Change: Use git revision hash (with "modified" prefix) for gamelog

This commit is contained in:
Niels Martin Hansen 2019-01-27 16:13:28 +01:00
parent faee0737e0
commit cd757ecbf4

View File

@ -39,6 +39,30 @@ uint _gamelog_actions = 0; ///< number of actions
static LoggedAction *_current_action = NULL; ///< current action we are logging, NULL when there is no action active
/**
* Return the revision string for the current client version, for use in gamelog.
* The string returned is at most GAMELOG_REVISION_LENGTH bytes long.
*/
static const char * GetGamelogRevisionString()
{
/* Allocate a buffer larger than necessary (git revision hash is 40 bytes) to avoid truncation later */
static char gamelog_revision[48] = { 0 };
assert_compile(lengthof(gamelog_revision) > GAMELOG_REVISION_LENGTH);
if (IsReleasedVersion()) {
return _openttd_revision;
} else if (gamelog_revision[0] == 0) {
/* Prefix character indication revision status */
assert(_openttd_revision_modified < 3);
gamelog_revision[0] = "gum"[_openttd_revision_modified]; // g = "git", u = "unknown", m = "modified"
/* Append the revision hash */
strecat(gamelog_revision, _openttd_revision_hash, lastof(gamelog_revision));
/* Truncate string to GAMELOG_REVISION_LENGTH bytes */
gamelog_revision[GAMELOG_REVISION_LENGTH - 1] = '\0';
}
return gamelog_revision;
}
/**
* Stores information about new action, but doesn't allocate it
* Action is allocated only when there is at least one change
@ -415,7 +439,7 @@ void GamelogRevision()
if (lc == NULL) return;
memset(lc->revision.text, 0, sizeof(lc->revision.text));
strecpy(lc->revision.text, _openttd_revision, lastof(lc->revision.text));
strecpy(lc->revision.text, GetGamelogRevisionString(), lastof(lc->revision.text));
lc->revision.slver = SAVEGAME_VERSION;
lc->revision.modified = _openttd_revision_modified;
lc->revision.newgrf = _openttd_newgrf_version;
@ -484,7 +508,7 @@ void GamelogTestRevision()
}
}
if (rev == NULL || strcmp(rev->revision.text, _openttd_revision) != 0 ||
if (rev == NULL || strcmp(rev->revision.text, GetGamelogRevisionString()) != 0 ||
rev->revision.modified != _openttd_revision_modified ||
rev->revision.newgrf != _openttd_newgrf_version) {
GamelogRevision();