* Setting it unconditionally does not hurt.
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*/
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GetStationByTile(t)->airport_type = AT_OILRIG;
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} else {
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DeleteOilRig(t);
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}
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break;
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