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(svn r14582) -Fix [FS#2392]: blank box on cost estimation of levelling a flat area.
-Fix: make levelling, raising and lowering of an area behave the same.
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@ -1643,6 +1643,7 @@ STR_0805_ESTIMATED_COST :{WHITE}Estimate
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STR_0807_ESTIMATED_INCOME :{WHITE}Estimated Income: {CURRENCY}
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STR_0808_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here...
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STR_0809_CAN_T_LOWER_LAND_HERE :{WHITE}Can't lower land here...
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STR_CAN_T_LEVEL_LAND_HERE :{WHITE}Can't level land here...
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STR_080A_ROCKS :Rocks
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STR_080B_ROUGH_LAND :Rough land
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STR_080C_BARE_LAND :Bare land
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@ -1655,8 +1656,9 @@ STR_0810_DESERT :Desert
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STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land sloped in wrong direction
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STR_1001_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination
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STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavation would damage tunnel
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STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Already at sea-level
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STR_1004_TOO_HIGH :{WHITE}Too high
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STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}... already at sea level
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STR_1004_TOO_HIGH :{WHITE}... too high
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STR_ALREADY_LEVELLED :{WHITE}... already flat
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STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railway track
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STR_1007_ALREADY_BUILT :{WHITE}...already built
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STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railway track first
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@ -359,6 +359,7 @@ CommandCost CmdLevelLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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/* Check range of destination height */
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if (h > MAX_TILE_HEIGHT) return_cmd_error((oldh == 0) ? STR_1003_ALREADY_AT_SEA_LEVEL : STR_1004_TOO_HIGH);
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if (p2 == 0) _error_message = STR_ALREADY_LEVELLED;
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/* make sure sx,sy are smaller than ex,ey */
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int ex = TileX(tile);
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@ -123,7 +123,7 @@ bool GUIPlaceProcDragXY(ViewportDragDropSelectionProcess proc, TileIndex start_t
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DoCommandP(end_tile, start_tile, (uint32)-1, CcTerraform, CMD_LEVEL_LAND | CMD_MSG(STR_0809_CAN_T_LOWER_LAND_HERE));
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break;
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case DDSP_LEVEL_AREA:
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DoCommandP(end_tile, start_tile, 0, CcPlaySound10, CMD_LEVEL_LAND);
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DoCommandP(end_tile, start_tile, 0, CcPlaySound10, CMD_LEVEL_LAND | CMD_MSG(STR_CAN_T_LEVEL_LAND_HERE));
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break;
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case DDSP_CREATE_ROCKS:
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GenerateRockyArea(end_tile, start_tile);
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