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(svn r4910) - NewGRF: add and initialize cargo subtype for vehicle visual variations
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@ -236,6 +236,8 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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v->cargo_type = CT_PASSENGERS;
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u->cargo_type = CT_MAIL;
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v->cargo_subtype = 0;
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v->string_id = STR_SV_AIRCRAFT_NAME;
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// v->next_order_param = v->next_order = 0;
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@ -675,7 +675,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
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case 0x5F: return v->value & 0xFF;
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case 0x60: return v->string_id;
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case 0x61: return v->string_id & 0xFF;
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case 0x72: return 0; // XXX Refit cycle
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case 0x72: return v->cargo_subtype;
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case 0x7A: return v->random_bits;
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case 0x7B: return v->waiting_triggers;
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}
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@ -156,6 +156,7 @@ int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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v->spritenum = rvi->image_index;
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v->cargo_type = rvi->cargo_type;
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v->cargo_subtype = 0;
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v->cargo_cap = rvi->capacity;
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// v->cargo_count = 0;
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v->value = cost;
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@ -863,6 +863,7 @@ int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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v->spritenum = svi->image_index;
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v->cargo_type = svi->cargo_type;
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v->cargo_subtype = 0;
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v->cargo_cap = svi->capacity;
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v->value = value;
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@ -535,6 +535,7 @@ static void AddArticulatedParts(const RailVehicleInfo *rvi, Vehicle **vl)
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u->spritenum = rvi_artic->image_index;
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if (flip_image) u->spritenum++;
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u->cargo_type = rvi_artic->cargo_type;
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u->cargo_subtype = 0;
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u->cargo_cap = rvi_artic->capacity;
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u->max_speed = 0;
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u->max_age = 0;
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@ -616,6 +617,7 @@ static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
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}
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v->cargo_type = rvi->cargo_type;
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v->cargo_subtype = 0;
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v->cargo_cap = rvi->capacity;
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v->value = value;
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// v->day_counter = 0;
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@ -681,6 +683,7 @@ static void AddRearEngineToMultiheadedTrain(Vehicle* v, Vehicle* u, bool buildin
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SetMultiheaded(u);
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u->spritenum = v->spritenum + 1;
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u->cargo_type = v->cargo_type;
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u->cargo_subtype = v->cargo_subtype;
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u->cargo_cap = v->cargo_cap;
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u->u.rail.railtype = v->u.rail.railtype;
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if (building) v->next = u;
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@ -763,6 +766,7 @@ int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
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v->spritenum = rvi->image_index;
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v->cargo_type = rvi->cargo_type;
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v->cargo_subtype = 0;
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v->cargo_cap = rvi->capacity;
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v->max_speed = rvi->max_speed;
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v->value = value;
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@ -183,6 +183,7 @@ struct Vehicle {
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StationID cargo_source;// source of cargo
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uint16 cargo_cap; // total capacity
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uint16 cargo_count;// how many pieces are used
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byte cargo_subtype; ///< Used for livery refits (NewGRF variations)
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byte day_counter; // increased by one for each day
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byte tick_counter;// increased by one for each tick
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